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Scenyx Entertainment Community > Xbox1 Forums > Xbox Game Forums > Game Hacking > BattleFront II
HarrisonFan
Has anyone figured out how to set unit limits? I'm trying to do a Mandolorian vs Jedi battle but I can only get like 3 mandos on the field at once. I'm using the assault gametype for Mos Eisley and making the heroes all jedi, while villians are boba and jango.
Hoho5000
Well, I played a game to figure out the number of AI that were regular infantry, and the number appears to be six. So, I searched for six in rep.lvl, mission.lvl, and core.lvl, but there way too many sixes, and none of them seemed to correspond to the amount of riflemen. It could be coded into the xbe, but I didn't see anything there. Then again, I'm not very good when it comes to Hex editing stuff.
HarrisonFan
I'm wondering because I've seen a mod that makes the maximum number of clone commanders, dark troopers, and magna guards all 25 rather than 5.
Hoho5000
Well, I know you can change it in the scripts. I'll look into that and see if I can find anything.
Hoho5000
Ok, in the mission.lvl file, you can find all the text parts of the level scripts easily, but I can't seem to find any values to go with the text. The Coruscant conquest script from the mod tools looks like this:
SetupTeams{

rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",7, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
We need to find out how/where the numbers are stored.
Hoho5000
I'm attempting to mess around with the mod tools and create a new mission.lvl from scratch. I noticed that if you go into tool folder and open bin munge, it allows you to specify which system to create the content for.
HarrisonFan
I saw something, can't remember where, but it talked about how to spawn ATTEs for PC. I think the numbers had something to do with how many walkers you wanted to spawn or something to that effect.
Hoho5000
Hey, good news! I figured out how to rebuild the mission.lvl file, so now we can edit that to our hearts content. There may be a few glitches, but so far it works perfectly, even on the Xbox.
HarrisonFan
What really? ohmy.gif How do you do it? Give an example tutorial. sleep.gif
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