
EkszBox-ABX v1.01 (Now Supports 14 Formats)
http://rapidshare.de/files/26904011/EkszBo..._v1.01.zip.html
KM
LEGAL:
This program is for educational purposes only & should not to be used for bootlegging
copyrighted materials, such actions are not condoned by the author,
said person is beyond reprimand and censure until the end of time.
This software is freeware & comes with no warranties of any kind.
This software may be freely distributed as long as it is not repackaged.
By using this software you must accent to the following condition;
I as a human/humanoid/other agree to waiving all rights and or autonomies I have.
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V1.01 FIXES &/OR UPDATES
() New (tentative) support for Zwb (Thanks to Luigi Auriemma for the info - http://aluigi.org)
() Fixed a bug which caused extracted filenames to be messed up.
() Removed debug & partially supported formats code.
() Cleaned up a few small bits of code & fixed a few other minor bugs.
NEXT MINOR VERSION
(Possibly) Arc format support (All code allready written & working perfectly, extracted audio is however not yet working)
NEXT MAJOR VERSION
------------------------------
Halo map file audio extraction support. (72% complete)
Browse for folder support.
MAIN FEATURES:
() This program has the largest & best compatibility for extraction of audio files &
other formats from xbox games (Some pc games are also supported).
() 14 different formats are currently supported, many of these are exclusively supported
by this program and no others.
() Supported formats: Afs, Arc, Big, Gta5, Piz, Rcf, Rfa, Rws, Sr, Wad, Xsb, Xwb, Xwc & Zwb.
() Xbox Wave Bank compatibility is more vast and more robust than any other xwb
extraction programs.
() Adx files can be extracted from Afs files to uncompressed Pcm wav format.
() Header-less Pcm & Adpcm wav's have headers automatically created upon extraction.
() SCX allows you to scan files for Ogg, Wav, Wma, Bmp, & Png file headers, and does so
in some cases 60 times faster than other programs, includes auto-buffer
backtracking so no files are missed.
() Tested & confirmed to work with archives over 500MB & with over 4,000 files.
() Contains a database of filenames for archives which don't even contain filenames
or ones which do.
() Supports File renaming, & custom name file construction.
() Loaded extension-less supported files are auto-renamed with correct file extension.
() High performance & a resonably small memory footprint.
() No major known bugs
() No dll's, no registry entries & no .net runtime dependencies.
() Written in c & c++.
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COMPATIBLE XBOX GAMES (32)+
+Many more games are likely to be compatible, this list
however contains only games which have been tested
& verified by the author.
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Burnout 3 Takedown
Capcom Classics Collection
Chronicles Of Riddick: Escape From Butcher Bay
Colin McRae Rally 2005
Crazy Taxi 3
Deus Ex: Invisible War
Disney's Extreme Skate Adventure
Egg Mania
Fuzion Frenzy
Grabbed By The Ghoulies (Demo)
GTA: San Andreas
Hello Kitty: Mission Rescue
Igo
Karaoke Revolution
Madagascar
Marvel Vs. Capcom 2
Max Payne 2
Metal Slug 3
Mortal Kombat
Mortal Kombat 2
Mortal Kombat 3
Project Gotham Racing 2
RalliSport Challenge
RollerCoaster Tycoon
Sega Soccer Slam
Simpsons Hit & Run, The
Sims 2, The
Sonic Heroes
Super Bubble Pop
Tetris Worlds
Top Spin
Xbox Music Mixer
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COMPATIBLE PC GAMES (3)+
+see above
-------------
Far Cry
Richard Burns Rally
Thief, The Dark Project
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INFO
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To convert xbox adpcm's you must download & install the following;
http://dwl.xbox-scene.com/~xbox/xbox-scene...adpcm_codec.rar
KNOWN ISSUES
------------------
List fucks up if more than 5000 file details get loaded in,
I fixed this problem by disabling the list if more than said amount of files are found in an archive & the list is enabled.
I will try to find a proper solution for the next major version.
CREDITS
-----------
Main Coder: Kernel Master (kmeksz@yahoo.com)
Adx2wav Code: BERO
Exe's are compressed with PECompact2 (http://www.bitsum.com/)
Kenny Icons: ?
THANKS
----------
Thanks to Luigi Auriemma for advice, for the zwb info & for actually replying to my e-mails. (http://aluigi.org)
Thanks to BERO for sharing his adx2wav c source code. (http://www.geocities.co.jp/Playtown/2004/)
Ben Gorman's (bgbennyboy) documentation
on the xwb format was very helpful, so thanks to Ben
for sharing his knowledge on the format.
[<->GAME OVER<->]
