QUOTE(Ozy @ Aug 6 2006, 01:03 PM)
Sorry, but that is a crap example. Halo 1 had better lighting and didn't have those stupid pop-up graphics that made GTA III look great compared halo 2.
Now Halo vs Ninja gaiden, that is how graphic have improved on the xbox and that is 100% stable fps.
No it is not a crap example and you are dead wrong in your facts. this may be your opinion which is fine but the fact is that halo 2 incorporated a more accurate lighting system as apposed to halo's mostly prerendered lighting model. and yes while the pop-up was distracting at times, at a whole, the graphics of halo2 creamed those of part 1 and to compare them to GTA3 is just sad and shows how biased you really are.
halo vs NG is a stupid comparison because you are talking about two totally different game types and art styles. while both graphically beautiful and uses the xbox to serve their own purpose, there is nothing really more you can compare them by.
if you want a REALLY good comparison to the graphical evolution of the xbox just look at the splinter cell series. each entry in the series was a graphical knockout at its release and SC:CT was as close to next gen as we got in the last generation and still can hold its own to this day. just look at how vastly improved splinter cell chaos theory looks over splinter cell one.
[Splinter Cell 1]
[Splinter Cell Chaos Theory]
however even though that is a good example i would expect 360 games to improve much more then that. you have to remember that we are dealing with vastly different architecture that has just now caught on in the gaming scene. yes while multi-core workstations have been around for a while, developers have never really hard-coded their systems to run on these architectures which explains why multi-core coding is still in its infancy. Not to mention techniques like precederal synthesis which is used to such a minimal extent that its almost non-existent, then there is to consider that the 360 has unified shaders which i am sure developers will learn more and more of especially when unified shader engines becomes the standard in the coming years because of Vista.
i would imagine this generation of all systems (not just the 360) to be like the 32-bit generation where we will be seeing games that we would never imagine on these systems. so yes games will improve dramatically, to compare pre-release developments (like saints row) to a game that will come out next year and you will see them as night and day. just look at how far CoD3 looks over CoD2 with just a year's difference