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Scenyx Entertainment Community > Xbox1 Forums > Software Forums > XBMC for Xbox Forums > XBMC Skinning > Official XBMC Skin Editor Forum
shznyt
Been a long time since last update. I figured that this project, like all that have been before would never see the light of day. It irks me that the author came on here panhandling for donations and has not come through with this one.

QUOTE
Please keep those donations coming in as still got a long way to go till I can afford the component needed for enhanced XML editing
gasclown
so, did you donate? or are you just on here bleeding about _free_ software that hasnt been released yet?
shznyt
Why would you donate money to a project that hasn't been released and looks like it never will!

I have donated though to XBMC and Blackbolt for MC360.

And if this program was ever released in a working condition I would also likely donate to this project.
|EqUiNoX|
Id like to say this project is being still worked on and will be seeing the light of day. I am and have been using the skin editor to help the MC360 team validate their skin for use with XBMC Skin Editor. Which in turn is helping the editor grow in functionality. The general feeling i got from the forum was nto to keep doing point releases so I have stopped doing that for now, hence why no response (apart from the fact Ive also moved home which caused alot of disruption).

Regarding donations the only reason I ask for them is so I can try to achive this project in some sort of timely manner. Unfortunately donations have been very far and few between and have had to try and code round what is needed still trying to achieve same thing which takes longer.

Please keep in mind I am the only person involved in this project and have a family and full time job too.

Loaded_Gun_Complex
So could you hint to what's been done so far?
|EqUiNoX|
I dont want to give away too much at the moment but I have been working on a set of tools that will be stand alone plus also used as part of skin editor. One of the tools will scan your skin project folder and validate all files contained for xml errors, this tool already has helped me validate MC360 and help keep teamblackbolt's skin files free from errors.
shznyt
Can't you load the files in Firefox and check to see if they are correct?
Blackbolt
ITs alot more than just spelling errors and tag errors that XBMC Skin Valiation does.
dhrandy1
...bump... How's progress??
mbit
hellooooooo.......?
|EqUiNoX|
Sorry for no reply, been a busy few month's been coding more of the Skin Editor and helping TeamBlackbolt with a project. I have also found a new home and will be moving withing two weeks so I am a bit uprooted atm but I can assure you I will be posting some kind of update in the new year and will be revealing what Ive been up to.

edwinmcdunlap
QUOTE(|EqUiNoX| @ Nov 23 2006, 01:28 PM) *

Sorry for no reply, been a busy few month's been coding more of the Skin Editor and helping TeamBlackbolt with a project. I have also found a new home and will be moving withing two weeks so I am a bit uprooted atm but I can assure you I will be posting some kind of update in the new year and will be revealing what Ive been up to.

mmm, something interesting...

can't wait to hear more biggrin.gif
kzr1y2
Hi EqUiNoX,

Just downloaded SkinEditor 0.1.666 from your site ... I've been experimenting with it - very nice !!!

Several posts seem to indicate that it's possible to save .PNG from non-protected texture.xpr's - is that possible in the current version?

Cheers,

KZ
|EqUiNoX|
I will be releasing a tool very soon, that will be named XPR Express, it will be able not only to extract XPR's (non protected) but also compress directories to an XPR. It will come complete with shell integration (right click in explorer) and full commandline support.

kzr1y2
Sweet ... will it be a 'plug-in' as part of the editor? Would be 'way k00l' if it was.

Keep us posted,

KZ

PS: I've updated the XBMC Wiki manual to point to the Skin Editor.
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