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Full Version: Lynx :: Half Life 2 Editor :: Beta8
Scenyx Entertainment Community > Xbox1 Forums > Xbox Game Forums > Game Hacking > Half Life 2
Prodigy074
LYNX - BETA8

Features
-> Script editing
-> Script injecting (regardless of the size)

-> XZP Reading (now sorted)
-> Double-clicking recognised filetypes will extract and open them
-> XZP extracting/injecting (regardless of the size)

-> Viewing of references within map
-> Multiple map support (note: if the map is already open, nothing will happen)
-> Ability to enable/disable Lynx as the default editor for .bsp's
-> Level Info
-> List of recent files
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Script Editor

This comes with 2views... (each view has open/save options as well as inject back into the map)

Normal View
This loads the script into a textbox for your editing pleasure. It also has a find/replace feature to make life just that bit easier tongue.gif

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Grouped View
Imagine the script for a moment, it is broken up into lots of classes with brackets {}. Within each bracket is always a 'classname'.. many of these can be the same so the 'grouped' view.. groups them ph34r.gif

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Click on a classname and the rest of the classes properties will come up on the right as in the pic. Right-clicking will allow you to add/rename/remove the classname/property you clicked on.
The last feature of this is the drag-drop (thanks for the idea anthony!). If you have at least 2maps open, you can drag any node from one map.. to another!

Note: When re-injecting your script, if it is bigger.. lynx can add it to the end of the map, if its smaller lynx can add blanks. So in other words.. Lynx will inject regardless of the size! and it all works ingame too (well; adding blanks may not.. hey giv me a break; its still a beta happy.gif )
______________
XZP Editor - ty Andrew Koester for the document on the structure of the XZP!


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The xzp's are located in your cache after playing half-life2. They were originally zipped up ._xz's on your disc. The main xzp is called zip0_xbox as it is basically a library of all the textures/models/scripts/sounds ingame. The other xzp you will find in your cache is zip0_xbox_'lang'; this contains all the character's talking parts in english.

They both follow the same structure just with different content... so Lynx can open both cool.gif

Lynx can extract files from the libraries, as well as inject back in (even its bigger/smaller wink.gif )

As you can see from the picture; lynx will show the folders at the top and then the files below, also foreach file it will show its icon if it is a recognised filetype, else you'll see the liitle grey man. One final thing is that double-clicking a recognised filetype will extract it and then open it up.
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Settings

Be sure to check this out as it has options to make life easier

IPB Image

Thats it for now, feedback is appreciated :0

-> Download

This app needs .net framework2 to work, so if u do get an error, get it here: http://msdn.microsoft.com/netframework/dow...es/default.aspx

and lastly.. we need to figure out the mdl format guys! You can find the .mdl's in the xzp; if i get some kindof document on this i could make a converter so we can open them in modelling apps (liek milkshape/3dmax etc) cool.gif
vide0bug13
yes!!!, ive been waiting muhaha.gif
Prodigy074
QUOTE(vide0bug13 @ Sep 29 2006, 08:02 PM) *

yes!!!, ive been waiting muhaha.gif

smile.gif
Drilus
This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released. smile.gif
Prodigy074
QUOTE(Drilus @ Oct 2 2006, 06:07 PM) *

This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released. smile.gif


why thank you smile.gif
Kalamadea
With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.
Prodigy074
QUOTE(Kalamadea @ Oct 3 2006, 12:20 AM) *

With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.


it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow sad.gif

We really need to find out how these files inside the xzp work, then we could smile.gif
Kalamadea
QUOTE(Prodigy074 @ Oct 2 2006, 11:00 PM) *

it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow sad.gif

We really need to find out how these files inside the xzp work, then we could smile.gif

I mean, like using custom .mdl models from the pc version.

Also, I'm thinking, custom skins?
Prodigy074
meh i dont see pc to xbox workin, but you could try it
Kalamadea
Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?
Prodigy074
QUOTE(Kalamadea @ Oct 4 2006, 09:51 PM) *

Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?

well mayb they use the same extensions and contain the same content, but i believe the way they're laid ut is different
Kalamadea
Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.
Prodigy074
QUOTE(Kalamadea @ Oct 5 2006, 09:46 PM) *

Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.

yea ok, my aims prodigy074
BOmbS
Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done biggrin.gif
Kalamadea
QUOTE(BOmbS @ Oct 5 2006, 08:50 PM) *

Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done biggrin.gif

Sure, I need some more beta testers though, anybnody interesetd at all other than Prodigy?
Hashmire420
Well i might be getting the game in a few days so if you need more testers i would be more than willing to give it a shot. And just so you know, the mdl files are the same for xbox and pc.
Kalamadea
QUOTE(Hashmire420 @ Oct 8 2006, 09:59 PM) *

Well i might be getting the game in a few days so if you need more testers i would be more than willing to give it a shot. And just so you know, the mdl files are the same for xbox and pc.

Cool, yeah, I know that already.
Hashmire420
Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.
Prodigy074
QUOTE(Hashmire420 @ Nov 18 2006, 06:57 PM) *

Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.

thanks, fixed a coup of bugs and re-uplaoded
THEKIDD
how is this goin anybody found anything(does anything work from the pc 1)
theperfekt001
Updated download link...
micnorian14
I'm bumping this for good reasons!

I've played a lot of source games, and the idea of playing Gmod on the XBOX was a dream I thought impossible; until I noticed the structure of the XZP files could be more than just injected and overwritten.

Why not replace all the materials, lists, graphics, and configs, with those of another HL2 source game? All it requires is swapping out the materials and exceptions lists! But I cant get my injector WORKING!!! Lynx9 via #xbins just scrambles everything. That's all I need....
moonmaster1
try eurasia.nu, you'll have to register but they are just as good as xbins.

If you find lynx there, come on back and let us know how it works.

HL2 mods would be crazy awesome.
shaggoth
i'm sorry for necropost, but can i download some custom models for pc and swap with them some of xbox ones?
i mean, i for example would sertanly put some crysis models for combines and replace alyx with some asian chik or someone else smile.gif

is it possible?
xbill
A few simple edits and you can leave the xzps extracted and hack the files all you want - not just in the cache, either.
shaggoth
i dont get it unsure.gif i have to edit something in pc models before use or what?
sorry, perhaps it's because english isn't my native language huh.gif
D1Hazel
Could you reupload Lynx, please?
CrysisLTU
Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire.com/?4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes" "1024"
"MaxDxLevel" "81"
"DxLevel" "81"
"ConVar.mat_antialias" "1"
"ConVar.mat_picmip" "1"
"ConVar.mat_parallaxmap" "1"
yougottabecrazy
QUOTE(CrysisLTU @ Mar 28 2011, 02:59 PM) *

Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire.com/?4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes" "1024"
"MaxDxLevel" "81"
"DxLevel" "81"
"ConVar.mat_antialias" "1"
"ConVar.mat_picmip" "1"
"ConVar.mat_parallaxmap" "1"


Ideally, some edits could make the game run faster, despite looking worse, right?
I'm kinda pissed at some of the laggier moments...

Anyone have an idea what version of the Source engine this port is based on? Maybe HL1 source could be injected? ((Or I'm hopeful.))
XTecuterX73
anyone still messing with this?
CrysisLTU
QUOTE(XTecuterX73 @ Apr 22 2011, 07:18 AM) *

anyone still messing with this?

Yeah, kinda.
XTecuterX73
so what all can you really do with this? i cant even get it to run on my pc at all. and about the v.9 editor, is it better than this one? any info would be appreciated.
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