Oct 2 2006, 11:59 PM
First off I know how to work with Hex Workshop fairly well, and I also know how to edit the itemrt.gsl perfectly. My deal is that I cannot seem to find any valid information dealing with editing the default.xbe file. Could someone please tell me where to find/provide what the offset values for the different starting items (ex. Saber, Frame, etc...) for each of the different classes are so that I might be able to edit them. The real goal I have in mind is to end up with a HUmar that starts with:
1) 255% native, 255%a.beast, and 255% hit black king bar+250
2) 255% machine, 255%dark, and 255% hit black king bar+250
3+4) Same as above, but instead of a black king bar, a TSUMIKIRI J-SWORD.
5) 255 Trifluids
Oct 4 2006, 02:13 AM
best percent you can have for a weapon is 127 and you need to check the PSO website for the exact grindage possibilities of rares because they dont grind to 255 i know the black king bar is 80 and the T J sword is 50.
the offsets are in a pinned topic at the top of the forum, it starts with Humar.
remember S rank weapons cant have percents
to calculate the grindage, open your windows calculator on your pc and select Dec and put in the grindage you want, either 80 or 50 in the examples for weapons youve given. than hit Hex and that will give you the Hex for the grindage. to add the grindage and the percents to a weapon would look like this
T J sword- 0032 00(weapon bytes)32(grindage) 00(status effect)00(nothing) 01(Forest)7F(127%) 017F 017F
the bytes for the enemy types are as followed
to get the full 127% you HAVE to put the SAME enemy for all three enemy types no putting 01 02 03 04 or 05 in any combination only 01 01 01 or 02 02 02 etc etc etc
last and not least you have to rename or delete the file TDATA/4d53004a to get the new default.xbe your creating to work.
make sure you backup your original default.xbe and especially the 4d53004a because it needs to go back to TDATA before you play online or you could get banned