I'm not sure if anybody is interested but if you're serious about getting openGL support on the xbox maybe MESA
is a good place to start.
Yes I know what you're thinking "MESA is software only" but back in 1999 (when the seas were so blue) a DirectX 6 hardware driver was created
that maps OpenGL to Direct3D.
"Ahh, but it's old"
True, and OpenGL to Direct3D is an uncommon thing to want in the PC world. but:
Direct3D to openGL is a lot more common, many people have made conciderable effort to get various Win32 Games working on other platforms, such as linux.
Project and to a lesser extent the realtech VR DirectX Port
both have Direct3D->OpenGL mapping and is for a far more recent direct3D than the MESA driver.
Starting with getting mesa working in the XDK along with the opengl driver would then allow the community to expand the driver using knowledge reaped from Wine so that more and more features of OpenGL are done in hardware.
If the initial work was done and the wrapper was working no matter how slowly on the xbox, then I suggest several projects start at the same time. There would be a number of OpenGL games that could come across to the xbox and if there were several projects all using and updating the opengl wrapper, implementing features where needed: the mutal benifit of a good OpenGL wrapper would drive development.
with OpenGL support there could be a renewed interest in xbox development again.
lets face it, for all the consoles out there for homebrew, the xbox is still the best
And to follow on from that, Carcharius :
I hate loosing code.
my computer was once struck by lightning.
It really did happen.
I won't elaborate past the point of "It did not work any more"
Where did you start when writing your OpenGL->Direct3d code? can you offer any tips from when you were hacking away? If any attempt is made to work on this your input would be invaluable.