the_Watchers_eye
Jun 2 2003, 10:07 PM
Yep he done the M1, remember you asked for help on both tanks, the T72 and M1 - maybe ask the person who has made the M1 for you to change it a bit to make it look like another tank?
The unProfessional
Jun 2 2003, 11:58 PM
Yeah, I know I did originally, but I thought your modeller was still working on the textures :-. The other guy helping me out already did change it from the t72 to the m1... :-
Is it possible for your modeller to add his own detail touches... to essentially invent his own M1-like tank?
Thanks
Bearhug
Jun 4 2003, 05:22 AM
So guys whats the Estimated Release date.. For it to be a hit it has to be knocked back at least twice.
Seriously though... When you roughly thinking we looking at a beta version.
xbox_freak!!
Jun 4 2003, 10:01 AM
july first I think....(Canada day!

)
chilin_dude
Jun 4 2003, 03:49 PM
| QUOTE (xbox_freak!! @ Jun 4 2003, 12:01 PM) |
july first I think....(Canada day! ) |
You're joking right? Surely a game of this calibre can't be done by then? If it is then i am supremly suprised and want to thank the lord for this blessing!
The unProfessional
Jun 4 2003, 04:25 PM
Hey guys.... thx for the questions. I wouldn't expect a complete release by July 1st, just because so much needs to be done and we're all working people. BUT! Don't get discouraged, because I expect a playable alpha by then. Unfortunately, i can only allow select people to test it at that point. But I want everyone to know that things are moving along as they should =]
Don't worry -- this one's really happening
The unProfessional
Jun 4 2003, 10:53 PM
Yeah, i'm definitely shooting for an end-of-summer release. But, i have a gut feeling that network-related bug fixes will be subsequent to that release, in addition to game updates, such as more levels and vehicles.
Bear with me everyone =] It's moving along and I have a couple awesome artists doing the vehicles for me and helping me out with ideas.
- Bill
Fokus
Jun 5 2003, 12:51 AM
Hey nice tanks!
So as soon as you can get me a little vid of the game I can try to make a some music loops...I think loops are much better since writing a whole score for a game would be suicide concidering my schedule right now...
talk soon
The unProfessional
Jun 5 2003, 05:26 AM
Hey Fokus, whats up. Have you emailed me? Are you one of the two guys who emailed me about music? I think there are already a couple of people who want to write the music for the game :- If you're one of them, then badass =]. But, if not, i'll need to keep you posted if those guys don't come through. Sorry, but I can't have too many people doing music... the styles would be too different. BUT, please stick around because I'd love to have your help, alright?
OH! For everyone, I put up a short rating of metallica's new album... check it out on my website (check my signature for the URL). Post on this forum if you have an opinion on the new album, St. Anger.
laters all
slidellsimba2
Jun 5 2003, 04:32 PM
i love it that this game is coming smooth
take your time, no point in doin the game if you cant be happy with the final product
Bearhug
Jun 6 2003, 02:26 AM
More tanks and levels
YAY!
I'm happy to wait.
JdeezXBOX
Jun 6 2003, 02:05 PM
When do you expect to be finished with the game
I might help in a few weeks cuz i am gonna talk C++ class at the local college
The unProfessional
Jun 6 2003, 05:46 PM
I'm looking at an end-of-summer beta release -- much to be done =]
Bredro
Jun 8 2003, 10:16 AM
Hello Guys
-Unprofessional-..I`m the guy that did the T72 for you
I guess your main concern at this point is poly count?
There are some obvious changes that I can make to the model to get the count down.
If your happy with a 5000 poly count than that should be no trouble,while keeping the model looking decent.
The current cg gray model you see here was about 7800 poly`s.That`s due to the fact of the turret hatch and actual modelled wheels.Each modelled wheel is about 260 poly.A textured wheel ..well that`s simply the cylinder count..about 12 to 16 poly`s..depending on how round you want it to look

,so needless to say there`s big poly savings if I just texture.
The hatch...yes it is a little highly detailed.I can change that also if you wish..however I think the hatch gives it a distinctive look.
As far as high poly models..I have both M1 and T72 at over 200,000 poly`s each.Nice to look at but rather unpractical for in game use...mabey as renders for website or something....
good to meet you finally,good luck with the project and if you need further help don`t hesitate to ask.
laterz
Bredro
chilin_dude
Jun 8 2003, 10:31 AM
| QUOTE (Bredro @ Jun 8 2003, 12:16 PM) |
Hello Guys
-Unprofessional-..I`m the guy that did the T72 for you
I guess your main concern at this point is poly count? There are some obvious changes that I can make to the model to get the count down. If your happy with a 5000 poly count than that should be no trouble,while keeping the model looking decent. The current cg gray model you see here was about 7800 poly`s.That`s due to the fact of the turret hatch and actual modelled wheels.Each modelled wheel is about 260 poly.A textured wheel ..well that`s simply the cylinder count..about 12 to 16 poly`s..depending on how round you want it to look ,so needless to say there`s big poly savings if I just texture. The hatch...yes it is a little highly detailed.I can change that also if you wish..however I think the hatch gives it a distinctive look. As far as high poly models..I have both M1 and T72 at over 200,000 poly`s each.Nice to look at but rather unpractical for in game use...mabey as renders for website or something....
good to meet you finally,good luck with the project and if you need further help don`t hesitate to ask.
laterz
Bredro |
Must say one thing to you:
Great models they really do look amazing! Hope you and all the team keep up the good work its already looking good!
the_Watchers_eye
Jun 8 2003, 04:56 PM
hey bredro
Bredro
Jun 8 2003, 05:54 PM
he he Hi -aka- Poor
Bredro
The unProfessional
Jun 8 2003, 10:03 PM
Hey Bredro.. it's GREAT to be able to talk to you directly =] . You do great work, i appreciate it very much. I apologize for the issues with the M1... Keeping in touch with you through other people wasn't sufficient I guess. I hope I didn't waste any if your time. Just so you know, though, anything you do and would like to contribute WILL be used in the game.
Also, in addition to in-game models, it'd be cool to have the higher poly version for use when say, the player is picking their tank. At that time, I could have a large, high poly rotation version of the model. By high poly, i mean 7,8,9 thousand or so. Then, the in-game tank would be lower poly to allow for faster gameplay frame rates.
Thanks alot for helping out... ! You rock.
The unProfessional
Jun 8 2003, 10:26 PM
Here's a link to the M1A1 abrams tank that was done for Jihad. The modeller doesn't really use this forum, but feel free to drop him a message on the www.cgtalk.com forums... I think he deserves some praise
This is a *rally* version of the M1 abrams tank. The texture used in the first image is just sh*ts and giggles... sort of as an easter egg for the game. THe desert texture can be found directly below it.


His cgtalk thread is at. Check it out
http://www.cgtalk.com/showthread.php?s=&threadid=67181
Bredro
Jun 8 2003, 10:52 PM
lol..no probs about the M1.Yes now that I found my way here we can talk directly.
The T72 is coming along nicely..down to 3800 poly.
I know you don`t want any direct russian referrences on the tank,but I can throw some rad decals on it if you wish.
Something nasty..seems as their the bad guys in this case...lol
laterz
Bredro
The unProfessional
Jun 8 2003, 11:13 PM
3800 is in perfect range. Once the engine is complete and I'm comfortable with it's performance, we can worry about higher-detail and more sfx. In professional game projects, the engine is created first.. then, once limitations are determined, the art begins. Unfortunately, in our case, everything needs to run concurrently, so we have to gamble with limitations early on -- hence the request for low poly counts

As for decals, we were thinking of having a few unique textures for each tank that hte user could choose. This would make the whole thing a bit more customizable and interactive for players. So if you've already created the mapping for the texture, you're free to paint in whatever you'd like

. For starters, Neil and I were thinking to just have a *flag* type decal for each team. Basically, each tank would have it's standard desert or camo texture, with some flags pasted onto it to represent it's team. Neil came up with a couple of flags that will apply perfectly. Other than that decal, you're free to add whatever you'd like to the texture to *spruce* it up. Some wear marks on the armor would be cool, too

I can get those flags for you. Do you have any chat programs? aim/msn/icq?
The russians aren't bad at all

Just that the T72 is russian-made and often used by militant groups

Take care
Bredro
Jun 8 2003, 11:38 PM
Hi Bill
No chat programs,just irc and just the channel of my other forum.
Texturing is not really my thing,so I just sort of struggle through on that aspect.
I can`t really make any map layouts cause basically I don`t know how to at this point.
I`ve only been usin Max for a few months..so it`s sort of trial and error at this point.
But the actual modelling is no problem for me.
Once I get a satisfactory texture on the model I`ll sent to Watcher and he can post it here.
If you want my irc channel let me know....
laterz
Bredro
The unProfessional
Jun 8 2003, 11:51 PM
Hey brero... yeah, toss me the channel
Bredro
Jun 8 2003, 11:57 PM
you have pm
Bredro
Halfbreed
Jun 9 2003, 02:34 AM
If I have time, I might be able to work on a website for Jihad (if that's ok with everyone)

Muahahahahahaha!
The unProfessional
Jun 9 2003, 03:17 AM
Site was temporarily down... back up now
slidellsimba2
Jun 9 2003, 04:09 AM
good its back up
KEWL
Bearhug
Jun 9 2003, 07:11 AM
Unprofessional I agree with what you where saying about Metallica on your website.
Still it's not a half bad album
The games looking better every time i look YAY
slidellsimba2
Jun 9 2003, 03:57 PM
nice pics, game looks to be coming along good
The unProfessional
Jun 9 2003, 04:29 PM
Yeah... it's still not half-bad, i agree. The accompanying DVD is sweet too... 5.1 metallica =]
Neil
Jun 10 2003, 10:12 PM
hi, i'm the guy that made the 'rally' and m1a2 tank. I figured it's about time i register.
halfbreed: can you remake that logo without the faded out barrel, else i think it looks sweet!
bredro: hows' the texturing coming along?
here are the flags, feel free to slap on the blue one onto your tank.
Bredro
Jun 10 2003, 10:21 PM
Hi Neil
Good to see you here.You got Max installed on your box?
If so mabey I should just give you the model to texture.
Can`t get my head around uv unwrapping.
Can Maya import 3ds files?
If you don`t wanna It`s cool,just I got a lot goin on right now
and don`t know if you guys got the time for me to learn this aspect of texturing.
lemme know
U still got my mail addy?
Bredro
Neil
Jun 10 2003, 11:24 PM
better talk to unprofessional on this one.
I made a t7 to about 80% completion before i hear word that you already completed yours. So i might just resurrect mine instead. Talk with him first though.
Bredro
Jun 11 2003, 12:03 AM
I`ll post a pic of what I got done in a little bit.
If he don`t wanna use it it`s cool..no probs.
Bredro
Halfbreed
Jun 11 2003, 03:35 AM
Sure, why not Neil...
Bredro
Jun 11 2003, 07:55 AM

3500 poly`s
This is the look I`m goin after,if you wanna run with it be my guest.Or use your own model...no matter.
Bredro
The unProfessional
Jun 11 2003, 05:46 PM
Looks pretty kickass to me... I dont want anyone's work on this project to go to waste. There must be a way we can use this model.
Bredro
Jun 11 2003, 08:29 PM
Thanks Un Pro...I don`t have much time to do anything more with it.
I`ll send the max file to Watchers Eye.
He can get a hold of you then.
I`m enjoying doing this very much but my time is spread so thin right now.
If I had more time on my hands I`de be happy to model anything you want.
I`m sorry mate...I feel I`ve let you down,and that bothers me a bit.
However in a few weeks things will settle down here and I can concentrate
on doing some more stuff for you if you wish......
take care
Bredro
The unProfessional
Jun 11 2003, 09:00 PM
Hey, you haven't let me down at all. You were willing to help me out, and I appreciate that very much. I know how it feels to be swamped -- it's fun to work on the game, but i can only spend so much time on it, as i have to jobs (one 40 hr, one 20 hr), so i have very little spare time. No worries, okay? You're always welcome to help out, but there were never any obligations. Take care
the_Watchers_eye
Jun 13 2003, 06:51 AM
I will be sending you the T72 model sometime next week theunproffesional. Just got a few things on my plate at the moment like the homebrew game, plus i am ill, plus had a virus attack and need to back my GBs of data [just ordered a dvd writer], then i think i got a wedding to go to this sunday...... Ah life without Uni.
also bredro is a way this weekend.
The unProfessional
Jun 13 2003, 04:54 PM
Hey Watchers,
Sorry to hear you're not feeling well... hopefully it'll pass soon =]. Take care, man... enjoy the free food @ the wedding. Thanks for the update!
The unProfessional
Jun 15 2003, 07:01 PM
Updated tank renders on my website for all who are interested =]
the_Watchers_eye
Jun 16 2003, 08:59 AM
I have the tank on me, give me somewhere to upload it, its 1.3MB uncompressed.
The unProfessional
Jun 16 2003, 03:19 PM
Hey watchers... i don't have a public FTP up, but it's small enough to email me. Plus, since it's a model, it'll probably compress 30%. Toss it to bill@datagenix.com
Thx man
vtex
Jun 17 2003, 01:17 PM
Looking impressive m8. if u can get those models in ur game at a nice FPS ur gonna be looking at a sweet title...
the_Watchers_eye
Jun 17 2003, 03:01 PM
just sent it to you, total size is 1.2MBs compressed.
The unProfessional
Jun 17 2003, 04:06 PM
Yeah, the tank models are pretty low poly for the xbox.. so there's no problem with FPS, until i display about 25 of them with no culling
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