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The unProfessional
Hey guys...

Just wanted to let everyone know I'm working on a title. It's no halo 2, but it'll be fun and look pretty nice. I'm calling it Jihad. Basically, take Bomberman, move it over to a 3D landscape with nice effects such as shadows, decals, and particles. Replace the characters with tanks, and make it a team game. Okay, so it's completely different than bomberman, but that should give you a rough idea of what it's all about. Also, I'll be writing a PC-based game server and authoritative server list. So basically, many boxes can play together xbox-live style... only free.

Things are coming along pretty well, and you can check updates at my site. The screenshot is a little old, but i update the news regularly. If you'd like to get involved, I'm perfectly willing to form a *small* team. Primarily, I'm in desperate need of someone who can model vehicles fairly well, and possibly do the texturing for them as well. let me know if you're interested.

Check my site for updates!

Take care, everyone.
Valentin Zukovsky
The website doesn't work.
The unProfessional
hmm... seems to work fine... http://www.theunprofessional.com

I might've mistyped it
Valentin Zukovsky
No, I mean the links within the website don't work. I can only get to the homepage.
Sorry about the Confusion.
The unProfessional
Yeah, i just recently put it up... work in progress.
the_Watchers_eye
Give me some more details on the tank please, one of my team members is going to have a go building it for you.

Details such as:

poly count
how should it be textured
camouflage
army green
battle worn

etc


also have a look here: http://home.planet.nl/~nab00004/ they might help you

Let me know what you think of the reply to the post that you made in the thread that I started [below this one], cheers.
The unProfessional
Great, glad to hear it ...

Fairly low poly, but not ultra-low... about 800 polys or so.
The M1 should have a light brown desert-style texture, probably with a UN logo on it. The T72 should also be desert colored, but with some fake type of logo. Eventually, it would be nice to have 3 or 4 versions of the texture with varying amounts of damage that could be applied based on current health.

Thanks a bunch

- Bill
Eug
why call it Jihad? As in "holy war"?
the_Watchers_eye
OK this is a direct quote from the designer:

"OK...I know what he means by the desert color.
The M1 is a howitzer I think...t72..I have no idea.Plus what time frame are we talking here...WW2? If so there was no UN at that time.
I`ll do the M1 first with some different texture maps.Kinda hard though to make a tank with only 800 poly`s."
The unProfessional
Hello again!

Don't worry too much about the poly count. 1500 polys is also fine. Leave it up to the modeller... 800 was a bad number.

Also, it takes place in present time. T72 and the M1 both weren't around in WWII... it's more like desert-storm.

Do you have ICQ or aim, watchers? Might be easier to discuss there. Here are some links for the tanks

T72:
http://www.soviet-empire.com/arsenal/army/...y/tanks/t72.php
http://www.cdi.org/terrorism/t72-pr.cfm
http://www.voentour.com/tanks/t_72.shtml

M1:
http://www.fas.org/man/dod-101/sys/land/m1.htm
http://www.globalsecurity.org/military/sys...und/m1-pics.htm
http://www.army-technology.com/projects/abrams/

Thanks Watchers!

In response to Eug:
It's called Jihad because it is exactly that... a Holy War. The only way to make good out of meaningless killing for a religious cause is to turn it into a fun game... get's our minds off of the real horror.
the_Watchers_eye
I only use msn messenger, if you use that then pm me your email address, otherwise will keep chatting here.
slidellsimba2
sounds cool.
i will follow your news and wait the arrival of this game.

i like that people can make their own games for xbox
good luck
the_Watchers_eye
OK a quote from my graphic designer:


"Ok..have the T72 russian tank well on it`s way to being done.Tell your buddy that it`s going to be at least 5000 to 7000 poly`s.That`s after optimization.There`s no way I can get it lower without loosing it`s integrity.X box should have no problem displaying that number of poly`s.
Let me know what he thinks"

So let me know cool.gif
Bearhug
Sounds like it's going to be a cool game..

Can't really help with any of the programming, but if you want a testor, would be glad to help out..

Are there going to be upgrades and the like available between the levels etc...

Anyhow, keep us all up to date.
the_Watchers_eye
Here is a current model of the tank.



And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....
chilin_dude
QUOTE (the_Watchers_eye @ May 27 2003, 09:48 AM)
Here is a current model of the tank.

user posted image


And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....

That truely is a kick ass tank! *jaw drops* Tell your friend to give himself a pat on the back laugh.gif If this game turns out with graphics like that it'll be a tank version of Halo laugh.gif
Keep up the good work.

And also if you need someone to design a dvd cover then i'm your man!
the_Watchers_eye
Thanks chilin_dude, will tell him. Also hope this proves to people that I am serious with the game that I have been talking about, est less than a month... pop.gif
Bearhug
Looking Brilliant guys!


Please give me a copy when your finished
beerchug.gif
The unProfessional
Thanks... check www.theunprofessional.com for updates =] i'll be posting them regularly.
the_Watchers_eye
user posted image

This is an unfinished texture...
xbox_freak!!
QUOTE (the_Watchers_eye @ May 28 2003, 04:44 AM)
user posted image

This is an unfinished texture...

OMFG! ohmy.gif All I can say is Woooooooooooooo! great job guys!
the_Watchers_eye
thanks xbox_freak


Another quote for you:


"It`s a little frustrating cause I`m used to doing things in detail.
I agree about the wheels..that will lower the poly`s if I just texture.The turret hatch can go.
I`ll loose the ladder and ariels.
I really wish I had a poly count I knew not to cross.But as his engine is in early days I understand his situation.
Back to the drawing board...ask him if using bump maps are ok....I can replace a lot of stuff doing bumps...ok"

Let me know...
Fokus
Hey nice stuff so far, what 3d package are u using? if you need any help lemm know...

I think I might be involved with the music part, but its hard to write music without any animation to go on, I guess I will talk with theunproffessional about that more. Keep up the good modelling!

Later
the_Watchers_eye
The program that my friend is using is 3D Studio Max. This is not my project, so will definately need to talk to theunproffesional. If you want to, you could always help out in the project that I will be starting in a couple of weeks time... It has been posted in this section...
Fokus
Good to hear, the_Watchers_eye, well as soon as you have ideas for your project just PM me adn let me know what kind of time frame you are on as well as other details...I use LW but 3d models can be exported to whatever you need them to be...

Anyhow talk soon

beerchug.gif
the_Watchers_eye
Hope theunproffesional does not mind me putting a direct link here to the project that I will be starting, but here you go fokus.

http://forums.xbox-scene.com/index.php?act...ST&f=30&t=47266

Halfbreed
What do you think? tongue.gif
user posted image
the_Watchers_eye
that looks great half breed biggrin.gif
Halfbreed
Thanks
The unProfessional
I love it, Halfbreed. Looks great... I like the title text, too... photoshop? How many polys is this bad boy at? Small details, like the hubcaps and small pieces on the turret assembly can expressed via a texture. I want the game to be as fast-paced as possible, and support large multiplayer games without too much slowdown as a result to rendering. I'm no professional game developer, and I'm creating this engine from scratch. So, keeping the polys around 5K would increase this game's chances of being the best homebrew yet. Less polys per tanks = more tanks = more fun =]

Thanks alot, Halfbreed... I truly appreciate it

- Bill
Halfbreed
Hey. Thanks. It's really just a logo.

What I did was take that tank render, resize it, and came up with a text logo... smile.gif

if you would like the .psd file for it, i can do that.
The unProfessional
Hey Halfbreed,

Sure, the psd would be cool... I can base the menu graphics on the same sort of theme you used for the title text. When I get around to that, the psd would be a good reference.

Also, how low do u think u can get the poly count :- (no need to go lower than 5k).

Thanks
Halfbreed
Well if I take out the tank i come up with 7.15kb (had to make text a tad smaller)

with the tank its 16.7kb and the whole logo is smaller in size
The unProfessional
Hey halfbreed.... actually, i meant the poly count for the tank model. I'm not worried about the size of the image smile.gif
Halfbreed
My Bad...Got a little confused. I didn't actually make the tank model so i have no idea how many polygons are in that thing, sorry... blink.gif
The unProfessional
Aww... okay... that makes sense then =].
the_Watchers_eye
The current poly count is 7800 on the tank, my friend is going to try and cut it down...
Bearhug
Brilliant job guys, keep up the good work.

Unprofessional looks like your going to have a hit on your hands here.

Wishi
I don't know how close up the tanks are gonna be viewed in the game, but if you're going for 16 tanks (possibly all on screen at once) then are the extra details on the_Watchers_eye's modeller's tank (phew) really needed.

The ladder, the aerial, the "wheels" in the treads and all the little individual details surely could be done with textures.

Just don't want to see any (or little!) slowdown wink.gif
The unProfessional
Yeah, that's what i was worried about wishi. That's why i keep asking to cut down the details a tad and model them via textures a bit more smile.gif. Potentially, every tank can be on screen... and you'll never see a tank TOO closely... especially from the front - if you do, you're probably already dead.


In response to bearhug... I hope so. For a free, homebrew game, i home people have a great time with this one. =]
Bearhug
I'm sure they will, I'm hanging for this one now biggrin.gif
Heet
Damn, nice. With the team building mechs, Doax girls getting nude/a new wardrobe, Doa getting skinned, New halo maps being worked on and lots of homebrew games out and/or being worked on. It looks pretty good for the game mod future.
The unProfessional
Here's a small video of the octree tests for the Jihad mapbuilder. It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprofessional.com/screensho...hots/octree.wmv
chilin_dude
QUOTE (The unProfessional @ May 30 2003, 10:56 PM)
Here's a small video of the octree tests for the Jihad mapbuilder. It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprofessional.com/screensho...hots/octree.wmv

Just downloaded it and i must say it looks surprisingly nice, how big is that patch of land in comparison to the tank?
Keep it up team!
The unProfessional
You're seeing a very zoomed-out view. That patch of land represents 500x500 feet. Tanks will be to scale.
the_Watchers_eye
looking good, can you tell me what the white thing moving about is please and I am guessing the background sound is not part of the sound effects.... laugh.gif
Wishi
It's showing the octree code, as the white thing I assume is a tester for the octree and acting as a "tank" showing which nodes will be affected (the cubes) and therefore where to do collision detection to greatly lessen the amount of work needed.
the_Watchers_eye
"Ok...just a little update.I`m working on uvw mapping right now.That should really lower the poly count.Cause I can paint the details right to the model carcass..rather than model the details.
I was thinking though...usually in these games when you run through the select tank screen,you have your options of which tank to play.These models are usually higher res than the actual gameplay model.Does he want a high res model for this purpose?It`s no problem to do this..it`s actually easier to make a high res model than a low poly one that looks half decent.
So if he wants a high res model of each for this purpose then let me know.Or I can just send a rendering.But usually in the select screen the vehicle is spinning or something...in which case this would require a model...
lemme know"

I told him that the game u are making involves the player to choose any tank that s on the battle field, rather than choosing it at the start, or at least thats the idea that I got, let me know..
the_Watchers_eye
let me know on this, plus some news on the 2nd tank, it is nearly finished and currently at 3900 polys...
The unProfessional
Hey watchers... thx for the update. Glad to hear it's possible to add some of the details to the texture smile.gif.

A high poly model along with the in-game model is a great idea. I'm sure i can find some good uses for the higher-poly model. Which is the second tank? Another guy is doing the M1 for me... but 3-4-5 tanks is cool smile.gif. I just hope your modeller isn't referring to the m1 :-

So far your modeller did the T72, and another guy did the M1 for me. Any other vehicles... other tanks, jeeps, other firepower-related vehicles... all good =]

Wishi was right... the white block is just a test object to demonstrate the octree.. =]

Edit: Oh, the background sound is probably just the slight pickup of some megadeth smile.gif

Thanks
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