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Scenyx Entertainment Community > Xbox360 Forums > Xbox360 Software Forums > XNA Game Studio Forum
openxdkman
Once again, binary will let DirectX throw a too high refreshrate in full screen mode, so, black screen!
So be carefull and don't run game (F5), just compile it (F6). Run the binary and use alt+F4 to get out.

First, let's reverse the default fullscreen default (delete the .xml file created when you first launched game)

Retrieve the source (even if it's for xbox360, it compiles well on Windows too)

In Game\BaseGame.cs, at line 1217, "open" the "Constructor" region, and at line 1251
replace

graphics.IsFullScreen = GameSettings.Default.Fullscreen;

with

graphics.IsFullScreen = !GameSettings.Default.Fullscreen;
openxdkman
Well... fixing up the refresh rate in fullscreen mode in this game seems to be more complicated than with SpaceWar Windows Starter Kit...
I'm too busy with pbKit to spend more time on it.
If you make a program be sure to take the ability to switch from and to full screen mode with Alt+Return
from SpaceWar kit (and the patch to fix refreshrate, of course).
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