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Scenyx Entertainment Community > Xbox360 Forums > Xbox360 Online Gaming and other Services > Other Online Services that Support Xbox360
d0ct0r46
please, please, please can someone come up with a way of ripping the ping limit out of the 360 games sad.gif
i for one would be very appreciative rolleyes.gif rolleyes.gif
metalmulisha247
why do u need to do that?
chorizo1
QUOTE(metalmulisha247 @ Jun 13 2007, 06:38 PM) *

why do u need to do that?


to play games on XBConnect/ Kai etc.

If it ever happens I'm sure It will be in the X-S newspage
d0ct0r46
blink.gif I would have thought someone might have been able to do it by now blink.gif if anyone is trying to do it. keep pluggin away i'm routing for ya smile.gif
twistedsymphony
QUOTE(d0ct0r46 @ Jul 2 2007, 03:10 PM) *

blink.gif I would have thought someone might have been able to do it by now blink.gif if anyone is trying to do it. keep pluggin away i'm routing for ya smile.gif

it would be next to impossible to do... typically it's built right into the code of the game which is not only obfusticated, but compiled and then encrypted and we can't even run unsigned code yet.

It would be a completely different procedure for each and every game too since it's however the devleoper decided to code it.

Basically it will never happen unless

1. We magically get the source code for the game (the only way this happens is if the developers ever decide to willingly release it, and if they do it'll be 10 years down the road like how Quake III was just released last year)

and

2. We can run unsigned code on the 360 to play the modified game code.

unless BOTH of those things happen, youll never see ping limits "ripped" from games.
d0ct0r46
if games like halo 2 & r6 black arrow were hacked on xbox 1 is it not possible to do the same for games on 360?
twistedsymphony
QUOTE(d0ct0r46 @ Jul 2 2007, 04:41 PM) *

if games like halo 2 & r6 black arrow were hacked on xbox 1 is it not possible to do the same for games on 360?


not necessarily.
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