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Maya 2008 announced, boasts improved performance
Posted by XanTium | August 8 19:00 EST | News Category: Xbox360
 
From arstechnica.com:
[QUOTE]
For serious 3D work for TV, game development, and special effects, Autodesk's Maya package is a popular and frequently-used solution.
The newest iteration of the software, Maya 2008, was announced yesterday, and will be on display at SIGGRAPH from August 7 to August 9.

This latest Maya release is emphasizing reliability and efficiency instead of flashy new features, a wise choice for a high-end application. The workflow for polygon modeling has been streamlined and is supposedly more efficient, and a few tweaks have been made to the way polygon tools work. The performance of many of the tools has supposedly been increased, and rendering is now faster as well. DirectX HLSL shaders are now supported, which is good news for PS3 or Xbox 360 developers, and Maya's character animation has also gotten a bit better.
[/QUOTE]

Full Story: arstechnica.com


bucko
Meh I prefer 3DStudioMax, in fact, I need to install it on this new PC, see how well it performs and create some crazy stuff.
Altima NEO
Urgh, already? My school just updated to 8.5

Are they calling it Maya 2008 now? Id figure theyd just call it Maya 9

I wonder how much they changed? Maya 8 pissed me off. All they did was move the menus around and break a bunch of stuff. 8.5 was most vista fixes.

I miss Alias...
nha
Your schoool? Wow - didn't know they had Maya in schools already - extra curricula activity? I had to wait till Uni till I could get my hands on 3D apps.
ausmods
Alias got bought out by Autodesk didnt they? Or Autodesk bought maya or sometihng like that...

Meh, Im sticking to trusty old Maya 7... Im no hardcore animator or anything...

QUOTE
Urgh, already? My school just updated to 8.5


Heh, my skool doesnt have 3D apps, for a CAD program were still using AutoCAD LT for Windows 95... Damn scabby public skools...
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