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Masterguns
Hey guys!I was wondering if anyone out there on the internet would be interested in making a port of UT GOTY edition(game of the year edition) to xbox?I just thought that it would be really cool playing UT on xbox instead of unreal championship.UT is so much better than UC because there is just so much detail that you can put into matches without having to unlock mutators,maps, etc. and the bot system is much better than that of UC.And if this really goes far think of how cool multiplay would be.And the multiplay is better than UC as well because well lets face it......UC is dead.I dunno if anyone is gonna pursue this or not or maybe there is already a port of UT to xbox?But whatever.Just throwing that out there.Thanks! biggrin.gif
Clockface
QUOTE(Masterguns @ Oct 24 2007, 07:50 PM) *

Hey guys!I was wondering if anyone out there on the internet would be interested in making a port of UT GOTY edition(game of the year edition) to xbox?I just thought that it would be really cool playing UT on xbox instead of unreal championship.UT is so much better than UC because there is just so much detail that you can put into matches without having to unlock mutators,maps, etc. and the bot system is much better than that of UC.And if this really goes far think of how cool multiplay would be.And the multiplay is better than UC as well because well lets face it......UC is dead.I dunno if anyone is gonna pursue this or not or maybe there is already a port of UT to xbox?But whatever.Just throwing that out there.Thanks! biggrin.gif


I agree, the orignal 1999 Unreal Tournament is, to my mind, the best Unreal game, far better than UT2003 and UC, and even better than 2004 and UC2. UT is my joint favourite PC game, along with Deus Ex. And if the XBox had (good) ports of Unreal Tournament, Deus Ex, Carmageddon, Alien vs. Predator, and Thief 1 and 2, plus ports of the N64 games Perfect Dark, Goldeneye, and others, and a few other games ported from other systems, then the XBxox would be my favourite gaming platform ever.

The trouble is, the source code for none of these games, except for Alien vs. Predator, has been released. And without the source code, there's no ports. Of all the games I've mentioned, only AvP currently can be be ported, as the source for that was released about three years ago. And yet we're still waiting for a port (it's aparently very difficult to port, as would be UT, Deus Ex and others).



n.b. The term "Source" in this post has nothing to do with Steam or Valve's Source system, source is the program code written by the programmers, before it's compiled to run on a computer (or console).

Sadly, although we all want games x, y and z to be ported, unless there is available source code then there's no port. And very few companies release the source code of their commercial produces (iD and 3D Realms being almost unique in doing so). Every month or two, someone asks for a port of Half-Life, but since Valve have not released the source, then there's no chance of a port. Even if the source did become available, then it would still depend upon someone having the skill, time and knowledge to port the game, and as AvP (a great game) has shown, available source code does not gaurantee an available port.
Masterguns
Hmmm....I had figured by now at least one of the UT games would have the sourcecode released.Maybe we should try and ask for it?It's worht a try.It's one of the best PC games of all time.It MUST be ported to xbox!Even if it's not GOTY edition it would still be really cool.I have all of the UTs and love all of them equally and all of them have excellent replayability.I don't see a reason that they don't have the sourcecode released.They no longer have a use for it seeing as all of the new Unreal games are all new gaming engines.
Clockface
QUOTE(Masterguns @ Oct 26 2007, 11:23 PM) *

Hmmm....I had figured by now at least one of the UT games would have the sourcecode released.Maybe we should try and ask for it?It's worht a try.It's one of the best PC games of all time.It MUST be ported to xbox!Even if it's not GOTY edition it would still be really cool.I have all of the UTs and love all of them equally and all of them have excellent replayability.I don't see a reason that they don't have the sourcecode released.They no longer have a use for it seeing as all of the new Unreal games are all new gaming engines.


Epic won't release the source code, they've never done anything like that, and they've nothing to gain from it.

I e-mailed them once giving a detailed, reasoned argument for UT's release on the XBox, but recieved no reply. There was also an Internet petiton for UT's XBox release, but Epic didn't take any notice, as far as I can tell. And even if it was released, who'd port it? The few porters left seem mostly to ignore FPSs, sadly. And UT would be difficult to port, given it's complexity and flashy effects.

I did think that maybe we could run it under Linux; there is a Linux version of UT available for free download (though you need the UT data files from the original CD to play it), and the XBox apparently runs Linux very well. UT does not need 3D hardware to run, so that's one problem out of the way (Linux on the XBox doesn't have a 3D driver, at least not a couple of years ago, when I looked), but since I know nothing about Linux I asked on the Linux forum here if someone could create a Linux distro that would run UT, or at least provide instructions on how to do this. I asked several times over a few years, but received no help.

I take it you don't know Linux, either?

Failing that, just do what I ended up doing - buy a used PS2 and UT for that. It's a good version, although you can't disable the auto-aim, and of course there are no user made mods, maps or mutators. I don't think it playes on-line either, and it's a fairly slow loader (like all PS2 games), and I'm not too keen on the PS2's controller. Plus it lacks many of the PC version's options. Still, at least I can play UT on a console now, and it does play very well. Plus I can play Deus Ex on the console, too (I bought the PS2 only for Deus Ex and UT, which are my favourite PC games, but I don't like playing games on a PC much), as well as Quake 3.
Masterguns
Well I'm very fluent in linux, in fact it was the operating system i used before i started using windows (i still have linux on my pc, Dual partitions) and i thought about running it on linux as well.Linux is the foundation of all xbox modding and is the most adaptable operating system conceived by man (Linus Torvalds) and it can be manipulated around many problems that it may have but the problem this time is the source code and even if it was released, who the hell is gonna do it?Porters have no time for FPS games just like you said but if it was made wouldn't that be the cat's ass?Well anyways if nobody comes up with a logical way of porting this in the next month, I'll close the topic.
Clockface
QUOTE(Masterguns @ Oct 29 2007, 04:50 AM) *

...but the problem this time is the source code and even if it was released, who the hell is gonna do it?


I don't understand what you mean?

Anyway, since you're fluent in Linux, can you not try to run UT on your Xbox under Linux, and let us know the results? I think memory might be a problem, but it would be *great* if you could get UT to run on a Linux Xbox.

Have a look at:

http://www.lokigames.com/products/ut/

they did offer the Linux version of UT for free download (although you still needed the Windows version's CD for the game's data files), I downloaded it a year or two ago - if it's no longer there I'll try to find it on my backup CDs.
Masterguns
What I meant was that nobody has time to port UT they stay away from FPS games but anyways......
Yeah I'll definately give it a try,watch this thread closely for updates and such.It should only take a day, tops.
Clockface
QUOTE(Masterguns @ Oct 31 2007, 05:34 AM) *

What I meant was that nobody has time to port UT they stay away from FPS games but anyways......
Yeah I'll definately give it a try,watch this thread closely for updates and such.It should only take a day, tops.


If you could get it running on the XBox, that would be FANTASTIC!

Please do everything you can, and let us all know what results you come up with.

UT on the XBox, that's amazing.
Masterguns
Ok i got it to run on the xbox in a window and at the starting cinematics it just chops to shit and then i went to the main menu it took approximately 30 seconds to move an inch on the screen.If this was ported there would have to be a way to make up for the ram that the xbox doesn't have but severely needs.64 megs of ram is just retarded.That just shows how cheap bill gates really is.I figured it would work because UT isn't really that much of a demandinmg game.I did however try to divert processing power into ram with a boot diskj that was made a long time ago but it did nothing.It STILL ran like shit.Either the linux is acting retarded or it's the ram.And I'm sorry it took so long for my reply but i had to try many different things to make sure there was no other way of running it.One way i want to tryu is wqith windows 98 on the xbox.It may show results, it may not but I'm going to try it.I highly doubt it will work but it's worth a try because UT is a beautiful game that deserves it's place on the xbox.If ANYONE has any ideas, for the love of god please post them!I will keep this thread open for the completion of the attempt of UT on 98 on the xbox.Keep your stick on the ice and don't lose hope!Miracles CAN happen!
VampX
QUOTE(Masterguns @ Nov 4 2007, 04:47 AM) *

Miracles CAN happen!


No they can't, not in the way you're hoping for anyway.
NO SOURCE, NO PORT.

praying for miracles won't solve that.
Clockface
QUOTE(Masterguns @ Nov 4 2007, 04:47 AM) *

Ok i got it to run on the xbox in a window and at the starting cinematics it just chops to shit and then i went to the main menu it took approximately 30 seconds to move an inch on the screen.If this was ported there would have to be a way to make up for the ram that the xbox doesn't have but severely needs.64 megs of ram is just retarded.


I've heard it said that lack of memory is the only thing (other than Microsoft's refusal to press more XBox discs) that holds the XBox back from another few years of commercial life.



QUOTE

That just shows how cheap bill gates really is.


Well to be fair (even though I detest Gates and Microsoft) I imagine that the memory was enough for the time that the XBox was launched.


QUOTE

I figured it would work because UT isn't really that much of a demandinmg game.I did however try to divert processing power into ram with a boot diskj that was made a long time ago but it did nothing.It STILL ran like shit.Either the linux is acting retarded or it's the ram.


Don't forget, the XBox's 64MB of RAM *includes* the video memory. There's no seperate video RAM, the XBox uses part of the 64MB for the screen, so you have to take that into consideration. Perhaps Linux on the XBox can use as little memory as possible both for itself and the (required by UT) screen display data? What was the minimum required RAM for the Linux version of UT? If it was 32MB, then surely XBox Linux has that amount free, in which case UT should run fine, albeit with lots of hard disc access to load all of the data when required (since there'd be no free memory for caching data). Are you sure that UT was using software mode for the display, and not some healf-hearted 3D display that was *terribly* slow?

Sadly, since I know no Linux, I can't offer any help, but might it be worthwhile you posting any questions in the Linux board on this forum?

QUOTE

And I'm sorry it took so long for my reply but i had to try many different things to make sure there was no other way of running it.One way i want to tryu is wqith windows 98 on the xbox.It may show results, it may not but I'm going to try it.I highly doubt it will work but it's worth a try because UT is a beautiful game that deserves it's place on the xbox.If ANYONE has any ideas, for the love of god please post them!I will keep this thread open for the completion of the attempt of UT on 98 on the xbox.Keep your stick on the ice and don't lose hope!Miracles CAN happen!


I really REALLY REALLY hope that you manage to get UT running fine on the XBox, but I doubt that Win98 will be the way to go, as it will eat up memory, to say nothing of the speed drain. From what you've said, it seems unlikely that such a drastic speed problem is down to lack of memory, more likely the display mode, or a problem with your Linux/UT installation (could you not first try UT under Linux on a PC to see if it works OK, especially in software display mode?).







QUOTE(VampX @ Nov 4 2007, 12:41 PM) *

No they can't, not in the way you're hoping for anyway.
NO SOURCE, NO PORT.

praying for miracles won't solve that.


He's not asking for the source code, nor for a port - he's trying to get the original binaries to run under Linux or Windows.

Maybe it's not possible (I really hope that it is), but it's worth a try, and you never know rolleyes.gif
Masterguns
Well I tried but to no avail.There will never be a way for this to work unless we upgrade it's ram and yes i did check if i was using software rendering and i wasn't.So There will be no other way but i will continue to keep this thread open to anyone who gets an idea.Peace out clockface.
Jangaboo
QUOTE(Masterguns @ Nov 26 2007, 09:33 PM) *

Well I tried but to no avail.There will never be a way for this to work unless we upgrade it's ram and yes i did check if i was using software rendering and i wasn't.So There will be no other way but i will continue to keep this thread open to anyone who gets an idea.Peace out clockface.


i have a 500mhz, 64mb, intel onboard graphics chip that can run Unreal tournament so the xbox should be able to do it

the game isn't that graphically intensive
Clockface
Masterguns, thanks for trying, at least now we know that it's not viable on a standard XBox. And personally at least, I can't really see myself getting a RAM upgrade, as apart from the price and hassle, who knows if the presence of unexpected RAM would adversely affect other games and programs.




QUOTE(Jangaboo @ Nov 26 2007, 10:49 PM) *

i have a 500mhz, 64mb, intel onboard graphics chip that can run Unreal tournament so the xbox should be able to do it

the game isn't that graphically intensive


Yes, but the problem is that whereas but your 64MB PC had 64MB of system RAM, and a graphics card that contained it's own video RAM, the XBox's 64MB of system memory is also used for the video RAM, the XBox has no seperate video memory, the XBox has to use some of it's 64MB for the screen display, leaving UT starved of RAM for it's main program. As Masterguns implies, a memory upgrade is probably the only way to run UT, but I don't think that I, for one, am going to go down that road.
ganjatron
Doesn't the "Intel onboard graphics" part mean an integrated graphics chip with no AGP card? You know, like the kind of computers they sell at walmart, etc. where the system and graphics memory are shared. I could be wrong, but that's the way I interpreted it.
Party Animal
QUOTE(ganjatron @ Nov 27 2007, 02:05 PM) *

Doesn't the "Intel onboard graphics" part mean an integrated graphics chip with no AGP card? You know, like the kind of computers they sell at walmart, etc. where the system and graphics memory are shared. I could be wrong, but that's the way I interpreted it.


yes
Movax
I've seen UT run on a pentum 200 32mb ram w/ a voodoo2. Not great, but very playable at medium/low settings.
I've also run it on a p3 600 with 64mb ram in software mode and it ran pretty good.

The xbox should be able to run it, but I don't know what the Linux version requires that may differ from windows.
big_xbox_n00bie
Many people have tried this in the past as i recall, im sure someone did get ut running well under linux but its just not as practical as a native port. Also without source there will be no port.. end of discussion really.
Movax
Well, I tried it and the results aren't too bad.
I seem to be limited to 640x480x16 (software rendering of course), but it doesn't look bad on a TV.
For some reason there is no sound, but I'm sure that's easy to fix.
Average about 20fps, so very playable, though a bit choppy.

And this is on a loopback Linux install, so it may even run a touch better on a native install though the effect should be minimal since the hard drive doesn't seemed to be accessed much once a map is loaded.
big_xbox_n00bie
Are you using DSL or that slackware that came out? Ive never used gentoo for xbox so i cant comment on that
Clockface
QUOTE(Movax @ Dec 15 2007, 04:22 AM) *

Well, I tried it and the results aren't too bad.
I seem to be limited to 640x480x16 (software rendering of course), but it doesn't look bad on a TV.
For some reason there is no sound, but I'm sure that's easy to fix.
Average about 20fps, so very playable, though a bit choppy.

And this is on a loopback Linux install, so it may even run a touch better on a native install though the effect should be minimal since the hard drive doesn't seemed to be accessed much once a map is loaded.


Wow!!! Please continue with this, and let us know how you get on.

Wow...

UT on the XBox, even at 600x480 (fine, it's the gameplay that matters, not the graphics of course) and 20fps would be awesome. The ability to use third part maps would be great too, but hardly essential.

Please, please let us know how you get on.

And personally, I'd prefer it to be run under a Linux build that can be ran from the XBox's Evo-X menu, so that Linux loads and then auto-loads UT, so that us non-Linux people can just install Linux and UT to a directory in our XBox's games directory, and run UT the same way as we run any other hard drive installed XBox game. But that's a detail to maybe be addresses when you've got finished getting UT to run to your satisfaction.

Once again, wow! And thanks for your work.

UT on the XBox. Another reason why I'm not sorry that I can't yet afford a 360 smile.gif
Movax
Well, I was thinking it would be nice to setup a package like er..mugen I think it is. It runs in Linux, but is setup to run without any user interaction. This shouldn't be too hard to do, except for the fact that the 'free' part only includes the binaries, not the data files. Either Epic would have to give permission to distribute the whole thing as one package (unlikely and would make for a big package to distribute) or there would have to be a first time installation script that copied all the data from the windows install disks. This is all stuff I would like to do, but I may not have time sad.gif

Maybe I'll play around with it and try to get some sound. I just wanted to see if it was hopeless or not.
Another problem is the fact that xbox linux maps the xbox controller as a mouse. Need to learn how to disable that and install it as a joystick to play xbox style.

If anyone ever came up with a way to get nvidia video drivers running in linux, it could probably run at at least 1024x768x32 very well.

BTW I'm just using xDSL. I did nothing fancy after the install except change the config file (~/.loki/ut/System/UnrealTournament.ini) so it would run in software mode.
Clockface
QUOTE(Movax @ Dec 16 2007, 04:18 PM) *

Well, I was thinking it would be nice to setup a package like er..mugen I think it is. It runs in Linux, but is setup to run without any user interaction. This shouldn't be too hard to do, except for the fact that the 'free' part only includes the binaries, not the data files. Either Epic would have to give permission to distribute the whole thing as one package (unlikely and would make for a big package to distribute) or there would have to be a first time installation script that copied all the data from the windows install disks.


Understood, but you could (as in your second suggestion) just package the binaries with the Linux install, and then explain in the readme.txt file how the user should copy the files from the original UT disc into the correct folder(s) on the XBox hard drive. This is how it is with the other XBox ports (alright, so UT isn't a port, but the user-supplying-his-own-data-files-for-the-game is the same), such as DoomX, XDuke, XShadow etc, the user had to already have the original Windows disc of the game and copy the required data files across.

QUOTE

This is all stuff I would like to do, but I may not have time sad.gif


Fair enough, but please try. Please. UT on the XBox would be a great Christmas gift!

QUOTE

Maybe I'll play around with it and try to get some sound. I just wanted to see if it was hopeless or not.
Another problem is the fact that xbox linux maps the xbox controller as a mouse. Need to learn how to disable that and install it as a joystick to play xbox style.

If anyone ever came up with a way to get nvidia video drivers running in linux, it could probably run at at least 1024x768x32 very well.


There's nothing wrong with software mode, though? After all, all of the XBox ports of Doom/Duke Nukem/Quake etc are in software mode, and they are still brilliant.

QUOTE

BTW I'm just using xDSL. I did nothing fancy after the install except change the config file (~/.loki/ut/System/UnrealTournament.ini) so it would run in software mode.


Doesn't mean a thing to me, mate. A download link and a readme.txt file are all the info I can understand tongue.gif

Anyway, if you can't find the time to continue, then fair enough, but please try. It'll make a lot of XBox users happy. Well, maybe not a lot, but a few. Very happy.
Movax
Most proper ports are done using the source, and recompiling with the XDK and have 3d acceleration. (If they had it to begin with.)
Clockface
QUOTE(Movax @ Dec 17 2007, 05:22 PM) *

Most proper ports are done using the source, and recompiling with the XDK and have 3d acceleration. (If they had it to begin with.)


What ports have 3D acceleration? The only one I know of is one of the two Quake 2 ports, and that has a lot of bugs. The other Quake 2 port (the later one) has no 3D acceleration, but is fully completable for the player.

Regardless, software mode is fine for gameplay purposes, although 3D mode would be nice.
Clockface
Movax, any progress?
Movax
I'll work on this when I'm on vacation, which will be...sometime late spring...?

But I do need help with the sound - UT can't access the /dev/dsp device file (sound). I'm not sure why.
I don't think it's setup quite right in xdsl. I have to try a different distro to verify.

I think a setup like xmugen should work, meaning it mounts a fatx folder and loads from there.
The user would just have to FTP over all the (CD) files, like any other xbox program.

I will work on it more, I promise, just not sure when.
Clockface
QUOTE(Movax @ Feb 15 2008, 09:23 PM) *


I will work on it more, I promise, just not sure when.


OK, thanks. I take it though that at the moment you can't provide a zip/rar file of
your work so far (obviously not incorporating the Unreal Tournament data files,
as they are copyrighted) along with instructions on which Linux distrobution
to download, and where to place the UT data files?

If not, then fair enough, we're probably better off waiting for you to tackle
the problems, anyway.

Cheers mate, and please don't lose interest in the project.
konablend
I found something 'claiming' to be the source for the original unreal tournament not the GOTY but it was only 649Kb or so.. I checked it and it looks legit but that just seems to be a bit small. Of course none of the textures or maps or any of that is there. Surely the engine would be significantly larger particularly in source. If I knew a bit more code I would attempt to do this myself. OpenXDK could handle the code I'm pretty sure. Mind you, a native port with directX support would be the best thing. Damn you epic games. Make the greatest Multiplayer FPS ever and then don't put it on a console. That just plain sucks. I'm more that willing to help with this in anyway I can.

Movax, you got it playable in linux on the xbox right? IIRC there is a way to disable the xpad driver but you have to rebuild the kernel. After that it's just an USB/HID Gamepad.

Umm... yeah I'm gonna quit typing now..
Clockface
QUOTE(konablend @ Mar 6 2008, 12:07 AM) *

I found something 'claiming' to be the source for the original unreal tournament not the GOTY but it was only 649Kb or so.. I checked it and it looks legit but that just seems to be a bit small. Of course none of the textures or maps or any of that is there. Surely the engine would be significantly larger particularly in source.


I'd be 99.999% doubtful too, but you should have posted a link so that it could be checked.



QUOTE

If I knew a bit more code I would attempt to do this myself. OpenXDK could handle the code I'm pretty sure. Mind you, a native port with directX support would be the best thing. Damn you epic games. Make the greatest Multiplayer FPS ever and then don't put it on a console. That just plain sucks. I'm more that willing to help with this in anyway I can.


I want to know why every single Unreal game since Unreal Tournament has been a step (or more) backwards mad.gif


QUOTE


Movax, you got it playable in linux on the xbox right? IIRC there is a way to disable the xpad driver but you have to rebuild the kernel. After that it's just an USB/HID Gamepad.



I wish he'd have released (either as a download or as a text file or a post saying exactly how he achieved everything) what he'd achieved so far, so that maybe other XBox Linux users could continue the work.

Oh well, hopefully he, or someone else, will soon provide us with a working UT on the XBox.
konablend
QUOTE(Clockface @ Mar 5 2008, 04:04 PM) *

I'd be 99.999% doubtful too, but you should have posted a link so that it could be checked.
I want to know why every single Unreal game since Unreal Tournament has been a step (or more) backwards mad.gif
I wish he'd have released (either as a download or as a text file or a post saying exactly how he achieved everything) what he'd achieved so far, so that maybe other XBox Linux users could continue the work.

Oh well, hopefully he, or someone else, will soon provide us with a working UT on the XBox.

Its' partial source.

I agree with the step backwards thing.

Oh and where the h-e-double hockey stics do you get openUT from nowadays anyhow? Lokigames has bad links. Anybody got a good link? It sure isn't on any ftp server I can find.
Movax
Some of the graphic renderer's source has been released; OpenGL, and DirectX render's source code is out. That's probably what was found.

Anyone can wok on this if they know a bit of linux, I just installed it as one would on a linux PC, and edited the .ini to run in software mode.

QUOTE(konablend @ Mar 5 2008, 08:42 PM) *

Oh and where the h-e-double hockey stics do you get openUT from nowadays anyhow? Lokigames has bad links. Anybody got a good link? It sure isn't on any ftp server I can find.


Just google "ut-install-436.run"

Clockface
QUOTE(Movax @ Mar 10 2008, 08:02 AM) *

Anyone can wok on this if they know a bit of linux, I just installed it as one would on a linux PC, and edited the .ini to run in software mode.


Have you managed to run it on the XBox? If so, how did it run?
GTTeancum
Seems to just be traces of the original source...

http://www.koders.com/info.aspx?c=ProjectI...KSDPUUFBTXF8R1F

*edit*

Wrong topic. Sorry for the bump
_zlinky
Personally, I think it would be a good idea to use openxdkman's pbkit to write an OpenGL driver for the linux version. That way we can have 3D acceleration.
reliantkcar
cmon the dreamcast only has 16meg ram and a 8 meg graphics chip and it runs UT fine(runs and looks better than the crappy ps2 port) even with 7 bots in some levels it only gets dodgy on the poorley ported levels and when you have 4 player split screen
GTTeancum
That's not the issue. Only part of the source code was ever released, and you can't even find that anywhere on the net anymore.
volzzilla
Just checking to see if this port is still in the realm of possiblities, as I'm sure interest in this game on the XBox would be very high.
VampX
QUOTE(volzzilla @ Dec 17 2008, 12:40 AM) *

Just checking to see if this port is still in the realm of possiblities


Whats there to check? there is no source.

No source = no port, no matter how many people want it.
Masterguns
Well I'm glad people tried. There is always a way to port something without a source but it would be illegal to do so.
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