QUOTE(Masterguns @ Nov 4 2007, 04:47 AM)

Ok i got it to run on the xbox in a window and at the starting cinematics it just chops to shit and then i went to the main menu it took approximately 30 seconds to move an inch on the screen.If this was ported there would have to be a way to make up for the ram that the xbox doesn't have but severely needs.64 megs of ram is just retarded.
I've heard it said that lack of memory is the only thing (other than Microsoft's refusal to press more XBox discs) that holds the XBox back from another few years of commercial life.
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That just shows how cheap bill gates really is.
Well to be fair (even though I detest Gates and Microsoft) I imagine that the memory was enough for the time that the XBox was launched.
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I figured it would work because UT isn't really that much of a demandinmg game.I did however try to divert processing power into ram with a boot diskj that was made a long time ago but it did nothing.It STILL ran like shit.Either the linux is acting retarded or it's the ram.
Don't forget, the XBox's 64MB of RAM *includes* the video memory. There's no seperate video RAM, the XBox uses part of the 64MB for the screen, so you have to take that into consideration. Perhaps Linux on the XBox can use as little memory as possible both for itself and the (required by UT) screen display data? What was the minimum required RAM for the Linux version of UT? If it was 32MB, then surely XBox Linux has that amount free, in which case UT should run fine, albeit with lots of hard disc access to load all of the data when required (since there'd be no free memory for caching data). Are you sure that UT was using software mode for the display, and not some healf-hearted 3D display that was *terribly* slow?
Sadly, since I know no Linux, I can't offer any help, but might it be worthwhile you posting any questions in the Linux board on this forum?
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And I'm sorry it took so long for my reply but i had to try many different things to make sure there was no other way of running it.One way i want to tryu is wqith windows 98 on the xbox.It may show results, it may not but I'm going to try it.I highly doubt it will work but it's worth a try because UT is a beautiful game that deserves it's place on the xbox.If ANYONE has any ideas, for the love of god please post them!I will keep this thread open for the completion of the attempt of UT on 98 on the xbox.Keep your stick on the ice and don't lose hope!Miracles CAN happen!
I really REALLY
REALLY hope that you manage to get UT running fine on the XBox, but I doubt that Win98 will be the way to go, as it will eat up memory, to say nothing of the speed drain. From what you've said, it seems unlikely that such a drastic speed problem is down to lack of memory, more likely the display mode, or a problem with your Linux/UT installation (could you not first try UT under Linux on a PC to see if it works OK, especially in software display mode?).
QUOTE(VampX @ Nov 4 2007, 12:41 PM)

No they can't, not in the way you're hoping for anyway.
NO SOURCE, NO PORT.
praying for miracles won't solve that.
He's not asking for the source code, nor for a port - he's trying to get the original binaries to run under Linux or Windows.
Maybe it's not possible (I really hope that it is), but it's worth a try, and you never know