Help - Search - Members - Calendar
Full Version: Mameox128 - Working Romset Project
Scenyx Entertainment Community > Xbox1 Forums > Software Forums > Emulators
Pages: 1, 2, 3, 4, 5, 6, 7, 8
xyteam
you just dont get it,do you?
im done here,there is so much sourcecode out there,that you could have made your own.
ressurectionx
I know how much source code there is out there. I already have what is available and usable.

What BP has on his computer is the holy grail of MAME sourcecode on the XBox. I've never made said any different. Why would I even bother if I didn't think so.

Regardless of any tit for tat we have gone through over the last several months and whatever little stupid things that I/He have said over all that time, I think it should be pretty evident to you, BP and anybody else that I think the world of his code. There are things that he has done to the launcher that may take me years to learn how to do now that I have been dabbling for a few weeks. Sure, I've eliminated 5MB of useless code and renamed every game up to M in the source and put the correct years and streamlined the Manufacturers, but that is only parlor tricks. I'm no genius, but I figure things out, just like anybody who is passionate about this would. I'm not special. He's not special. What he did is exceptional though, and rather than be the bully taking your hat and waving it just a little to high to grab and then yanking it from your reach when you jump for it, he should be the mentor and role model for emulation and the future of emulation on the XBox. Not many coders are left out there now, and he is in a prime position to effect how the future of emulation on the XBox unfolds.

His code is THE mame code to have, and there is no reason to keep it from everyone. There is no money to be made, there is only honor to be had.

I've said it to BP before, and I'll say it again. I never meant to disrespect your coding ability. But I am a human being and I'm not an idiot or a pet and will not be treated like one. I can figure this out on my own and I don't need help. If I have the complete source code and am unfettered in its abilities, I will never ask a question to him about it again.

It's about honor, and doing the right thing. Besides, if I'm an idiot and have nothing to offer, there is nothing to lose anyhow.

Regards,
~Rx
c-2
RX if you spent half as much time actually working on an emulator as you do whining about it you would be done by now .. please stop this , its crazy..
ressurectionx
I appreciate your concern c-2. Thank you. There happens to be about 3 years of work that is already done though, and I happen to feel that none of this is time wasted. It is just about doing the right thing.

Respectfully,
~Rx
competes2win
Against my better judgements I am going to quickly post my opinions on this:

1. Life's not fair: Sometimes you just can't get what you want, you have to make the best of it... BP and all the other coders did something great with the code that is available... why can't you? Why do you need BP's source? Do it yourself and stop this nonsense, seriously. You say you're a smart man and that if given BP's code you can figure everything else out yourself... You say that what you have done, editing the code you have thus far is merely parlor tricks... if fully given BP's code, wouldn't your further endeavors merely be more "parlor tricks?" Figure it out yourself RX, like all the other coders before you.

2. As far as the mame license, I'm not sure here, but I have definitely not heard of coder's making their active coding products a free-for-all if you will... Xport and those guys, as far as I can tell kept their code for themselves until they felt that they were done with the scene at which point they released their code... I believe that BP, being an active coder should have a certain intellectual property ownership over his years of hard work... he is obviously still active in the coding process.

3. Just do your best with what you have RX... but all this is nonsense I believe... BP did all his work on top of a code that is freely available for your use... in my opinion he should have no obligation to give you all of his hard work so you can suddenly be modifying and editing his work. Let him do what he's been doing. He's still active. Let him be.
Opoth
I respect that you'd like to see some sort of update to Arcades that has everything thats potentially perfectly playable with the build of MAME being used, but you're pretty much acting like a nutcase at this point.
ressurectionx
Hey Competes2Win,

Though I respect your opinions on this matter, allow me to take time to point out the flaws...

QUOTE
1. Life's not fair: Sometimes you just can't get what you want, you have to make the best of it... BP and all the other coders did something great with the code that is available... why can't you? Why do you need BP's source? Do it yourself and stop this nonsense, seriously. You say you're a smart man and that if given BP's code you can figure everything else out yourself... You say that what you have done, editing the code you have thus far is merely parlor tricks... if fully given BP's code, wouldn't your further endeavors merely be more "parlor tricks?" Figure it out yourself RX, like all the other coders before you.


I plan on doing something great with the existing code out there, just as BP and all of the other coders have done. It just so happens that I like 100% of what BP has done already and want that in my build as well. There is no reason to reinvent the wheel, and it would take 3 years of my life probably to figure out and implement all of the things that he's done so far. He refuses to do some things that I want to see in the build, and that's fine, but I want them added. Certain things I plan on doing are not parlor tricks and have already taken a lot of time and trial and error to figure out. I had to laugh on Mameworld when I was asking questions about something that I was doing and after I explained how far I had gotten they called me "advanced"..... I'm nowhere near advanced at this point, but I want to focus my energies and time on endevors that have not been accomplished already. To do anything else is pointless and a complete waste of my time and my life outside of this.

QUOTE
2. As far as the mame license, I'm not sure here, but I have definitely not heard of coder's making their active coding products a free-for-all if you will... Xport and those guys, as far as I can tell kept their code for themselves until they felt that they were done with the scene at which point they released their code... I believe that BP, being an active coder should have a certain intellectual property ownership over his years of hard work... he is obviously still active in the coding process.


As far as XPorts code, I have no clue about the license agreement of any of the sources he used for his emulators. He did not code with MAME, so anything he did is completely irrelivent in this situation. As for intellectual property ownership, there are no rights granted to any individual at any point once they begin to code with anything MAME. Actually, as stated in the license, it's quite the opposite. Anything that you code, meaning all of the MAMEox Launcher code in Arcades, on your own and use MAMEdev's code with automatically becomes open source as well. It is specifically stated that if you do not release your complete source for your project when making a public release of something using a MAME build that you are in violation of the license agreement. This is not Microsoft and there are no trade secrets. If you're going to use a product that is open source and tons of other coders have provided free of charge to you, then you are honour bound to abide by their wishes and release your personal work based off of it in the way that they desire.

QUOTE
3. Just do your best with what you have RX... but all this is nonsense I believe... BP did all his work on top of a code that is freely available for your use... in my opinion he should have no obligation to give you all of his hard work so you can suddenly be modifying and editing his work. Let him do what he's been doing. He's still active. Let him be.


Sorry, I can't do that. We are all entitled to his source for the reasons stated above. MAME is open source and since its conception the idea was that any work done on it, across any platform, should be made available for others to alter as they wish. I am not in the wrong here, and will never concede to anyone that I am.

Thank you for your opinions.

Respectfully,
~Rx
BritneysPAIRS
Well maybe I have no idea what im talking about but Ill guess with a mouth like that it will never happen.

Im currently working on a massive update with 2-3 others smile.gif no issues at all. Im working with them currently as im typing this.
Id say you are at expert level myself and I could careless what you think you are entitled to in this world some things just have to be earned.
competes2win
Well I'm sure you feel that you're in the right... I'm not going to try to understand completely the mame license agreement, but if you say that it says what it says then whatever, but I still stand by my opinions that I feel that if someone is working hard on something at that moment, he should have no obligation to give it up...

Again I know you feel that you're in the right but this is my interpretation of what you are saying when you say that there is no reason to re-invent the wheel:

"I want -soandso-, and after years of all your hard work BP your emulator is 90% of what I want so why don't you just give that all to me so I can do the last 10% of what I want by myself since I'm so smart if you give me the entire source code, all 90% of what I want, I'll figure it out ALL by myself..."

What you're saying is selfish... ya who wants to put in the effort of learning something that is already done? but BP shouldn't have to give up all of his hard work just to any "noob" coder who comes along asking... Again you are going to quote the mame license... But again I'm just saying my opinion, whether its consistent with the license or not.

Sorry, I know that was kinda personal... but really i have nothing personal against you I just don't agree with this situation.

I'll try to make this the last I say on the subject.... but you're going to make it hard for me aren't you Rx?
BritneysPAIRS
He actually has alot more of the source than he knows smile.gif he just doesnt know it. I will how ever give up the source when im done and also the party tricks on how to mix in with the source to achieve stuff that isnt in the source. Im also out....... Good luck with your project, as I said we cant work together its that simple and if you dont unstand why id say take an mental sanity test you way be surprised
ressurectionx
I have no interest in working with you BP. You've made it quite evident that you have no interest in helping me out at all and I find you to be as unbearable a person to speak to as you do me.

I know exactly what code I have. I also know exactly which code I do not have, and that is the very code I have you quoted above as saying that you will never release, and later you said that it is released, but you are doing everything in your power to make sure that it never gets in my hands.

All I want is for you to respect the MAME license and release the code that you are obligated to release with your build. You signed that dotted line the moment you began coding with MAME source. If you do that, all is well and we will have no further need to speak to each other ever again. If you don't, that's a serious reflection on you.

Regards,
~Rx
BritneysPAIRS
Well put RX but no chance and I know you have no clue as well...so im not going to give you any
ressurectionx
This has nothing to do with me or whether or not I have a clue at this point.

This is about you, and the possibility of you further violating MAMEdev's license agreement. That's fine if you want to be the guy who stole MAME code and used it for your own little party in 1emu. But that's what it is that you're doing if you don't respect the license. You stole.
BritneysPAIRS
cool.gif party time
ressurectionx
It's obvious that you're threatened by a dumb n00b. There can be no other explanation.

Good luck with your build BPM$ cool.gif
BritneysPAIRS
Its actually cause I think your obnoxious
ressurectionx
Well then... that just comes back to you punishing everyone, and disrespecting the entire MAMEdev team, just to spite one person you don't much care for.... and that falls square under my previously mentioned theory that you are a man-child.
BritneysPAIRS
Which is all good except other people im helping as we speak and not only handing stuff to them but actually doing alot of it for them smile.gif anyway ive got actually stuff to do so peace be with you
ressurectionx
Don't let me stop you. You're the one who chooses to continue to come here to put your childishness on display for the scene to see. Later BPM$.

P.S. You aren't fooling anyone with that, it's all about Rx line either. It's well known that you have never distributed your sourcecode with any of your public builds. A trend that you seem to be on the path to continue with CoinOPS. Leave me out of your breach of license, because I certainly have nothing to do with it as precident illustrates.
ressurectionx
I think I'm going to work on getting the XPort projects to compile on my rig tomorrow after work so I can get in sync with XT and madmab and offer my assistance for a little while. Kinda biding my time to see what BPM$'s next move is. His current work at 1emu looks pretty damn good. Something must have him really motivated right now. rolleyes.gif

I'm also considering looking into this project that Nyzo had started last year but never completed. http://forums.xbox-scene.com/index.php?sho...617937&st=0. It's porting the BBC Micro to the XBox. Some people seemed to have a lot of interest in its completion and were let down when it never got finished. I also had acquired Micro games in anticipation of the release that are just sitting on my computer doing nothing at this point. I have mail out to him to discuss it with him now, but if I don't hear back I may see what I can do about getting something started myself. I was thinking that if I got myself familiar with XPorts emus working with XT and madmab that I might learn enough to get the Micro ported in an XPort setup. No promises at this point... just kinda rambling out loud.

My original intention of getting MAME perfect on XBox is still in full effect and I have no plans of abandoning it. Just going to polish my coding skills a bit with people who are a little more friendly and easy to get along with until I see what comes from the other front in the near future.

Regards,
~Rx
ressurectionx
UPDATES:

I've finally gotten games like Bagman, Super Bagman and other similar games to work right with the 2 player control switching. Many more like Pyros and Berzerk still flip for some reason, but I'll figure it out. All Capcom games switch control correctly now, as do Black Tiger and 1942 (and probably many more... I have yet to test a majority of the games with all these changes).
-----

I figured out how to control the rom sort method in the GUI. There are 5 "sort by" categories now: Name, Year, Genre, # of Players, and Manufacturer. The Manufacturer looks nice now because I've cleaned all the Manufacturer names up to match (ex: Atari and Atari Games are now all labeled as just Atari).

I might want a 6th sort by category, but at this point I haven't figured out what is limiting the selection to only 5 choices. Either way, having only these 5 are much better than having "Parent Rom" and "Rom Status", as they are completely useless when you have a self edited romset.
--------

I've done preliminary cleaning on all letters of the alphabet except for T. So far there has been a 9MB reduction in the final .xbe size because of this and I have experienced no negative effects on included games. Everything I have done has been meticulously recorded in the original spreadsheet that I started when I began this thread in January, and should be easy to reverse if somebody wants to add a game that isn't included (shouldn't be necessary because the ones I'm removing are Mahjong, Quiz Games, Clones with nothing new to offer, Cassette and Play Choice 10. I've left in the code for the SNES and Genesis, because I want to try them before I delete them. If they play like the play choice 10, I'll probably delete them too).

I am keeping all code for all parent roms in the emulator. If the US roms happens to be a clone, that is being left in the emulator as well. My final collection will have all US roms included, but changing to the parent rom won't be difficult if somebody would rather have the parent. All US roms are titled without any brackets in the GUI. If the clone was (Europe) or (World) or (Japan) then that is thrown in parrenthises at the end of the title. This way, you can use the parent rom if you like it better than the US rom.

All unreadable foreign roms, mahjong, and most quiz games have been removed. (Trivial Persuit games are included and fixed so "Green" is A and "Red" is X so it's easy to play. Unfortunately, even if I do a fix that makes 98% of the 2 player alternating games switch controllers, that will never happen for Trivial Persuit because it has the weirdest board I've ever seen. (You'd have to see it and know what you were looking at to understand... trust me) I'd imagine that it's because it was one of those "bar tabletop games" and since I haven't touched any others like it, it's Input Port settings look rediculous to me). Some clones that seem to offer something different are also left in the code. I have left a lot of the games I have marked as not working because I plan on working on them once more before deciding that they are no good.

I will probably be able to remove another 3MB from the final build... maybe more. It's still up in the air at this point, because I've left a lot of rom code in now that I will probalby remove later after I test them again and figure out if they're playable or not. Build times are quicker now as well as dumping MAME and scanning for roms/metadata. No notable improvement in games that worked fine so far (not that there needed to be any), but there is more free memory stated when loading a game that needs VMM when the VMM is turned off. Maybe it will get some of the VMM games to run a little better? We'll see...

Hopefully BPM$ releases that code like he said he would when he is finished so I can make some additions like automatic VMM settings and such other additions he's made to the emu.

Regards,
~Rx
ressurectionx
I wanted to move this back to the right thread. We got off his original topic there. I forgot that we weren't in this thread smile.gif

QUOTE
BP:

Screen tearing is fixed in coinops 2nd Quarter stand alone just not in the full package its not to bad and will take to long to change every game over for the issues it has.

I have to say I think HK build is pretty bad myself and has a few bugs that are gone in coinops.....the only thing I can see wrong is ocasional screen tearing and maybe ill fix it one day in full version but it requires me to retest everything :S. Currently ive found about 5-10 more bugs in the old mamedox source that are in HK versions launcher as well and repaired them all. I cant see anymore little glitchs now in the GUI code (as I spent 2 days hunting down little issues to clean up ever little one I could find). Plus ive added alot more stuff that will be shown tommorrow as ive just finished the bug bash and new GUI / launching / section engine and locked all features / settings down

Screen tearing also doesnt reall happen on some TVs but on some old pal tvs I think it does. eg non 60hz or maybe its the 60hz tv but you can get green b to tear if you run fast though the game

But RX said he didnt need any help and as ive said its sitting right in front of his nose the fix as he actually has the source for it


RX:

I don't have the source to your code for the MAMEox Launcer BP, which is what I'm looking for. I'd also like those VMM fixes and the "screen tearing" fixes as well but, ya know. I'm not going to apologize again. I admitted my faults publicly already, more than once, and you won't accept it, but that's another issue I'm sure I'll bring up sometime around May 2nd when I'm not banned from 1emu again. Like I've said here and everywhere else, I have a lot of respect for the work you've done and I'd like to add my fixes to it as well. Who knows if you're going to live by your statement in the other thread....


QUOTE

Apr 12 2008, 05:51 AM
Post #260


X-S X-perience
**

Group: Members
Posts: 356
Joined: 24-January 05
Member No.: 191592




He actually has alot more of the source than he knows smile.gif he just doesnt know it. I will how ever give up the source when im done and also the party tricks on how to mix in with the source to achieve stuff that isnt in the source. Im also out....... Good luck with your project, as I said we cant work together its that simple and if you dont unstand why id say take an mental sanity test you way be surprised



Time will tell....

I respect the hell out of your work man, but I never liked the way you talked down to me is all. Good luck coding and even though you won't help me out, I wish you the best of luck because I know that your work benefits me just as much as anybody else here.

Looking forward to that suprise....

Respectfully,
~Rx

BTW.... It's parlor tricks, my man, not party tricks. I got parlor tricks from Beatlejuice, and even thought the corigraphy for Harry Belafonte's "Jump in the Line" and "Banana Boat" were "Parlor Tricks" they still rocked pretty hard core when you were 10 years old. "Party Tricks" makes it sound like I was calling you a clown... don't do that to yourself man. I wasn't trying to.


BP:

You have the source for this mame feature its not in the launcher..... it just needs the switch turned on in the launcher and unfortuantly for me it needs a new mamedox.xbe build


RX:

Which MAME feature are you referring to BP? I'm not sure which one you're saying I have the source for.

Why is it unfortunate that you need a new mamedox.xbe build? Just asking that because I have a new MAMEdox.xbe build about every hour or when I'm making changes to the code. I'm sure from our previous talks that we're attacking this in very different ways.

BP:

One day I might do it your way again and fix the screen tearing in the full build...but for now its painfully slow way to do stuff and I have to add features and fixs old and new bugs so doing it your way is not for me at the moment. You wont be able to do what you wish to do on the new build RX stick with CoinOPS alot of stuff has changed that would require alot of info.


I'm going to have CoinOPS on my box when you make the update, that's for sure, but I'm still going to work on this myself too. I've invested too much time into it at this point, and I don't want to admit to myself that the last 3 weeks of my freetime was just completely wasted time. I'm still happy with some of the stuff that I've done, some that suprisingly isn't included in your build yet, and though I'd love to see them combined at some point, I'll just have to run with two builds of MAME on my XBox.... Mine that's missing a lot of your stuff and yours that's missing a few things that I've done.

Unfortunately, if you can't make another build without messing up a whole lot of work that you've done recently, I can't offer you the fix to get CPS1 and a lot of other 2 player alternating games to shift control from player 1 to player 2's joystick. I don't know if you can fix that outside of the source, but I've noticed that this isn't fixed yet on your emulator. I haven't been able to fix all of the 2 player alternating games yet, because it turns out it's a bit more complicated than just flipping a few switches, but I've got quite a few of them to work right now. If you ever change the way that you do things like you say you might, I've got the code changes right here that fix that for ya.

~Rx
xyteam
whats with all the quotes?
ressurectionx
Just keeping things chronological cool.gif

No sinister intentions, I assure you.

~Rx
Smothermunchie
Okay, so basically you have done everything short of calling Britney a social leper who has no friends.

Well, after reading your previous post, one of the first things you're chucking is the Quiz Games.

Even though those games might not appear to be sexy, they're extremely fun to play in a group setting, especially with chicks.

I just find that to be interesting, that's all.


And please stop trying to get people caught up in your sicko relationship with him, it's Mickey Mouse BS what you've been doing lately.

I understand your frustration, but could you try to keep your emotions down a little when posting here from now on?

Hopefully this doesn't create any type of unnecessary weirdness between us, I'm just getting tired of what this thread is turning into.

Cheers.
VampX
I will do the German dance for you, it's fun and gay and tra-la-la.
I hope you will enjoy my dance, fiddle-e-aye, fiddle-e-aye ay.
Would you like some sauerkraut, German boy, German boy?
Yes, I'd like some sauerkraut, boy I'm hungry!
ressurectionx
If you have certain quiz games in mind, let me know. It will take a little work to get them back in, but I can put the ones you want back in.

I won't use them and I figured nobody played them, so that's why I removed them. Plus I'd have to make sure they were all mapped the same in a way that made sense. Trivial Persuit was easy because you either chose Green or Red so I made it the A and B button on the controller. I'd have to test them out, but that's no problem.

Let me know.


Nice dance VampX cool.gif
competes2win
QUOTE(VampX @ Apr 19 2008, 10:24 PM) *

I will do the German dance for you, it's fun and gay and tra-la-la.
I hope you will enjoy my dance, fiddle-e-aye, fiddle-e-aye ay.
Would you like some sauerkraut, German boy, German boy?
Yes, I'd like some sauerkraut, boy I'm hungry!


haha, jeeze, Vampx are you getting senile in your self proclaimed retirement?
ressurectionx
Hey Smuthermunchie,

I'm going through the last of the preliminary code purging and any of the Quiz games I've seen are Japanese. I do believe I remember seeing some quiz games on one driver that were in English, but a majority of them are unreadable.

So, I will add ones you would want back in and remap them, but I need you to tell me which ones.

~Rx
VampX
QUOTE(competes2win @ Apr 20 2008, 07:15 AM) *

haha, jeeze, Vampx are you getting senile in your self proclaimed retirement?


Retirement is a bitch when boredom strikes!
Smothermunchie
Hey Res!

So yeah, if you could check for anything with a category that's in English that would be awesome!

Thanks!

Here's the site:
Quiz Games
BritneysPAIRS
So you say you have HK$ source I cant find it sad.gif
ressurectionx
Hey Smothermunchie,

I'm looking at the quiz games and, I could be wrong, but I don't think most of them are going to be what you're looking for. Besides the crappy graphics on about 90% of them, they ask a lot of now-ancient trivia. The Trivial Pursuit ones are pretty hard as it is because they ask a bunch of stuff that was way before my time. Even the MTV one is harder than you'd think it would be. I've definately kept those in already though.

Here's the ones I didn't remove (aside from those mentioned above)
Big Bucks (pacman.c) [DIDN'T REMOVE]

Fax (exidy.c) [DIDN'T REMOVE] - My notes says it takes about 2 minutes to load, but it seems more like real history questions rather than 50's - 70's trivia, so it might be worth the wait.



Here's the ones that I'm thinking about adding back in now:
Quiz & Dragons (cps1.c) [NEED TO RE-ADD ROM] This one actually looks like the best and newest of the bunch, if your wife and your lady friends aren't put off by the whole "& Dragons" thing.

Wheel of Fortune (itech8.c) [NEED TO RE-ADD ROM] Probably shouldn't have removed this in the first place.

Sexual Trivia (getrivia.c) [NEED TO RE-ADD DRIVER] Heh heh... He said Sexual

Games named simply "Trivia" (getrivia.c) [NEED TO RE-ADD DRIVER] There's only 5 of them that I can find. The website you gave says there is more, but in the code there is only: "Trivia (Version 1.02C)", "Trivia (Version 1.02B)", "Trivia (Version 1.02C Alt questions 1)", "Trivia (Version 1.02C Alt questions 2)", "Trivia (Version 1.02C Alt questions 3)". These look terrible, but if you want them, I'll add them. If I'm going to already add the Sexual Trivia, these are on the same driver, so no big deal.

Super Triv II & III (statriv2.c) [NEED TO RE-ADD DRIVER] Looks pretty lame, but who knows?

Hangman (statriv2.c) [NEED TO RE-ADD DRIVER]

Triv Two, Triv Four & Triv Quiz (statriv2.c) [NEED TO RE-ADD DRIVER]

Name That Tune (balsente.c) [NEED TO RE-ADD]- This one has real old songs. I sucked at it.

Super Trivia Master (strvmstr.c) [NEED TO RE-ADD DRIVER] This looks pretty lame too.


DEFINATELY WON'T BE ADDING:

Professor Pac-Man (astrocde.c) [REMOVED] - Says "Unsupported magic rotate mode" and then freezes with annoying fuzz.

Progressive Music Trivia & Trivia (UK Version 5.07) & Trivia Challenge & Trivia Master & Wizz Quiz - These aren't included in MAME .84 as far as I can tell. I have no rom for it in my complete set and I checked the full unedited build and there was nothing.


Let me know which ones you're interested in.
~Rx
ressurectionx
I have finished the preliminary rom purge. I still have to add a few drivers to get the quiz games back on, but I've reduced the .xbe size so far from 39.2 MB to 30.5 MB without any negative effects to any roms I've tested (I've tested a lot of them, but not all of them yet).

I've left in quite a bit still, such as games I had nonworking for MEMORY ALLOCATION ERRORS. When I did my original testing, I wasn't aware that you could even bump up VMM settings, so I have quite a bit of testing left to do on a whole lot of roms before I remove the code. Builds are much faster now. It used to take around 7-8 minutes at the "generating code" stage, but now it takes 4-5 minutes. There is a lot more that I can remove, but I want to do more testing before I do.

~Rx
xyteam
QUOTE(BritneysPAIRS @ Apr 21 2008, 10:19 AM) *

So you say you have HK$ source I cant find it sad.gif

the sourcecode for mameox128plus was never released.
ressurectionx
Since I was going to test all the parents of US roms anyways, I've decided that I will have all US roms in the build, but also include all of the US roms parents as well if they weren't the parent. If I can figure out how to manipulate the GUI to do it, there will be the ability to turn off the US roms and turn on the parents if that is what you prefer.

I was able to remove quite a bit more code durning testing of roms previously remarked as not working. For example, all of the stv code is gone now because none of those games work. I did test one game so far that works fine if you shut the sound off that's not included with the Midway drivers. That's "Rayforce"... either that version or its parent "Gunlock". They work fine when you take the sound off. Perhaps BP will add that to his build as well if he hasn't already.

I have managed to reduce the .xbe file to 27.5 MB. Build times are faster than ever now.

~Rx
ressurectionx
I just fixed the hell out of "The Tin Star"

Now movement is with the left joystick, gun direction is with the right joystick, fire is right trigger and jump is left trigger. I'ts great that way.

It was all messed up before. Gun direction was left trigger, movement was right trigger (the exact opposite of Smash T.V. and all games like that where gun direction is right trigger). Also X was jump and A was fire. Try pressing either of those when your thumbs are already on both joysticks. cool.gif

Got a few other game fixes so far, but the list is being made and will be available at the time the build gets released.


Oh... smothermunchie. I know you mentioned "Shuffleshot" before. I still haven't figured out how to map it so you can release the puck, but I did try the game without music and it seems to run smoothly. If I can get the controller fix good, I'll let you know. You'll just have to play your own music while playing the game. cool.gif


Nevermind man... I just looked it up and it's a trackball game. That's why I can't release the puck. Until they enable some sort of trackball support (possibly never), I won't be able to get this one working.

~Rx
Smothermunchie
Hey Res!

So yeah, whatever you feel best about those quiz games, go ahead and do what you think is right for them.

Again, they're not sexy but a lot of fun in a group setting.

I don't believe that you can't answer some of those questions though.

I thought you were dated the same as me, mid to late 30s. biggrin.gif

Anyway, sorry about the Shuffleboard game, I thought it was assumed you needed a trackball for it.

But that's fine, the real physical version is much better to play at the bar then the video game.

Just to bring up some of the past, here's my only suggestions, most of them are just repeats from before.

Puzzle de Bowling (again great game, worked great with MameOx, not sure why you're not getting good speed on your end)
Othello Derby (interesting Japanese game, good to play a few times a month, nothing more though)
Super Dodge Ball (was this included with CoinOps?)
Star Castle (not very important, but it does bring me back to the good old days)
Cyberball (This was unplayable though, correct?)
Hard Drivin' (Anyone try this out for DosXbox, if so, is it playable at good speeds?)

That's all that I will ever be able to come up with, nothing more.

Oh, and Gundhara is bar none my favorite out of all of these arcades. Problem is, it crashes at the first boss when playing with two people plus it runs a little chunky from time to time. sad.gif

It's still the first game I fire up every time when using MameDox Arcades but is there any other games similar to this that you could suggest that supports two players as well?

Thanks a bunch.

Hope you're still getting drunk every night to finish this off for us. biggrin.gif
BritneysPAIRS
Most of those games are in CoinOPS........ CoinOPS 2nd Quarter is released tonight
ressurectionx
Nope.... lol. Mid to late 20's here man. cool.gif

Lots of great new fixes on Coin Ops, so I'd try that new version and see what's still missing. Too bad it doesn't have perfect Game/Manufacturer names, the 2 player alternating fixes, and the perfect control for the 20+ games I've totally fixed in the source though. I'd love to combine his GUI manipulation with my source changes.

Still working on mine though. Maybe I'll figure that stuff out on my own.

~Rx
ressurectionx
I think I just figured out how to disable the screen flipping in cocktail mode for the rest of the games that are 2 player alternating so the control will flip from joystick 1 to joystick 2 now. I'll have to do it within the drivers for each of the games individually, but it just worked on Mr. Do and Mad Alien just fine. It will be quite a bit of work, but I will do it when I'm making other fixes to the drivers.

~Rx
XTecuterX73
QUOTE(ressurectionx @ Apr 24 2008, 11:00 AM) *

I think I just figured out how to disable the screen flipping in cocktail mode for the rest of the games that are 2 player alternating so the control will flip from joystick 1 to joystick 2 now. I'll have to do it within the drivers for each of the games individually, but it just worked on Mr. Do and Mad Alien just fine. It will be quite a bit of work, but I will do it when I'm making other fixes to the drivers.

~Rx


hey rx sounds good man, looking forwrd to your releases. Haven't been on here in a while, been alot going on. got a question for you which i asked on 1emu and was called a "tire-kicker" and troller. rolleyes.gif anyways i was wondering if there is a way to add drivers for bonk's adventure possibly? I took a look at some of the mame source and it's confusing as hell so much respect to everything you are doing.

But was i just wondering if there is ever a way to get a fix for bonks adventure on mame. It's a great game.


XT
BritneysPAIRS
Add the game then go search for new roms its supported in any version of mame over .77 which is mameox, mamedox, hk128, plat 1 and 2, arcades, coinops ....

alot went down there and you picked a name that looked exactly like the releasers name I was instructed to keep an eye on things.... with that name you wont get any help over there sorry
ressurectionx
Heh.... you're a favorite at 1emu too, huh? cool.gif I don't get my posting privelages back there until May 2nd and I wouldn't be suprised if they take them away shortly thereafter again.

Hope that that explanation made sense to you and you can figure that one out there. BP definately knows what he's talking about. But I read that explanation 3 times and still don't get what you're supposed to do.

Good luck,
~Rx
BritneysPAIRS
Its eactly the same name as the releasers with xxx at both ends (this makes people jumpy due to history stuff) if it wasnt for this as stated in the forum there would have been no issues, it seemed to be suspicous. Just add the game to the rom folder, then press start in the EMU to select scan roms or scan for new games. This will add it

This is the wrong forum for this stuff....ill stay out of thread for this stuff as its off topic really
Sorry
XTecuterX73
QUOTE(BritneysPAIRS @ Apr 24 2008, 08:39 PM) *

Its eactly the same name as the releasers with xxx at both ends (this makes people jumpy due to history stuff) if it wasnt for this as stated in the forum there would have been no issues, it seemed to be suspicous. Just add the game to the rom folder, then press start in the EMU to select scan roms or scan for new games. This will add it

This is the wrong forum for this stuff....ill stay out of thread for this stuff as its off topic really
Sorry


well bonk's adventure does run in the versions of mame i have, it's just it's all scrambled and garbled and everything. I think the driver was corrected for this in verision .94 or something like that, my question originally was only is there a way to implement an updated driver to run the game correctly, that's all.

I don;t know much about mame coding, my experience is still learning how to work with xport's nes emu and the like. All i want to know is there a way to actually play bonk's adventure and it run correctly.

XT
BritneysPAIRS
I cant add this to coinops full build sorry as it requires new dats (should be pretty easy to update standealone). But im starting a new FBAxxx total remake and I see bonks adventure can run in that if the core is updated so cross your fingers.
XTecuterX73
QUOTE(BritneysPAIRS @ Apr 24 2008, 10:24 PM) *

I cant add this to coinops full build sorry as it requires new dats (should be pretty easy to update standealone). But im starting a new FBAxxx total remake and I see bonks adventure can run in that if the core is updated so cross your fingers.


how could you do this standalone? so there is a way to play this. Please keep this game in mind in the fbaxxx remake if you can get it in, this game and fixeight both run in mame but both have problems displaying correctly.

thanks for the info, this was all i was asking you in the other forum. Sorry to get off topic in your thread rx, just wanted some input as if we will ever see new games in builds of mame and other xbox arcade emus.

XT
ressurectionx
Don't sweat using my thread for some intelligent discourse. 1emu is full of idiot frat boy buddies and BP arselickers so it's hard to get any info over there, especially once they've put a target on your ass. Don't know what you did to piss 'em off, but I wouldn't doubt that it was something as innocient as having a name similar to some other guy they had a hard on for, for whatever dipshit reason.

Hope he figures it out for you, because adding games that aren't already in the source at this point is way out of my league.

Good luck,
~Rx


UPDATE: I'm at work now, so a few days off of this for me now.... but I had an update on the screen flipping. While what I did works perfectly for "Mad Alien", I spoke too soo and it didn't fix the entire problem for Mr. Do. This problem is also the same with Pac-Man and all of the other games on the Pac-Man.c driver. The first person plays just fine, but when it goes to the second person, the background is unflipped (like I want it) but pacman and all the ghosts are upside down. It's the weirdest thing eating pellets upside down on the left side of the screen and seeing them disappear from the right side of the screen. Same for Mr. Do as well. This one is real tricky, as it's not readily apparent why the background fipped but the sprites didn't, but I'll figure it out with trial and error. Hopefully when I figure this out I can get the rest of the 2 player alternating games working right.
competes2win
QUOTE
Don't sweat using my thread for some intelligent discourse. 1emu is full of idiot frat boy buddies and BP arselickers so it's hard to get any info over there, especially once they've put a target on your ass. Don't know what you did to piss 'em off, but I wouldn't doubt that it was something as innocient as having a name similar to some other guy they had a hard on for, for whatever dipshit reason.


It's quotes like this, made by you, that prolonged you and Bp's and 1emulation's argument to the point of utter ridiculousness... quotes like this that just won't let crap go when there is no need to bring it up. Look at Bp's past 4 or so responses, all helpful, why bring this crap up again? Though who knows, maybe it would have gone unnoticed without a dipcrap quote like mine to fuel the flames, but I'm just making an observation and I'll quit now.

Anyhow, Rx, seems like you are indeed making progress and that is commendable, looking forward to seeing your builds.

@BP - In my opinion, It's actually great that you are working with FBAxxx now, since that is the emulator that usually plays my favorite neo geo fighters the best, I love some of those games... Just recently got into double dragon. Anyhow best of luck.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.