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Microsoft: We can ensure quality in Xbox Live Community Games
Posted by XanTium | July 29 10:21 EST | News Category: Xbox360
 
From gamesindustry.biz:
[QUOTE]
A Microsoft representative has contacted GamesIndustry.biz to respond to a blog post by former XNA community manager David Weller last week, which claimed the company wasn't doing enough to guarantee the quality in its Xbox Live Community Games.

"There will be many ways for users to find the truly quality, creative and fun content on Xbox Live Community Games, and we're going to ensure the best possible experience for consumers," said Microsoft.
"First, there will be free trials of every community game available on Xbox Live as well as a detailed description, because it is really important to us that consumers know what they are paying for. Second, we will have a thriving Xbox Live Community Games storefront for the top-rated games, highest sellers and most downloaded titles of the moment. Finally, consumers will be able to visit Xbox.com to view all of the games available on the service, easily search and sort titles by user-ratings, content and genre, rate games and even download them directly to their Xbox 360."
[/QUOTE]

Full Story: gamesindustry.biz




bucko
And the devs will probably get hardly any money back, because they have to pay a crappy £50 Creators Club fee.
AzBat
QUOTE(bucko @ Jul 29 2008, 11:58 AM) *

And the devs will probably get hardly any money back, because they have to pay a crappy £50 Creators Club fee.


With an up to 70% return on game sales, I'm sure a $100US Creator's Club Premium membership is the least of their worries. You may not like it, but there is great oppurtunity for money to be made on the service. Too bad it's at the expense of free games, but they said that it's still something they're considering after the initial launch.

AzBat
AZTECxGENERAL
[size=5]cool
kurrrrt
Bout time they sorted it out. Theres such crap on the community games.
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