Well I was hoping to be able to post in here last night just in case things got too crazy but unfortunately was just extremely busy with work... But luckily it seems like the dust settled a bit..
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

Hiho, I'm watching this thread since it was started (over 1 year now, I swear I've read all posts from beginnig till end) and waited like forever for the new madmab updates to support dual preview. I don't want anything more then the emulators can display a video-preview and a screenshot/boxart. All these extra features like "Enhanced Help Screen" and "Game Synopsis" are really cool, but it will take 5 years testing, bugfixing, and adding this features to every XPORT Emulator... etc. Thanks to madmab and ressurectionx.
I can emphasize with you, it has been a bit of a long haul. One thing I can assure you is I don't think RessX plans on doing the Xtra's for all of the systems, just the main ones, and some of the smaller easier ones. But some of the more oddball systems, fortunately or unfortunately depending on your opinion, may get left out.
But as far as the scope of the project. That is pretty much the way it evolved and unfortunately or fortunately (depending on how you look at it) I didn't really want to do any major releasing until I had the interface and new features up to a certain point or standard. I've been slowly working on converting all the remaining systems so that Gilles can (hopefully) crank out the remaining skins.
But really it all boils to a small handful of people working on the project. With one programmer (me), and one main skin designer (gilles), and RessX kinda co-ordinating everything. Everyone else involved pitching in here and there. We've been trying to do the best we can do but help really does not come much from elsewhere. To be honest alot of these interface "features" are not much use without the "Xtra's".
Stuff like "Enhanced Help Screen" and "Game Synopsis" were really not that hard to add and since Gilles had already gone to the trouble of creating the screens and the guys snapped of a sample synopis real quick it was no big deal. In fact there are quite a few good ideas that got left by the wayside.
ZsnesXbox, MednafenX_PCE, MednafenX_Lynx, MednafenX_NES, and Neogenesis had support for videos well before I got involved or before RessX decided to start the RessurectionXtra's.. So really him, our group, and all our fantastic helpers is the only person that bothered stepping up to attempt anything up to this point.
Luckily, though, after the release of MednafenX_NES we did have a couple people jumping on board and making skins, like cbagy and frankmorris. But really, outside of NES and Genesis we've solely had to rely on Gilles9999 for our skins for the rest of the emu's. Which is alot more work than one may think. And I myself can understand how he as an artist is striving for consistency and I think he does a very good job of it. So I certainly respect that.
Basically I choose to get involved, sidetracked, however you see it, because this was a case where I felt that the right people were in the right place at the right time to get it done. So sure I may have been sidetracked from other goals I had with AdamX, Z26, BlissX, and etc. But sometimes you have to jump on the train while it is still there, and that is what I chose to do, and once committed it would not be fair (as much as I want to) to the people involved for me to jump out mid-trip.
Sadly, though, real life interferences have been making it difficult for me to code efficiently or with the large gaps of time. So some of the features may delayed as a result, and quite a few placed waaaay on the backburner. But sometimes that is the way things are and I cannot do much about it.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

I also had so those plans for years. Having Video-Previews, Box-Art, cool themes, etc... is what makes the emulation on XBOX (and PC other systems) great and enjoyable. You (and for example people that visit you and want to play some oldies) often don't know what games are behind all those names, so these extras like video previews really help and you will enjoy these games even more. But you all know that.
I really want to thank you all who have put so much work and engagement in this project(s). RessurectionX, Gilles999, madmab, MegaMan(?), XPORT, nes6205, and many many others that I forgot...
But I have to agree with cbagy. It took me like months to download the videopreviews, boxart etc for ZSENSXBOX, because MU is painfully slow in Europe (but this is the smallest problem). I was a bit disaspointed about the overall quality of the videopreviews. Call me a bean counter, but If I do something, I want to do it right.
Don't get me wrong, but on the one hand you comment about the length of time the project is taking, but on the other you say your dissapointed in the quality. We've been working on improving the quality as we gain experience and have the time. But I think the overall agreement between us was to get the work out there and hope other people would be motivated to get involved and help improve the process. Alot of this stuff is new to alot of the people involved and sometimes it takes a little while to get the gears going.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

It would be great If we/someone experienced could write a tutorial / guide line for creating video previews so that they will all be uniform quality.
Yeah we've been trying to get someone to do that, nudge nudge. Keep in mind that a good many of the videos were taken from the emu_previews projects. If you look at the ones done by us you will see the quality is more consistent.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

These Rom-Projects called TOSEC/No-Intro/GoodTools etc.. also use uniform naming conventions, dumping methods, file formats... to guarantee quality. What do you think about it?
If your referring to rely on them for naming the roms, it won't work. Xbox filename limit is 42 characters and most rom-projects rely on much larget filenames. Tosec is very inconsistent (aka non picky) about the quality of it's lists and tends to have alot of bad and useless ROMS. GoodTools is better in that respect but they only cover certain systems, and are a little inconsistent on some systems like Atari 8-bits, C64, MSX (all cart only), and non existent for other systems like the Amiga. Plus their xbox naming alternatives, really, are not that good and VERY confusing, and do not sort very well on the Xbox. No-Intro is better in that they narrow the ROMS down to a more cohesive whole but they have absolutely no Xbox naming convention, at the moment. Plus there are a fair amount of systems they do not even cover. Matching romsets are also a little hard to find then say, Goodtools..
I'm not hammering on these guys. I'm just saying they do not provide much better naming conventions in an Xbox environment. I'm a big fan of no-intro sets, and for systems that no-intro does not cover I usually go with Gamebase, except for the MSX of which I prefer the offline list, for the Atari 8-bits (atarimania), and everything else Tosec (blech). But outside as acting as a reliable source for good roms, they do not help much in regards to naming conventions.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

I've also started to do my "extras" a long time ago. I use No-Intro Roms and no rubbish like betas, prototypes, hacks, translations, homebrow roms. Simply retail games. That keeps my collection clean from 1000 roms to browse and is also confusing for less-emulation-experienced people who use my box.
Yeah that's something that RessX has been doing with his .dat files. In fact he splits them up so people who prefer to to use something like prototypes can just skip them.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

And maybe we can also share lists of sources where you can find/ collect High Quality Box-Art, Screenshots & Co.
Well take anything we can get. Sometimes high quality box-art can be harder to find that you think. Just keep in mind guys that the emulator kinda chokes if these files get a little too big...

QUOTE
I also think about new skins. I like the work of Gilles "dynamic skins", but I thought about doing better system specific Skins that have funny animations like the Mednafen-X NES from XPort. What I mean is that when you use a SNES Emulator the theme should show a SNES and it seems that you interact with that console. its hard for me to explain it in words. The Reset Button of this Snes Picture should be the button to exit the emulator... (or the Gameboy shows the screenshot in the Standard XboyAdvance Skin) It could be like this, but better:
http://www.youtube.com/watch?v=Hntix3N1jGc Hope you understand the shit I'm writing.
I'm a big fan of system specific skins as well. If someone wants to try to update some of the older x-port skins to dual previews, then by all means feel free. The only reason they were dumped was because Gilles wanted to go for consistency and the XBMC look.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

And update packs aren't a bad idea. It could save people with low connections much bandwith. And I really want to help where I can, the only thing I want is to have a uniform method all users have to follow for creating this stuff. It will be better.
Well we've talked a little bit about providing some system where a user can be more selective about what files they download, but really that require someone with the skills and a system on the internet available to deal with that and all the traffic that goes with it.
QUOTE(EvilFasaMaka @ Oct 23 2009, 06:13 AM)

Thank you for reading. I don't want to piss anyone off or say his work was shit, If it came across I want to excuse me for that. Hope this "english" wasn't too bad.
Greetz EvilFasaMaka
No problem. I had no issues understanding what you said.

I forgot to mention that the synopsis is intended to have alot more impact than people realise. Although I've been trying to keep lowkey about it because I know some emulators are really pushing the limits in regards to memory useage and I'm not sure how much that will affect the overall "Goal" of the Synopsis.
FWIW I did realize that I'll probably have to look over the filename sorting code anyways in order to get it to sort things properly since the same (or similar) code will be used for the synopsis...