QUOTE(waal @ Dec 19 2009, 02:55 AM)

I didn't receive the beta, yet.
I'd be glad to test it because I've already started to work on hd games. I'd like them to be launched automatically and I need to use a fast amiga loader based on workbench and whdload.
Doi!

For some reason I was thinking I sent it your way. Really the only things I did was..
A) Convert it to the Madmab Edition code ( dual preview, movie preview ) , etc.

Set JIT to default to 0.
C) Adjusted the "Clip Excess Video Borders" option (improved).
D) Changed the code so that drive DF0: would ALWAYS be enabled. I figured no biggy cause for the most part it makes sense to always have DF0: enabled anyways. This fixes the DF0:??? error.
E) If the file selected is (or contains) a file with the extension .whd the emulator will mount that file to DH1: and set DH0: to point to D:\\_whdload.hdf. So two things... make sure your WHD files have a .whd extension. Make sure the _whdload.hdf file is in the emulator directory (unzipped).
E was intended to be used with some stuff KillerGorilla was working on, but he seems to have gone AWOL. But it may be useful to you.
I think I never sent it to you because I was waiting for you to come up with a list of potential pre-config controller settings. Who knows... I can send it to you in the meantime and when I get a chance I'll add the ability for you to save your configs (It's kind of a hidden feature I use to create the master config database).
QUOTE(waal @ Dec 19 2009, 02:55 AM)

I know Xport tweaked it to run smoother so it looks like there's a memory hole with a few (old-bad) games. There is also the lack of keypad which prevents launching some games. Regarding the keyboard, do you think it's possible to replace the image ? We miss the specific amiga keys.
Interesting... I always wondered about that cause there seemed like a couple games that would cause the emulator to get fruity so I figured it was most likely some type of memory leak. As for the keyboard.. Not too sure if I'm up to that. Although I did it for Atarixlbox, to be honest the code is kinda scrappy (a hack).

But I did notice that X-port allows you to define the numpad to controller buttons.
If someone is willing to take the currently existing numpad image (used in certain x-port menu's) and expand it out to have the surrounding keys. Maybe I can do something that will allow to bring that up when they wish (either an "in game" menu option or mappable to the controller).
QUOTE(waal @ Dec 19 2009, 02:55 AM)

For the datfile, I guess you'll find much because many are from gamebase which is based on tosec and most are from tosec itself. And I tried alternative versions just to see and it often works fine. It's the cracktro or trainer menu that makes the difference actually. The wole game set is 2gb by the way.
Hmmm maybe it won't be as bad as I'm thinking.
QUOTE(waal @ Dec 19 2009, 02:55 AM)

And yeah, it would be great if you store those settings in the emulator itself.
Btw, what's Stupot is doing with vice64 ? Improving gamebase ?
That's the idea... To make it easier for those unfamilar with the Amiga so they can get some enjoyment out of it. That was kinda my goal with Atarixlbox.
Stupot was gonna drum up some videos for the RessXtra's and I'm guessing come up with a more manageable game list. Maybe even throw together some box/cart art for us?