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Pulsemasta
QUOTE(ressurectionx @ Jan 18 2010, 05:00 PM) *

Don't forget over 10,000 synopsis entries too cool.gif
You didn't check out the NES synopsis yet, didja?

I wrote a couple for games that have no info online, but generally I grab the synopsis info from MobyGames, GameFaqs and various other internet sites. I always write the name of the reviewer at the bottom if there was one and I always put the URL of the page I'm copying from to give credit where it's due


Hey, I am having trouble finding these NES files... I looked at all the downloads on the front page and didn't see them. Are they named something else, other than Synopsis?
ressurectionx
They're in the XPORT forum. Should still be on the first page, if it hasn't scrolled to the second by now. It's called the "Hot Potato" thread or something like that. The idea was to give individual people the "Hot Potato" so nobody was doing double work. Of course, I ended up doing 90% of the work myself, but it did work good when a few people stepped in and did some work on them. Madmab has the 5200/800 one now. I'm looking forward to seeing what he does with it. I have the hot potato for all other synopsis' currently.
Pulsemasta
QUOTE(ressurectionx @ Jan 19 2010, 05:06 AM) *

They're in the XPORT forum. Should still be on the first page, if it hasn't scrolled to the second by now. It's called the "Hot Potato" thread or something like that. The idea was to give individual people the "Hot Potato" so nobody was doing double work. Of course, I ended up doing 90% of the work myself, but it did work good when a few people stepped in and did some work on them. Madmab has the 5200/800 one now. I'm looking forward to seeing what he does with it. I have the hot potato for all other synopsis' currently.


ahhhhh... I thought you had just nicknamed this thread "hot potato" lol That would explain why I couldn't find it.

I will go check that stuff out now.

Ok.. I found it.

I don't want to do a bunch wrong, so I wanted to ask,

f2ee11f9,71ee7d95 (What would this be PSX wise?)
3 Ninjas Kick Back
Platform: Super NES
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Malibu Interactive
Publisher: Sony Imagesoft
ressurectionx
We would use the actual name of the image file. I think there is a limit of 200 characters though, so you can't have too many different names depending on how long the title is.

I could get you a list of my names at some point I suppose, but it's really just how you want your games to be named since you'll be the one doing it. I'll just add my CD names to it afterwards.

You can check out the Sega CD or the TGCD synopsis to see how it works. (Note that the prefix "CD - " would not be on PSX in my sets, since they were all CD games).


EDIT: When you get a few done, send them to my email or just post them here for me to check. I'll let you know if you should change anything up.



EDIT 2: EVERYONE.

Does anybody know where to find a good Genesis cart collection?

Unfortunately, pulsemasta, the pack you gave me has just the labels like mine did. Some of them are carts in there, but most are the labels. I haven't checked any of the other carts you sent me out yet. I'll let you know.

EDIT 3: I had all of those cart images for every system except the TG16/PCE stuff. Thanks for that. Got them all integrated in the set now.
wimpyRBX
*yaaaawn*

[VGMUSIC]
* NES completed (~4000 music files divided on ~430 games)
* SNES starting within the hour, just have to get to work.

[VGMAPS]
* NES completed (~2470 maps divided on 191 games)
* SNES start within the hour just like VGMUSIC

QUOTE(ninjagaidenfreak @ Jan 19 2010, 03:49 AM) *

Thanks for the quick post smile.gif

Its been a while since I've touched php but I can do it, I'll poke around a bit and see what I can come up with.

also I love looking at hack job code and trying to figure out what is going on and the though pattern laugh.gif


.............. sample cut
$test = substr($test,strpos(strtolower($test),"\"center\"")+9);
$td7 = substr($test,0,strpos(strtolower($test),"</td"));
$f1 = strip_tags($td1);
$f2 = strip_tags($td2);
// link in td1?
if (stristr($td1,"<a ") && !stristr($td1,"mailto")) { $link = substr($td1,strpos(strtolower($td1),"href=\"")+6); $link = substr($link,0,strpos($link,"\"")); }
// link in td2?
if (stristr($td2,"<a ") && !stristr($td1,"mailto")) { $link = substr($td2,strpos(strtolower($td2),"href=\"")+6); $link = substr($link,0,strpos($link,"\"")); }
if ($f1 == $f2) { $fname = "$f1.$td5"; } else { $fname = "$f1 - $f2.$td5"; }
$fname = str_replace("\"","",$fname);
$fname = str_replace("'","",$fname);
.............. sample cut

yea.. how's that for a hack job code tongue.gif
madmab
Well I spent a good part of the weekend working on BlissX. I got it converted over to madmab edition. I see several bits of code where x-port tried to get the intellivoice working. I'm guessing he gave up about at the point I did. Somehow the processor structure for the Intellivoice is getting trashed and I'm not sure why.

I'll be sending it "Carnage By Bob's" way soon.. I do have a question for CBB. I noticed that X-port currently has the "disc" hard coded to the left analog stick. Something I was thinking of removing so that the user can "map" it thru the controller functions and have more flexibility. What do you think?

If you remove the "ivoice.bin" file. Intellivoice games will play, just without the voice.

I'm currently working on getting the overlay files setup for use in the emulator.

I still need to set it up for "auto config", but that oughta be easy.

Pokemonmini is partially converted..

Winuaex... Combined the "insert disk in drive" menu's into one option. Did the same for the "create blank image" options. If the game has a "controller configuration" assigned to it the emu will always load that controller configuration from that file on load. If the player changes anything, it clears the "controller configuration name". If it is "blank" the emu loads the controller configurations for that game.

For example. One could configure a new game, pick "Standard Joystick" (which happens to be the default anyways), load the game, change the configuration specifically for that game. If they want they can even save the configuration as the games name so they can share it with a friend. Or if they tweak the "Standard Joystick" settings they can save it back. That way the "Standard Joystick" settings will be applicable to all games that use it.

I know that sounds confusing, but it pretty much gives the user the best of both worlds.
Pulsemasta
QUOTE(madmab @ Jan 19 2010, 09:11 AM) *

Well I spent a good part of the weekend working on BlissX. I got it converted over to madmab edition. I see several bits of code where x-port tried to get the intellivoice working. I'm guessing he gave up about at the point I did. Somehow the processor structure for the Intellivoice is getting trashed and I'm not sure why.

I'll be sending it "Carnage By Bob's" way soon.. I do have a question for CBB. I noticed that X-port currently has the "disc" hard coded to the left analog stick. Something I was thinking of removing so that the user can "map" it thru the controller functions and have more flexibility. What do you think?

If you remove the "ivoice.bin" file. Intellivoice games will play, just without the voice.

I'm currently working on getting the overlay files setup for use in the emulator.

I still need to set it up for "auto config", but that oughta be easy.

Pokemonmini is partially converted..

Winuaex... Combined the "insert disk in drive" menu's into one option. Did the same for the "create blank image" options. If the game has a "controller configuration" assigned to it the emu will always load that controller configuration from that file on load. If the player changes anything, it clears the "controller configuration name". If it is "blank" the emu loads the controller configurations for that game.

For example. One could configure a new game, pick "Standard Joystick" (which happens to be the default anyways), load the game, change the configuration specifically for that game. If they want they can even save the configuration as the games name so they can share it with a friend. Or if they tweak the "Standard Joystick" settings they can save it back. That way the "Standard Joystick" settings will be applicable to all games that use it.

I know that sounds confusing, but it pretty much gives the user the best of both worlds.



But Intellivoice games are what made Intellivision so hilarious! I thought so anyway haha



wimpyRBX
[VGMAPS]
* SNES finished. 2 774 Files, 124 Folders
* starting on N64 which will be quick (not that many maps)

[VGMUSIC]
* scraper updated. SNES going well.
madmab
QUOTE(Pulsemasta @ Jan 19 2010, 03:29 AM) *

But Intellivoice games are what made Intellivision so hilarious! I thought so anyway haha
Yeah I know!!! It's not like I have a pool of xpert xbox programmers to draw from. laugh.gif The xbox scene has been pretty much abandoned.
wimpyRBX
[VGMAPS]
* NES finished. 2 476 Files, 191 Folders
* SNES finished. 2 774 Files, 124 Folders
* N64 finished. 112 Files, 9 Folders
* SMS finished. 858 Files, 54 Folders
* GENESIS finished. 764 Files, 62 Folders
* Looking at the other consoles to see if it's nesseccary.

[VGMUSIC]
* NES finished. 3 990 Files, 429 Folders
* scraper updated. SNES still going well:)
ressurectionx
Hey madmab...

Looks like wimpy's quickly collecting some stuff that would go great in the Media Browser. cool.gif
Pulsemasta
Media you say......BROWSER you say.....

muhaha.gif
Carnage by Bob
QUOTE(madmab @ Jan 19 2010, 02:11 AM) *

Well I spent a good part of the weekend working on BlissX. I got it converted over to madmab edition. I see several bits of code where x-port tried to get the intellivoice working. I'm guessing he gave up about at the point I did. Somehow the processor structure for the Intellivoice is getting trashed and I'm not sure why.

I'll be sending it "Carnage By Bob's" way soon.. I do have a question for CBB. I noticed that X-port currently has the "disc" hard coded to the left analog stick. Something I was thinking of removing so that the user can "map" it thru the controller functions and have more flexibility. What do you think?

If you remove the "ivoice.bin" file. Intellivoice games will play, just without the voice.

I'm currently working on getting the overlay files setup for use in the emulator.

I still need to set it up for "auto config", but that oughta be easy.

Pokemonmini is partially converted..

Winuaex... Combined the "insert disk in drive" menu's into one option. Did the same for the "create blank image" options. If the game has a "controller configuration" assigned to it the emu will always load that controller configuration from that file on load. If the player changes anything, it clears the "controller configuration name". If it is "blank" the emu loads the controller configurations for that game.

For example. One could configure a new game, pick "Standard Joystick" (which happens to be the default anyways), load the game, change the configuration specifically for that game. If they want they can even save the configuration as the games name so they can share it with a friend. Or if they tweak the "Standard Joystick" settings they can save it back. That way the "Standard Joystick" settings will be applicable to all games that use it.

I know that sounds confusing, but it pretty much gives the user the best of both worlds.



That is awesome news that development on BlissX has been completed so quickly. I can't wait to see the work so far. I understand if the Intellivoice is causing issues, after all the unit was an add on. Even if the games are playable without ivoice.bin, the Intellivoice is integrated into the game play... ie you have to hear what is being said to know what is going on. Where are the bandits coming from? What order do I need to cut the wires? Which star base is under attack? Oh well... we still do not have an emulator that can handle 32X Sega CD games, how will we ever live without being able to play Slam City with Scotty Pippen biggrin.gif

"I'll be sending it "Carnage By Bob's" way soon."

Very Good News! How soon is soon!

I agree, it would be best if the user has the ability to map the controller how they want. If you can remove the hard coding and make it optional, all the better. Two other requests regarding the controls that would significantly help game play.

1. Is it possible to add a keyboard function for ECS games, like Mind Strike? They run fine in the emulator, but there is no way to play them due to the lack of a keyboard.

2. Is there a way to map the disc from Intv controller 1 and the keypad/action buttons from Intv controller 2 onto ONE Xbox controller? This may even already be an option, I just do not know how to do it. Due to hardware limitations, the original Intellivison could not accept two commands at the same time from the disc and button key/action key. So when you are playing a game such as Night Stalker, you have to move, stop moving, fire, and then move. If you used the second controller though, you could MOVE with controller 1 and FIRE with controller 2 at the same time. This trick works for every Intellivision game, and makes the overall experience of playing more like what we are all used to now. I currently have my Nostalagia emulator setup like this and games such as Tron Deadly Discs, Night Stalker, & AD&D all play great this way.

Did you happen to find out why the save states are non functional?

Why does the emulator hate wireless Logitech controllers sad.gif

And a big THANK YOU for all of your hard work on BlissX






ressurectionx
QUOTE(Carnage by Bob @ Jan 19 2010, 05:30 AM) *

Oh well... we still do not have an emulator that can handle 32X Sega CD games, how will we ever live without being able to play Slam City with Scotty Pippen biggrin.gif


32x and Sega CD works bud. cool.gif

I show Scottie Pippen works fine too, but I only played a lot of games for just about 30 seconds to get a title and action shot, so it may glitch up later.

Try the NeoGenesis emulator. It seems to play both systems very well to me.
Pulsemasta
a lot of 32X games have some major problems, and some don't even work once you start into them... that may be a setting issue, or it might just not work.... I didn't look into it too much because there aren't many games that were out of this world that you can't get elsewhere on Xbox.
Carnage by Bob
QUOTE(ressurectionx @ Jan 19 2010, 05:43 AM) *

32x and Sega CD works bud. cool.gif

I show Scottie Pippen works fine too, but I only played a lot of games for just about 30 seconds to get a title and action shot, so it may glitch up later.

Try the NeoGenesis emulator. It seems to play both systems very well to me.


I am talking about the small hand full of games that required the CD add on and the 32X TOGETHER. Not 32x games OR Sega CD games. I know those work and I know that the 32X emulation is sometimes shaky with some titles. They made a Sega Cd version of Slam City AND a 32X CD version.

From Wikipedia:

In addition to regular cartridge-based 32X games, there were also a very small number of CD-ROM games for the 32X. These games were labeled with Sega Mega-CD 32X (Sega CD 32X in North America). As the name suggests, these required both the 32X and Sega CD add-ons. The lack of a significant userbase due to the high cost of purchasing all three necessary components saw only five games released, only one of those developed by Sega.[6] The most notable of these was a new version of the infamous Night Trap with 32,768 on-screen colors instead of the 64 found on the regular Sega CD version.


ressurectionx
Oh... right. I knew that the combined ones didn't work. I just didn't know that's what you meant.

Dur... uhh.gif


I didnt realize that 32x emulation was crappy. I had one of those back in the day and it got about 0 hours play time after the first week.
Pulsemasta
Res,
Did you get my PM about the box art? I found a bunch of 3D box art on my HD, wasn't sure if thats the kind of thing you have or are looking for? Its 3d in the sense of looking like a real box, kind of tilted to one side.

I also figured out why those genesis cart shots are only the artwork... there is a program (mac only) that takes a template such as a genesis cart with no art, and takes pics and places it in there. At least that's what I can gather from the site. Then there is another site that has the slip covers.... I found this while searching google for Genesis carts..

http://www.matthewrex.com/2009/07/01/slipcover/

http://www.bohemiancoding.com/slipcover/
madmab
QUOTE(Carnage by Bob @ Jan 19 2010, 06:30 AM) *

That is awesome news that development on BlissX has been completed so quickly. I can't wait to see the work so far. I understand if the Intellivoice is causing issues, after all the unit was an add on. Even if the games are playable without ivoice.bin, the Intellivoice is integrated into the game play... ie you have to hear what is being said to know what is going on. Where are the bandits coming from? What order do I need to cut the wires? Which star base is under attack? Oh well... we still do not have an emulator that can handle 32X Sega CD games, how will we ever live without being able to play Slam City with Scotty Pippen biggrin.gif
Yeah it kinda sucks maybe I'll get lucky and figure it out. But I wouldn't count on it. There are a couple compiler errors that I suspect may be related but all searches on the internet produced vague information.

QUOTE
"I'll be sending it "Carnage By Bob's" way soon."

Very Good News! How soon is soon!
I just need to setup auto config and it should be good to go for now. Looking at the overlays the spacing between the buttons (options) does not seem to be consistent. So I think I'm gonna invent something new to deal with it. That will be far easier than redoing the overlays.

QUOTE
I agree, it would be best if the user has the ability to map the controller how they want. If you can remove the hard coding and make it optional, all the better. Two other requests regarding the controls that would significantly help game play.

1. Is it possible to add a keyboard function for ECS games, like Mind Strike? They run fine in the emulator, but there is no way to play them due to the lack of a keyboard.

2. Is there a way to map the disc from Intv controller 1 and the keypad/action buttons from Intv controller 2 onto ONE Xbox controller? This may even already be an option, I just do not know how to do it. Due to hardware limitations, the original Intellivison could not accept two commands at the same time from the disc and button key/action key. So when you are playing a game such as Night Stalker, you have to move, stop moving, fire, and then move. If you used the second controller though, you could MOVE with controller 1 and FIRE with controller 2 at the same time. This trick works for every Intellivision game, and makes the overall experience of playing more like what we are all used to now. I currently have my Nostalagia emulator setup like this and games such as Tron Deadly Discs, Night Stalker, & AD&D all play great this way.

3. Did you happen to find out why the save states are non functional?

4. Why does the emulator hate wireless Logitech controllers sad.gif
1. Should be no problem. I did something similar with AdamX. When it is in Coleco mode I dispaly the overlay, when in Adam mode it displays the keyboard. Anyways I'll figure something out.. May take a while though case x-port probably stripped out all the keyboard code.

2. Yeah I should be able to do something.

3. The Bliss that BlissX is based on (latest from what I can tell) does not have save state support and adding it, unfortunately, would be a bit out of my expertise. If I could find another emu that has save states and source code I may be able to hack something together.

4. Not sure.

QUOTE
And a big THANK YOU for all of your hard work on BlissX
YW.
ressurectionx
I got the message. I haven't decided yet what I want to do with that 3D stuff. How complete are the sets?

I'd like to have them, but I think overall they're pretty incomplete sets. It seems like HyperSpin is working on those but it's slow going.

If you wanted to make Genesis carts from those labels, I'll gladly add them. I'm burnt out on artwork touching up though. There are about 950 or so Genesis labels in my collection. It was the exact same set that you sent me.
wimpyRBX
[VGMAPS]
* NEO-GEO finished. 245 Files, 30 Folders
* GB/GBC finished. 1 303 Files, 75 Folders
* GBA finished in a few mins. 1 538 Files, 45 Folders so far

Additional info:
file structure is Console/Gamename/image.(png,jpg,gif)
At the moment the game folders are not in the xtras specific style. Can anyone help me fix that when I'm finished so I can start on the gamefaq scraper?

I think I'm finished with maps scraping later today.
madmab
QUOTE(wimpyRBX @ Jan 17 2010, 11:42 AM) *

Regarding my database. I doubt there is anything in my database you guys don't already have.. except it seems I've collected a great deal more screenshots for nes, snes etc than you have.. (seems you have just 1 ingame screenshots? not that having more really makes the difference hehe)ex

The synopsis you have seems also to contain enough information to cover what I've collected from www.mobygames.com except youtube links for gameplay (which is kinda redundant since you make your own videos). Wikipedia links is one thing I havn't seen in your sysnopsis/layout yet tho, but not sure if that's needed/wanted.

(Sitting at work untill 22 tonight so i'll try to read up on this thread abit.)

One question.. I downloaded the game manuals for NES and I have to say.. Very nice work to those doing that.. How will they be included in this project? will they be browseable or just extra files?

(Sorry if I'm coming on strong and asking more than I should.. just very eager smile.gif)
I would be handy for creating synopsis for systems that we don't already have a synopsis for. In particular the ones RessX does not plan on touching.

As far as the use of the synopsis. I eventually want to be able to use the game names and fields (year, publisher, genre) to create some type of browsable list that the user can select games from. It would be similar either to the gamebase in Vice64 or even Nes6502's FBL filter features. But there are a few issues I have not (in my mind) sorted out just yet. Plus my attention is kinda focused in other areas.

A few drawbacks...

1) Although I would like to build the sortable fields off of the fieldnames ( publisher, developer, release date ) and all the different possible values pulled from the synopsis. That may be a bit much. Especially in the "Genres" field. So I have not decided if it would be better to have some field name/values "locked in".

2) Scanning the files for crc's is a bit of a problem. For consoles it should not be too hard but on computer systems where there can be multiple files (disks) inside a zip I don't think the user would be too intersted in selecting the proper "boot disk". laugh.gif

3) Scanning off of a network would be insane!! ohmy.gif

There were probably some other concerns. I think I have them typed up somewhere...
ressurectionx
I'd be the only one who could help since nobody else has the exact list of my names. The spreadsheets don't always accurately reflect the names on my Box. One of the casualties of doing 15,000 roms.

Megaupload them to me and I'll get to them by the end of the week and get them back to you.
Pulsemasta
QUOTE(ressurectionx @ Jan 19 2010, 01:58 PM) *

I got the message. I haven't decided yet what I want to do with that 3D stuff. How complete are the sets?

I'd like to have them, but I think overall they're pretty incomplete sets. It seems like HyperSpin is working on those but it's slow going.

If you wanted to make Genesis carts from those labels, I'll gladly add them. I'm burnt out on artwork touching up though. There are about 950 or so Genesis labels in my collection. It was the exact same set that you sent me.


I started making a few Genesis carts, but then I realized, there were a few different styles of carts for Genesis.... so a lot of the older games don't fit that template without looking stupid because it says "sega" on the artwork, then again on the cart, or some similar problem...

3D Boxes... not complete.... but complete enough to cover all the good games..... but not all the good systems lol

EDIT: I found a pretty good website as far as Genesis Cart pics are concerned...

http://ninjabearhug.webs.com/games.htm

Here is a great one for carts... they just arent NTSC carts,

http://www.segagagadomain.com/megadrive-a.htm

ressurectionx
Well if you figure out the Genesis cart stuff, let me know. I don't put much priority on carts since they're often very hard to find other than the packs that are out there. I don't even use them on my setup because of that. Except for TG16, all of the cart packs you sent me were the exact same stuff I already had. cool.gif

3D boxes are still in their infancy. The Genesis boxart that dpar just sent me from hyperspin is amazing and almost complete. When they complete it, they plan on making 3D boxes of everything. We should probably just wait until later to get the sets for them.
Pulsemasta
QUOTE(ressurectionx @ Jan 19 2010, 03:29 PM) *

Well if you figure out the Genesis cart stuff, let me know. I don't put much priority on carts since they're often very hard to find other than the packs that are out there. I don't even use them on my setup because of that. Except for TG16, all of the cart packs you sent me were the exact same stuff I already had. cool.gif

3D boxes are still in their infancy. The Genesis boxart that dpar just sent me from hyperspin is amazing and almost complete. When they complete it, they plan on making 3D boxes of everything. We should probably just wait until later to get the sets for them.


Yeah, the second like I posted has every Genesis cart you could think of.... but not the NTSC style cart... only downside.
ressurectionx
Would you mind collecting them for me and zipping them?

Don't worry about names. Just save them as is (if they're really generic names, try to name them a little bit to keep them in alphabetical order while I go through them. I'm going to be renaming them to 0004 for US carts and 0005 for Europe carts, so the names don't matter much except to make it easier on me to integrate them.

Thanks if ya do,
~Rx
wimpyRBX
[VGMAPS]
Finished for: GB/GBC, GBA, NES, SNES, N64, SMS, GENESIS, NEO-GEO, GAMEGEAR

Just rewrote the scraper to re-scrape all consoles again. Found a small error that made a very few of the images wrong. Very few, but easier to just re-scrape all =)

Stats so far:
- 1,27 GB (1 373 059 329 bytes)
- 10 316 maps for a total for ~600 games

I'll send you a PM with download link when I'm done ress.

[VGMUSIC]
Takes a bit more time then the VGMAPS. Not sure it's this is wanted, but I'm collecting them for my own collection. If anyone is interrested let me know and I'll notify when I'm done. This is MIDI files related to the games. As far as I can see there are ALOT.. So far scraped ~6700 and I'm only done with NES, N64 and halfway with SNES.

Related to music: I'll dig into some online mp3 archives aswell to see if there is anything game-related I can scrape there aswell.

[SPEEDRUNS]
Are speedrun video collections of any interrest? SPEEDRUNS.NET
I do believe I'll be able to scrape these aswell without any huge hassle.

After looking at speedruns.net I notice there aren't that many videos there.. But I believe there are more websites with stuff like this.
ressurectionx
With how quick you're ripping stuff I wish you were around before man. I'm sure you could have helped out with a lot of the Xtras that were pulled by hand. Glad you're around now though. Keep up the kick ass work.

wimpyRBX
QUOTE(ressurectionx @ Jan 19 2010, 04:58 PM) *

With how quick you're ripping stuff I wish you were around before man. I'm sure you could have helped out with a lot of the Xtras that were pulled by hand. Glad you're around now though. Keep up the kick ass work.


I also wish I found this thread back in 2009 when I first toyed with the idea of creating a library of retro related items.. I'll update you when I have something worth while smile.gif

restarted scraping again. found quite some small bugs. found out it was not that easy to code through my iphone at work tongue.gif
IPB Image
FrankMorris
VGMaps hell yeah!

Hey wimpyRBX if you're looking speedruns, check http://speeddemosarchive.com/ and for tool assisted movies
http://tasvideos.org/
wimpyRBX
QUOTE(FrankMorris @ Jan 19 2010, 07:51 PM) *

VGMaps hell yeah!

Hey wimpyRBX if you're looking speedruns, check http://speeddemosarchive.com/ and for tool assisted movies
http://tasvideos.org/


excellent! will take a look at it later tonight when the rescrape of vgmaps has completed 100% smile.gif

VGMaps are very very nice biggrin.gif

Blaster Master for NES:
IPB Image
Pulsemasta
QUOTE(ressurectionx @ Jan 19 2010, 03:58 PM) *

Would you mind collecting them for me and zipping them?

Don't worry about names. Just save them as is (if they're really generic names, try to name them a little bit to keep them in alphabetical order while I go through them. I'm going to be renaming them to 0004 for US carts and 0005 for Europe carts, so the names don't matter much except to make it easier on me to integrate them.

Thanks if ya do,
~Rx



Well, I would have to right click and save as for all of them, and there are hundreds, so if you aren't going to use them I wouldn't want to spend all that time getting them. Because you said you were waiting on another set right??
ressurectionx
If you collect them, they will be put in the set for everyone to use, even if I personally don't use them.

I'm not waiting on any cart set. I was waiting on boxart from hyperspin and I got that. If nobody collects the carts for Genesis, or puts the labels we have on a generic cart, than the cart pack for the Xtras release will just be the labels.


EDIT: You're talking to a guy who's right clicked and saved over 4,000 images if I was being very conservative about how many I've done. I knew what it entailed when I asked you.
wimpyRBX
If anyone has a website with images give me the url and I'll see if I can write a script to scrape them instead of doing all this manual work.

EDIT:
http://ninjabearhug.webs.com/games.htm
http://www.segagagadomain.com/megadrive-a.htm
I'll try to scrape these tomorrow if needed. The PAL version atleast..

EDIT2:
Do we really need foreign (jap etc) graphic?

Any other sites let me know.
ninjagaidenfreak
To download the images on though sites you could just use a site downloader and set it to only download image files might save you some coding time.

http://www.httrack.com/ is a good one.

does not work on some sites however.
wimpyRBX
QUOTE(ninjagaidenfreak @ Jan 20 2010, 12:30 AM) *

To download the images on though sites you could just use a site downloader and set it to only download image files might save you some coding time.

http://www.httrack.com/ is a good one.

does not work on some sites however.


That or write a quick scraper to do the job to ensure it works on all sites smile.gif

[VGMAPS]
FINISHED:
* gamegear: 135 files & 12 folders (2.5mb)
* n64: 112 files & 9 folders (267mb)
* neo-geo: 245 files & 30 folders (15mb)
* nes: 2474 files & 191 folders (118mb)
* snes: 2803 files & 125 folders (440mb)
* sms: 858 files & 54 folders (27mb)
* genesis: 764 files & 62 folders (115mb)
* gb/gbc: 1303 files & 75 folders (72mb)
* gba: 1655 files & 51 folders (311mb)

total files (maps): 10349
total games: 609
totalsize: ~1370mb

Question:
Should I gather the consoles that have a very limited set of maps aswell ? For example Atari 2600/7200 have a _very_ few gamemaps. I included N64 even though it only have maps for 9 games since it's Nintendo.. =)

RESS: Check your PM in a few minutes for a download link.
ressurectionx
All this new stuff is great. I want to get it all in there.

I've just got a whole ton of new work for myself doing this. Feeling a little overwhelmed at the moment.

Please do me a favor everybody that's contributing. If you haven't already, make sure that the stuff is as organized and easy to work with as possible. If file names are non descriptive, please make them so, so that I can easily get them in the right place with the right name. It doesn't have to be perfect by any means, but the more work you guys do the less I have to on it and I've just got a ton of stuff to get done by my due date.




I'm going to put that artwork pack I promised together in the next day. It's my first trial run, and it's on a huge system. I'm going to first make a set that is at the optimal ratio and then convert them to the Enhanced Artwork state.

The pack will include the following:

Screenshots pack
Enhanced Artwork pack *
Datfiles
.CUT files

*If the SNES is released over the Genesis, it's very easy to point the ZSNESXBox to the Enhanced Artwork directories and have boxart for both systems.



The .CUT files will only work if you have your roms in the exact place that I do. I think this will be a good incentive for people to start putting things in the directories I've laid out. Several things like .CUT files and Favorites lists will be dependent on everyone having the stuff in the same place. If we ever get multiple favorites working this will be essential to take advantage of lists that will include Top-Lists from internet sites and magazines. Just load the right favorites list and you could be looking at the top 50 NES games of all time in numerical order.

Exciting, huh?
ultimate509
If its gonna be a rushed job or you got too much on your plate atm you should take your time and make it a one complete upload that way in the end we wont have to download twice..people should understand the amount of work you guys are doing and could wait just a little longer, anyhow I love the VGMAPS idea who ever thought of that +1 that should be included in the future for sure.

as someone always says on this site ughh measure once cut twice then tape the mistake or something like that blink.gif ..
ressurectionx
QUOTE
If anyone has a website with images give me the url and I'll see if I can write a script to scrape them instead of doing all this manual work.


I don't really care about the japan stuff. I'll put megadrive stuff in there, but I'd rather have the US stuff if it's available.

What we really need is somebody to use a blank cart and affix the labels on them. I don't know if we'll have any takers for that though.


Here's a website that Carnage by Bob sent my way....

http://ka.paletteswap.com/segagenesisscans.htm



EDIT:

Hey guys... if you post pics here, make sure to scale them down. I have to scroll back and forth like 3 pages now when I'm reading this thread because of the image a few posts up.
Carnage by Bob
And remember kids....

Electronic Arts games look like this
EA Cart

Regular Genesis games look like this
Regular Genesis Cart

So don't go stickin' all those EA titles on the wrong cart wink.gif

Pulsemasta
QUOTE
Here's a website that Carnage by Bob sent my way....

http://ka.paletteswap.com/segagenesisscans.htm



Here are those, there are 162 of them.

http://www.megaupload.com/?d=11RD8GBN


Carnage by Bob
Very nice work. I forgot that Accolade also used a different cart too!

ressurectionx
Cool. I'll get them in there.


I'm going through the Sharp X68000 right now. It's heartbreaking how many cool looking games are completely unplayable in Japanese.
wimpyRBX
[VGMUSIC]
* NES finished: 4 012 Files, 429 Folders, 85mb
* SNES finished: 6 055 Files, 424 Folders, 170mb

I've redone the scraper for vgmusic and it will not scrape 17 different consoles in one go.
This site has 29278 (as I write this) midi files for alot of systems. I'm only going to do about 22000 of them tho. If PSX makes it into this system I'll include that aswell making it ca 24500 files instead of ca 22000.

File structure: SYSTEM/CONSOLE/files (NINTENDO/NES/files). For those not seeing the point of having split into system/nes the answer is: I'll rename them later.. we're talking 17 folders as of now tongue.gif

Like the VGMAPS scraper this scraper will be able to be run every once in a while to get newly uploaded content from the site for future updates.

Reason for wanting to include this is that alot of retrofreaks like to listen to (and some like to toy around with using midi files in music productions). If you have alot on your agenda already Ress we'll perhaps leave it out for now?
Pulsemasta
QUOTE(ressurectionx @ Jan 20 2010, 07:19 AM) *

Cool. I'll get them in there.
I'm going through the Sharp X68000 right now. It's heartbreaking how many cool looking games are completely unplayable in Japanese.


Did you look at that site that I sent you? They had a bunch of Chinese games, that were total knock offs... but it was still pretty cool... they had Super Mario 64 for Genesis, which pretty much looks like Super Mario World for SNES

http://www.segagagadomain.com/megadrive4/supermario64.htm


I also thought this one was pretty cool... Lord of the Rings Fighting Game

http://www.segagagadomain.com/megadrive4/thelordrings.htm

Then there is Harry Potter

http://www.segagagadomain.com/megadrive4/harrypotter.htm



wimpyRBX
[VGMUSIC]
* N64: 1 835 Files, 88 Folders = 53mb
Pulsemasta
QUOTE(wimpyRBX @ Jan 20 2010, 12:40 PM) *

[VGMUSIC]
* N64: 1 835 Files, 88 Folders = 53mb


So, where will the VGMUSIC be implemented? Is it just something to browse?
ressurectionx
I think I'm going to ditch the X68000 extras work too now. It's about 2 days work, but I'm going to cut my losses now before I get buried under this system.

First, I can't find any boxart for it at all, which isn't surprising since it's all Japanese.

Second, about 80% of the games I'd be keeping are just ports of games we can already play on MAME or FBL and they're usually not in english here.

Third, with about 150 games kept so far we're already looking at 150 more videos that would need to be made, and there's still about another 2,200 disks to go through. I have no way of making quality videos for a system this advanced, and I'm having a hard time even getting people to finish up the Gameboy Advance videos before the relese date, so I wouldn't hold my breath for anyone to get this done.

Not to mention, I really don't want to do anymore synopsis work... cool.gif


R.I.P. X68000. You won't be resurrected by me. beerchug.gif
wimpyRBX
QUOTE(Pulsemasta @ Jan 20 2010, 01:04 PM) *

So, where will the VGMUSIC be implemented? Is it just something to browse?


at the moment i'm just collecting them for myself, but i ress want them in the collection i'd guess it would be xtras to browse somehow.
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