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ressurectionx
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Will you be a part of the Ressurection?


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ex⋅tra
  /ˈɛkstrə/ [ek-struh]

1. Beyond or more than what is usual, expected, or necessary; additional.
2. Larger or better than what is usual: an extra binding.


X⋅Tra
/ˈɛkstrə/ [ek-struh]

1. All the videos, artwork, in-depth game info, manuals, configs, rumbles to pimp your box in the most plug'n play experience available for any emulated system on any platform in history.
2. Everything organized and tested to work right when you FTP it over to your Box!



Here's some videos of the Xtras in action using Madmab Edition XPORT emus with Gilles' Dynamic Skins.

http://www.youtube.com/watch?v=PH8GXy-YxhA
http://www.youtube.com/watch?v=5JqbJOZxmxQ

I couldn't figure out how to embed them here. Not even sure it's possible.



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RessurectionXtras 1.0 Has Been Released!


It was a long time coming and I hope that now that it's been out for a while that it's all bringing back a lot of good memories for folks.

I'm proud to say that as of August 13, 2010 there have been 5,911 unique downloads of 47 Rx 1.0 t0rrenzs. I figured in my head that would be about 200 people who have made part of the Xtras collection a showcase for their XBox and the centerpiece of nostalgic conversation with their family and friends. I saw today that there were over 400 unique downloads of the emulators collection alone though, so that's twice the people I'd have thought jumped on board already.

We'd be thrilled to see even more people discover this project in the future, and hope that those of you who have acquired it already are really enjoying the Xtras experience.

Tell your friends, and Remember to pay it forward....

If you like this project, and you feel up to it, then give back.

Seeding, and making this available to others with ease is the standard way to do it. Put an XBox together for your kid brother or a friend and let them get others interested in the project. I made a lot of friends here during this project and I'm really proud of what we all accomplished. It makes me even more proud to see people pushing onwards now that I'm at the sidelines watching. Madmab still has some amazing additions to the functionality of the XPORT emulators, and some others are putting together great collections of DOS and Amiga stuff, among other things.

If anybody sees this after the 1.0 release and wants to help, there is plenty to be done.

Join the RessurectionXtras IRC chat to see what you can do to help.

We're looking forward to meeting ya,
~Rx


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I never owned an XBox back when it was relevant. I got one off my bro for 50 bucks when I read about how cool modding them sounded. In the beginning, this project wasn't nearly as ambitious as what you see today. I was just one guy that wanted to create a romlist for a few major systems that worked with the FATX 42 character limit and then have a screenshot for each working game I tested. I wanted a collection of working games and emulators, with just a little eye-candy, that could be sent to a couple of XBoxes on the fly for my brothers.

Since then, after meeting some very talented people here, that desire morphed into something much greater... something that one person alone could never accomplish. An entirely streamlined collection of roms, screenshots, videos, manuals, GameFAQs, VGMaps, game synopsis, commercials, rumbles, cheats and some other very cool things that all work interactively with the games themselves.

I believe that you will agree with me after trying the Xtras for yourself..... This is the next step in the evolution of emulation.

My team has built the Xtras upon the shoulders of giants who have spent many years collecting this stuff before us.

Now that I'm done with the project I love seeing others tirelessly working on things like rumbles and cheat code lists, systems not covered in Rx 1.0, and some things that we never even thought of when I was active here.

I hope to see you guys port this to more advanced systems down the road which will allow for greater compatibility for systems like N64, Playstation and DOSBox.

Special thanks to Madmab, Gilles9999, Horscht, Mega_Man_(?), Stupot1 (aka Stupot73), pCeSlAyEr, nate1579, Sotu, BombBloke, Excalibur, cbagy, wimpy, bigby, nytmar3, dynce1987, waal, CarnagebyBob and Dannermax for the great impact their contributions have had so far. (If I forgot to thank you here, don't be afraid to let me know!!! I know I'm missing people!!!!!!!!!!!)


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Note to everyone about the legal Xtras Downloads which used to be hosted on this thread [edited] (08-18-10):

All hosted links to files at MegaUpload have been deleted by somebody from another gamer site that, understandably so, didn't appreciate their stuff being included.

Links to all legal files have been uploaded again, but they will not be posted here for everyone to see as they were before. I know at one point we had been doing these links on this page for over a year, but I just can't bring myself to putting these links public again. In a 2 month period we saw the MU links taken down by a rabid gamer fan from another site, the spreadsheets blocked for violating terms of service (still unknown why this occurred), and the kick ass torrents we made at a popular underground gaming site taken down because they were apparently not zipped the way that they liked them and a moderator decided to show us how big his stick was.

No.... These links are far more valuable in the hands of trusted members who can use them to quickly get the content and help get it out there to everyone else much quicker.

As was mentioned above the 1.0 Xtras is out there now for you to discover.... Of course, site rules maintain that I can't say where they are, but if you were resourceful enough to find this site on your own I don't imagine it'll be too much trouble for you.

Seek and ye shall find...

My apologies about the links to legal files not being put back up here in the future,
~Rx


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XTRAS INSTRUCTIONS

Some of this is out of date now, but it should all still be helpful enough to guide you in the right direction.


HERE ARE THE INSTRUCTIONS FOR USING ROMCENTER TO RENAME YOUR ROMS:
ROMCENTER INSTRUCTIONS



HERE ARE THE INSTRUCTIONS FOR CONVERTING VIDEOS TO XMV
VIDEOS WON'T RUN ON THE BOX IF YOU DON'T CONVERT THEM TO XMV
(XMV versions are out there, so this program should be irrelevant to leechers now)
XMV CONVERTER INSTRUCTIONS


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All video creation for RessurectionXtras 1.0 is complete!!!!


If you'd like to help make videos for future releases, such as higher quality vids, or videos for newly added games such as hacks and translations, or the systems being worked on that were neglected in Rx 1.0, check out this link for a great collection of EMULATORS WITH VIDEO SUPPORT






Due to site rules, I am unable to post the WMV to XMV converter here.

(XMV versions are out there, so this program should be irrelevant to most people now)


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All synopsis entries for the RessurectionXtras 1.0 covered games are complete!!!!


There is still more work to be done on new game adds and systems that are being worked on now that were left out of Rx 1.0. Having done in the area of 10,000 of these spanning 15 or more systems on my own, I can say that any small relief any of you could give by even doing as little as 10-50 or so of these would be great for the people continuing work on this project. It happens to be the most boring and tedious work of all, in my opinion, but of it didn't get done it would seem like a huge hole exists in the Xtras without them.

If you would like to read more regarding the synopsis and the synopsis creation process, check out the following link.


The "Game Synopsis" Option

Be sure to join the RessurectionXtras IRC chat if you would like to lend a hand.


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We may have missed something. Help us weed out any problems with the Xtras using the following threads:

REPORT GAME YOU PLAYED TO THE END HERE
REPORT WORKING/NON-WORKING GAMES
REQUEST AN ADD FOR A MISSING GAME OR REPORT CLONES/DUPLICATES
REPORT MISSING/MESSED UP ARTWORK
REPORT SOMETHING WRONG WITH VIDEOS


NOTE: After the 1.0 release, I will not have anymore direct involvement in the Xtras process, but the team would love for you to point out any problems you have.


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Click on the following link for instructions on where to put these files after you acquire them. With the Xtras staged correctly, you can help seed the t0rrent and keep a perfect copy of your XBox on your PC at the same time.

MEDIA PLACEMENT INSTRUCTIONS


Also, you can click the following link to download a txt file and word doc that will explain exactly all of the rom sub-folders and where they should be located on your drive for everything to work properly.


RessurectionXtras 1.0 Rom Directory Structure Guide


CLICK ON ANY CONSOLE PIC FOR THE COMPATIBILITY LIST!


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SNES SPECIAL THANKS
(Special dedication to the people who I started this project with)


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Monkeys69's Surreal INI (12-24-09)
Monkeys69's Surreal 64 B5.1 Ce Compatibility And Settings List Not an Rx Compatibility list)
N64 (Surreal) Compatibility List (List that's been going on for years. Not an Rx Compatibility list)
ressurectionx
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ressurectionx
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Thanks to waal, we will have some great things coming in the future for the Amiga. I won't personally be doing any work on computer based emus, but when somebody works as hard as waal has for as many months as he has done, I'm honored to release his stuff to the public under the Rx banner.

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HD Intellivision Boxart Pack (01-12-10) Use this skin to view the HD Intellivision Pack


Thanks to Carnage_by_Bob, we have some great things coming in the future for the Intellivision. His work on this system sounds very promising.

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Mostly Guybird and Madmab working on this now. About 200 games working as of mid September. smile.gif

XPORT EMULATORS NOT IN RX SETS CURRENTLY
[PART I]

But feel free if you're interested wink.gif Just let me know if you're working on them.


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ressurectionx
XPORT EMULATORS NOT IN RX SETS CURRENTLY
[PART II]


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ressurectionx
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(Last Update: 08-13-10)


All 1.0 releases are out in the wild now.

If you would like to help with any future additions and upgrades, visit the IRC channel.
ressurectionx
MODS PLEASE REMOVE THIS EMPTY POST smile.gif
ThE MaSTeR 3
You dont explain how to rename the roms very well. Ok after you download everything what do you do? Do you use the "08-26-08 - SNES (ALL) RessurectionXtras.dat" with snes goodtools? If so what commands do you use in goodtools? Or do you use your dat with romcenter? If so please explain that. I couldnt get romcenter to do anything!

All the other easy steps are clear but the most complicated step (renaming) makes the user assume alot. Can you please give a break down so people can get the preview videos and roms to match easily.

Also somebody upload the STUSPM3 xport skins! Bet nobody can do it...
ressurectionx
[EDIT] There has since been a detailed romcenter instruction manual provided in a link above which has cleared up any questions about how to convert a rom collection to work with the Xtras. Below is the rest of the conversation for the non-existant people who care.



I do mention several times to use Romcenter actually. You should have a goodset of roms to run through it though. It's the same as running roms through any other datfile in Romcenter.

If you can't figure it out, I'll have to do a short tutorial on Romcenter. It will take some time and effort to do though, and I'm busy the next few days, but I'll put it up here. I thought this might happen. I just kinda hoped that everyone who did work on the Box knew how to use Romcenter.

Later,
~Rx
e51v50h
Here is a guide that was posted on (hxxp://www.romcenter.com) website in the forums section....


Romcenter 3 tutorial
by Wanderer on Sun May 18, 2008 1:30 pm

This tutorial was written in an effort to help Romcenter users understand how version 3 works and how it can make their emulation-life easier. It is not aimed to replace Romcenter's help, it's just an explanation of some basic concepts and a step-by-step map on how to use it. If necessary, it will be updated with any major new concepts added to Romcenter in the future.


1. Rom-management basic concepts for beginners (advanced users may skip this section)

Romcenter (RC) is a rom manager, a program with which you can manage collections of games supported by an emulator. Its purpose is to give you the ability to:

- View all games supported by an emulator plus all the games you have in your collection for it
- Fix missing or bad-named games and roms in your collection (this will be analyzed later on) so they can be playable by the emulator

In emulation area, a "game" is a compressed file (usually in zip format) which contains the data extracted from the roms (computer chips) of the original game hardware. Each file contained in a compressed game is actually the extracted data from a specific rom-chip, that's why such a file is called a "rom". For some emulators, games may actually contain floppy-disk or CD images and not roms.

Companies that have created the games supported by an emulator may use some common roms in all of their games. This type of roms is called a "bios". Some games were originally created by a company but there may exist very similar games created either by the same company or by another one. Usually these are slightly modified versions of the original game that were customized for specific countries or may contain some minor differences. Those games are called "clones" and the original game is called "main". There is always one main game but there may be many clones of it. Usually, many of the roms contained in clone games are also contained in the main game and only a few roms are different in the clone.


2. Romcenter basic concepts

There are two main concepts in Romcenter, "database" or "datafile" and "rom path".

- A Romcenter "database" is where Romcenter stores info about all games and roms supported by a specific version of an emulator. Such info can be either found in a datafile or retrieved directly from an emulator (if it supports it).

MAME is an example of an emulator that when executed with a specific parameter, it displays all the games it supports and their contained roms. Romcenter can automatically retrieve and import that info into its database.

A datafile is a special file that contains info about all games and roms supported by a specific version of an emulator. Logiqx's site is a great datafiles resource. He creates and maintains datafiles for many emulators so there is a good chance you'll find what you need there. Romcenter can import those data too in its database.

- A "rom path" contains the actual game files a user may have. They may be stored anywhere, either in a hard-disk, a flash-drive, CD or DVD but in order for Romcenter to be able to fix any abnormalities it may find in them, they have to reside in a writable medium.

Currently Romcenter supports only zip-compressed game files in a rom path. If you find it useful, a rom path may contain a subfolder for each supported game in which its roms will exist unpacked. In that case Romcenter may work faster but you;ll need a much larger storage space.


3. Start using Romcenter

The first thing to have in mind is to MAKE A BACKUP OF YOUR ROMS BEFORE TRYING TO FIX THEM WITH ROMCENTER, especially if you are a beginner or using a test version. There is always a chance you do something wrong or a Romcenter beta has a bug that may ruin something.

After that, you need to create a new database containing info of the games supported by a specific emulator version. You can either import the contents of a datafile to it or extract all the necessary info from the emulator itself. So, in order to start, you either

a. Download a datafile, go to RC menu "File\New - Load games list from a datafile" and select it, or
b. Go to RC menu "File\New - Load games list from an emulator", select an emulator's exe and RC will automatically extract the datafile from it. Currently this is supported only for MAME.

In both cases, a database will be created which will contain all games that are supported by the version of the datafile/emulator you selected. You will be able to see all supported games under the "datafile" branch of the tree at the left side of Romcenter's main window.

After the creation of the database is finished, all you have to do is go to RC menu "File\Add rom path" (or press CTRL+O or drag-drop the path from windows explorer in the tree area at the left panel in RC) and select the path in which all your game files exist. It may take a few minutes to analyze all games in the rom path. When the process finishes, the rom path will appear under the "rom files" branch of the tree. You may select it and see the status of the contained games and roms.

4. Game and rom colors

Depending on the status of a game or rom, its color may be either red, yellow or green.

- Green means that everything is OK with the game/rom. The game file contains all the roms it's supposed to contain (depending on the mode you have chosen in menu "File\Preferences\Romsets").

- Yellow indicates that something is wrong. This color in a game under the "datafile" branch, usually means that something is missing but the game may still be playable. This color in a game under the "rom files" branch means that there is a problem fixable by Romcenter (usually a bad rom name or a missing rom that exists in another game). An explanation of rom problems is shown in the "info" column in the area right of the tree, when a specific path or game is selected.

- Red means that either the whole game file is missing or that some of the game roms exist but some others are missing. When you see that, you can be sure the game is not playable.

- Gray is used when a specific file or rom does not exist in the database. Gray files are not valid games supported by the selected emulator version. They may be files containing special info about the roms or any other info but they are not part of the game. They may even be roms that are supported by older or newer versions of the selected emulator. If you wish, you can delete them and be sure the game will not be affected.

5. Romset modes

Depending on the mode you choose in "File\Preferences\Romsets", roms bioses and samples are stored differently inside games.

- Merged: all necessary bioses/roms of a game and its clones are stored in a single zip file. This will result in game files containing all roms needed for a main game and all its clones. In terms of disk space efficiency, it's the second best because there may be copies of the same bios in many roms which is a small waste of space. It has the advantage of having all necessary roms of a game and its clones in a single file, so in order to play a main game or one of its clones, all you need is this single game file. The disadvantage of it: if for instance you want to have a small collection of main games only, having all clone roms of a game in the game file is simply a waste of space.

- Split: common roms between a main and its clones are stored only in the main game and not in each clone file. Also, bioses are stored in separate files (if "split bios" mode is selected) and not inside the main or clone files. This mode consumes the least disk space of all modes because each rom exists in one file only (bios, main or clone game file) but it means that in order to play a game (a clone for instance), you will need the clone game file, the main game file and maybe a bios file. This may seem a little complex but Romcenter's new UI is a great assistant in such tasks and it makes things easy.

- Unmerged: For each game (main or clone), a separate file exists which contains all necessary roms (bios, main game roms and if it's a clone, the specific clone game roms only). This is the least efficient mode in terms of disk-space because bios roms and main game roms exist in all clone files but it gives the advantage of having all necessary roms in each game file so in order to play a game, all you need is a single file.

Specifically for samples, you may have them in a separate folder if you wish. In order to manage them, open that folder in Romcenter as a normal rom path, select "split" in "File\Preferences\Romsets\Samples merge mode" and then select the rom path that contains the samples from the list.

6. Fixing games

Having in mind all the information described above, if yellow files exist in a rom path, just select it from the tree and press the "fix" button. For Romcenter, "fixing" means renaming roms to their correct names, creating dummy roms where needed and in general all options you can see in menu "File\Preferences - Fix". Romcenter will do everything that can be done with your roms in order for them to be playable. It just can't create missing roms that are not "bad dumps". You have to provide those yourself.

You have the ability to add more than one rom paths if you wish. If you select one rompath and press "fix", Romcenter will search all open rompaths for missing roms but it will update game files only in the selected rom path. If you wish to fix all rompaths, select the "rom files" tree branch and then press "fix". In that case, all open paths will be updated. Have in mind though that you may end up having the same game file in more than one rom path.

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Wanderer
Wanderer
Board master
[b]


Maybe this will help you ResX from having to get into too much detail. smile.gif

J.
ressurectionx
Thanks e51v50h....

I dumbed it down a bit for everyone. Hopefully there are no more questions on how to use Romcenter....

Let me know...

~Rx
madmab
Oh looky! You got stickied!! biggrin.gif
ressurectionx
Pretty sweet, huh?

Get them dual previews working so people can make them skins for 'em cool.gif

QUOTE
As for dual preview the biggest issue is NONE of the emulators have skins designed to handle dual preview and considering that there are, what?, about 20 emu's that would need new skins. I certainly know I wouldn't be up to doing that. laugh.gif my photoshopping skills are not the greatest. tongue.gif ~madmab


No problem, right gilles9999 and sotu and Antiriad (and anyone else who's part of the team).....

Not calling you out or anything madmab.... just want you to know that this won't be an obsticale at all for you. Hopefully we stick together and get the lesser known ones with dual support too, but we should get a lot done either way.

Thanks for your continued work. I wouldn't be doing most of this now if you weren't still working on it.

~Rx
ressurectionx
Colecovision is complete as far as artwork and videos are concerned. As soon as we have dual previews and skins to add I'll release the Xtras pack for it.

~Rx
madmab
Yeah I apologize for any delays with AdamX. Outside of the usual life getting in the way I've gotten a little hung up on tinkering with different sound engines. laugh.gif
ressurectionx
QUOTE
Well if someone could cough up a skin for Adamx with a spot for a preview window and movie window I can give it a try. A big concern is that the skin for some emu's is really nice and I would hate to have that messed up (eg. TG16, NES, etc).

Obviously if someone tried to use an older skin that could create issues as well. I wonder what the best way would be to handle something like that.

One thing I do not like about most skins is they do not leave a decent amount of room for the ROM names.

Maybe from a coding viewpoint the best thing would be to create a conditional compile and add the feature on a "per emu" basis and recompile them as skins are created for each one.

~madmab


There are plenty of ways to make dual previews that wouldn't use the original skins for the emus you mention. It would be great to have dual previews on the original NES or TG16 skins, but without the original artist I don't know the chances of that happening. I'll mention that you're willing to try the dual previews if somebody makes an ADAM skin that supports it.




What do you think guys and gals?




No sweat about the time it's taking madmab. I know how long it takes to tweak things. Are you making settings for the controls on the games? I was going to test them, but I figured you got it handled with making the controls.

Let me know,
~Rx

EDITED TO ADD: I don't really see any probelms with your adamx so far other that the other things we've been talking about. Videos look great.

(Just seen this: When you want to "return to launcher" the "Do you really want to quit?" is superimposed over the previous menu.)
madmab
QUOTE(ressurectionx @ Sep 7 2008, 04:03 AM) *

No sweat about the time it's taking madmab. I know how long it takes to tweak things. Are you making settings for the controls on the games? I was going to test them, but I figured you got it handled with making the controls.

Let me know,
~Rx

(Just seen this: When you want to "return to launcher" the "Do you really want to quit?" is superimposed over the previous menu.)


I'm not sure what you mean by control settings.

But if you are asking if I'm adding support for some of the different controllers (driving wheel, roller controller, etc) then the answer would be yes. But all I'm really doing is "activating" it the code is all already there. In fact it looks like an attempt was made at some point but never completed for whatever reason.

If you mean sensitivity settings the way it works now is pretty good. Games that use the wheel or roller controller default to the left analog stick.

As for the return to launcher thing. I think that is something that probably all the emu's probably do, but I can give it a look.

ressurectionx
Cool to know you're adding the additional support and am curious to see how it works.

What I meant was more along the lines of how you had pre-existing settings for the Atari 5200 emu though. It seems to me that the controls for Colecovision can be quite confusing and somewhat random without the proper setup. Maybe I'm mistaken and I'm not giving it enough of a chance though. (Seems to me like quite a few in the beginning need you to put input that maybe you need the keyboard to do unless they were mapped)

As for the
QUOTE
When you want to "return to launcher" the "Do you really want to quit?" is superimposed over the previous menu.
thing I mentioned yesterday, it's the first time I've ever seen it. It's possible the older version of Coleco did it, but I've never once seen the text superimposed over other text like this before, so I can say it doesn't happen on the NES, any Ataris, PCSXbox, or TG16 for sure..

Later,
~Rx

run088
I just ran my atari lynx collection threw rom center and I have all the roms on the list and then some more on top of that.Most I have are functional but romcenter does not reconize some of the matches.Romcenter says that I am missing 6 licensed and 2 unlicenced but it list the games in the list and if I play the games on my xbox they are fine.

What gives?

Also is this list complete?
I have alot of games in my folder that are not in the dat file and I think work.They could be dubbs of other games I dont know.I do know the folder has 300+ files in it that are all games and most that I have tested this far are functional.
madmab
QUOTE(ressurectionx @ Sep 8 2008, 10:59 AM) *

Cool to know you're adding the additional support and am curious to see how it works.

What I meant was more along the lines of how you had pre-existing settings for the Atari 5200 emu though. It seems to me that the controls for Colecovision can be quite confusing and somewhat random without the proper setup. Maybe I'm mistaken and I'm not giving it enough of a chance though. (Seems to me like quite a few in the beginning need you to put input that maybe you need the keyboard to do unless they were mapped)

Later,
~Rx


Doh! oh ok I never gave it much thought. Outside of a few racing games using the driver controller, 1 game using the roller controller, and a couple using the spinner there really isn't much to the configuration outside of aesthetic stuff and picking a sound engine that sounds good.

In other words the chance of the user getting it wrong is pretty small. But if I added the support the config file oughta be pretty small due to the way I designed the new system.

Your right. The "Do you wanna quit?" being superimposed over the main menu only occurs on my compiles with my newly modified communfuncs. Anything I compiled under the older commonfuncs does not do it. Odd....

How did you like the overwriting all the configuration options when the user changes the screen size? It seemed a little slow to me. I can only imagine how long it would take with larger rom collections. Maybe I should have a popup that says "this may take a while". laugh.gif


madmab
QUOTE(madmab @ Sep 8 2008, 08:21 PM) *

Your right. The "Do you wanna quit?" being superimposed over the main menu only occurs on my compiles with my newly modified communfuncs. Anything I compiled under the older commonfuncs does not do it. Odd....


Alright. I know why it is happening. I modified the "YesNoMenu" to not trash the menu options when it was run. It was creating problems for me in Atari800xlbox when in the "game configuration" screen. Apparently the old way had the added benefit of clearing off the old menu text.

Is that an issue? It seems to me more an aesthetic thing.

run088
I am exicited the screenshots will stream I will be sportin wood for a month they just have to be in a folder with the game.The only drawback is you have to pick threw the files to launch the game.It would be cool if it would automaticly launch the game when the folder was selected.

The reason I say this is because if you use the directories to look for the screenshots it will not work but if the game is in the same folder it will work
Flash Gordon
Everything looks so perfect. The only problem I'm having is naming my roms (I've downloaded two sets from two different sources, and in both, maybe 50 games had matching signatures). Is there a way to rename based on closest matched name?
ressurectionx
QUOTE(madmab @ Sep 9 2008, 01:21 AM) *

Doh! oh ok I never gave it much thought. Outside of a few racing games using the driver controller, 1 game using the roller controller, and a couple using the spinner there really isn't much to the configuration outside of aesthetic stuff and picking a sound engine that sounds good.

In other words the chance of the user getting it wrong is pretty small. But if I added the support the config file oughta be pretty small due to the way I designed the new system.

Your right. The "Do you wanna quit?" being superimposed over the main menu only occurs on my compiles with my newly modified communfuncs. Anything I compiled under the older commonfuncs does not do it. Odd....

How did you like the overwriting all the configuration options when the user changes the screen size? It seemed a little slow to me. I can only imagine how long it would take with larger rom collections. Maybe I should have a popup that says "this may take a while". laugh.gif



I'll have to try harder when I'm testing the games then. It seemed to me like it wanted me to make choices that the controller couldn't normally handle unless modified. Maybe your support file negates this.

I really don't like the problem with the superimposing of the graphics myself. I don't care about it for me at all, but since I'm putting this on my bro's system and some friends it would be nice to know that this won't happen on all the roms if you know why it happened and how to block it from happening.

I didn't know you did the overwriting of the screen thing on this emu. I'll have to mess a few up on purpose and test it. NES is the only one that I f'd up originally on accident, so I wouldn't have been able to test it before. But now that I know I'll give it a spin. I won't be able to do much in the next week or so, but I'll be back to business then.

~Rx

QUOTE(Flash Gordon @ Sep 9 2008, 06:26 AM) *

Everything looks so perfect. The only problem I'm having is naming my roms (I've downloaded two sets from two different sources, and in both, maybe 50 games had matching signatures). Is there a way to rename based on closest matched name?



Flash Gordon and run088,

Are you using the most up-to-date goodesets for SNES and LYNX?

I'm only asking because other people have said the datfiles work perfect.

There's no way of renaming to the closest name that I know of, and I really doubt there is.

Not all of my romsets are from the latest Goodsets, but any rom I have should be in the latest goodsets by default and since I've proven them as working (at least the first few minutes) your system should filter out all the bad ones and rename your sets perfectly.


And run088.... I'm 99% sure that's all of the unique games on the LYNX. madmab made the missing videos for LYNX and didn't know of any other roms that were available for it. He's pretty much the resident Atari expert at this point. Maybe he could answer your question better. I just think it's a lot of duplicate roms though.

~Rx
Retroplay
I made a video of the unreleased SNES game Nightmare Busters.
IPB Image IPB Image
Download video here.

The game is not recognized by GoodSNES or NSRT, just Google it and you'll find it in seconds. wink.gif
BonusJz
FINALY - and i just want to ask from where you get such a good quality pictures biggrin.gif
Retroplay
QUOTE

FINALY - and i just want to ask from where you get such a good quality pictures biggrin.gif


The video quality in the WMV or screenshots ?
I used Snes9x's avi output with Techsmith Screen Capture Codec to make the avi.
The way ZSNES handles video output is horrible compared to Snes9x.
BonusJz
@#$%#$^ video - its finally dumped biggrin.gif biggrin.gif biggrin.gif
Retroplay
Yup it's dumped and out in the wild.
Works perfect in ZsnexBox and Snes9Xbox btw. smile.gif
ressurectionx
That game looks pretty cool. I'll get that stuff up in the thread sometime by next week. Barbie_on_Weed mentioned that game being dumped to me the other day as well. Great to have a video and the artwork pre-made for it.

Thanks a bunch, and I'll get you full credit for it.

Thanks,
~Rx
madmab
I didn't think about mentioning but most Coleco games use the keypad to some extent. The way I have it mapped is similar to the 5200 emu.

Right stick up or start = 1
Right stick left = 2
Right stick right = 3
Right stick down = 4
back + right stick up = 5
back + right stick left = 6
back + right stick right = 7
back + right stick down = 8

I don't think I ever found a decent way to map 9 and 0. If you press down on the right analog stick it will bring up a default keypad overlay.

Maybe that'll help. smile.gif
ressurectionx
I'll give it a shot soon then madmab. I never owned or knew anyone who owned a coleco so it's low on my list, so when things don't work perfect for me I get bored of it pretty quick. It didn't seem to be responding like I would have liked, but I never played the original, and I probably didn't mess around with the right stick at all. I'll have to be a bit more patient with it and get the hang of it for the testing.

Any games you know for a fact don't work with it, or are they all good?

Later,
~Rx
Retroplay
Here's 10 more there was missing in the packs.
Battle Pinball
BS F-ZERO Grand Prix 2
Jikkyou World Soccer - Perfect Eleven
Jikkyou World Soccer 2 - Fighting Eleven
Metal Max Returns
Rendering Ranger R2
Radical Psycho Machine Racing
Super Pinball II - The Amazing Odyssey
Super SVIW
Teenage Mutant Ninja Turtles IV - Turtles in Time


Download here.

Super SVIW is the same game as Fire Power 2000, however I prefer the japanese version which have the "original" title.
Remember SVIW for C64 and Amiga. wink.gif
ressurectionx
QUOTE(Retroplay @ Sep 10 2008, 06:16 PM) *

Here's 10 more there was missing in the packs.
Battle Pinball
BS F-ZERO Grand Prix 2
Jikkyou World Soccer - Perfect Eleven
Jikkyou World Soccer 2 - Fighting Eleven
Metal Max Returns
Rendering Ranger R2
Radical Psycho Machine Racing
Super Pinball II - The Amazing Odyssey
Super SVIW
Teenage Mutant Ninja Turtles IV - Turtles in Time


Download here.

Super SVIW is the same game as Fire Power 2000, however I prefer the japanese version which have the "original" title.
Remember SVIW for C64 and Amiga. wink.gif


Think it's awesome that people are adding to the project. Thanks for the videos man. I'll get everyting updated when I get a chance.

Pretty sure I have some of those games.... Absolutely sure that TMNT IV is in my set, but the rest of them I'm fairly sure I dont' have.

I was looking for more input before my release, but people didn't say anyting then. Still happy to have input now. Especially accompanied by videos.

Between this and that new game just dumped, the SNES is somehow looking even better.

Later,
~Rx
Retroplay
QUOTE(ressurectionx @ Sep 10 2008, 08:06 PM) *

Absolutely sure that TMNT IV is in my set, but the rest of them I'm fairly sure I dont' have.


I downloaded the v2.0 packs and the only Turtles video I could find was Tournament Fighters.
ressurectionx
I'll look into it. I know I have the video myself. I don't know how it could be missed. Far be it for me to call you a liar though.

In the case that I don't have it, thanks for adding what I somehow missed. You wouldn't mind zipping them up in a .rar file all together for me would you? I'll add them to the main thread then.

Thanks,
~Rx
madmab
QUOTE(ressurectionx @ Sep 10 2008, 10:30 AM) *

I'll give it a shot soon then madmab. I never owned or knew anyone who owned a coleco so it's low on my list, so when things don't work perfect for me I get bored of it pretty quick. It didn't seem to be responding like I would have liked, but I never played the original, and I probably didn't mess around with the right stick at all. I'll have to be a bit more patient with it and get the hang of it for the testing.

Any games you know for a fact don't work with it, or are they all good?

Later, ~Rx
All games work as far as I know, even the ones that use a special controller. As long as you set it too.

Slither uses the roller controller.
Most racing games can use the driving controller.
Only 1 sports game (I think) uses the roller controller.

All special controllers are controlled with the left analog stick.

Some of the games that start with the letter "A" and "B" are kind boring, so just skip past all the boring ones real quick (educational for example) and you'll start getting to the better ones.

madmab
Whoops my bad.... It's..

back + Right stick up or start = 1
back + Right stick left = 2
back + Right stick right = 3
back + Right stick down = 4
LTrigger + right stick up = 5
LTrigger + right stick left = 6
LTrigger + right stick right = 7
LTrigger + right stick down = 8

The funky scheme is due to the odd way the coleco emulator (or maybe it's the colecovision itself?) handles multiple keypresses. The 5200 didn't have that problem so it was not noticeable.

Retroplay
QUOTE(ressurectionx @ Sep 10 2008, 08:15 PM) *

You wouldn't mind zipping them up in a .rar file all together for me would you?


I already posted a download link with the videos a couple of posts ago.
It's a 7zip archive, WinRAR can handle those.
ressurectionx
TWO IMPORTANT UPDATES/REQUESTS:

1. NEW GAMES:

Several of you have come to me with games I wasn't aware of and even some videos to go along with them. Anything that anyone thinks is worth adding that I missed is welcome and will make the list, on the condition that the videos are made for them. I will take care of the artwork and organizing and will repackage them. I will give everyone here until Nov 1st to add to it and then I will repackage the new content and up it at megaupload.

As always, I'm glad to have the help and thank you for your interest in the project.

2. DATFILES:

I knew it wasn't going to be as easy as I planned. Some people say they work perfect, while other people are having problems with some roms not being renamed. I don't know what is causing this.

I'd really appreciate it if a few of you would rename the roms that don't match still and make a datfile with Romcenter for them. If I get about 4 different datfiles total, this should eliminate any probelms for people in the future if they have alternative dats. Just rememeber to make sure that you set it to rename the roms with the capitalization that I used (otherwise it may default to "all lowercase") or something.

If you need help with how to make datfiles in clrmamepro, I can work on getting that to you. It's pretty self explanatory though, I think.

THANKS EVERYONE,
~Rx
ressurectionx
QUOTE(madmab @ Sep 10 2008, 10:03 PM) *

Whoops my bad.... It's..

back + Right stick up or start = 1
back + Right stick left = 2
back + Right stick right = 3
back + Right stick down = 4
LTrigger + right stick up = 5
LTrigger + right stick left = 6
LTrigger + right stick right = 7
LTrigger + right stick down = 8

The funky scheme is due to the odd way the coleco emulator (or maybe it's the colecovision itself?) handles multiple keypresses. The 5200 didn't have that problem so it was not noticeable.



Here's my issues madmab.

1. None of those settings were part of the default for me. Is there a file I should delete so when it loads next time these settings will be plugged in for all of the controls, or do I have to do this manually? I don't have a problem with doing them manually once, but I don't want to do it again when your final version comes out.

2. All of the romnames are made lowercase in the emu, even though they're not really lower case. I remember having this issue with several of XPORTs lesser known emulators. Is there a way to fix it so it displays the romnames exactly as they are? (NEVERMIND.... lol... my old favorties were saved that way, but your emu doesn't do this. Everything is fine here)

3. For the life of me, I can't figure out how to start "boulder dash". It just keeps playing the title screen no matter what I do on the XBox controller or in the keypad screen.

4. Burgertime works fine, you just have to wait a long time for the title screen to go to the game select screen on its own. Popeye and River Raid work great.


Eh..... this is becoming a compatibility list. I'll just test all the games and put any problems or suggestions I have in there for you, how's that sound?
Retroplay
QUOTE(ressurectionx @ Sep 11 2008, 03:25 AM) *

I knew it wasn't going to be as easy as I planned. Some people say they work perfect, while other people are having problems with some roms not being renamed. I don't know what is causing this.


If you use GoodSNES to rename the roms, it will rename them regardless if the rom has a header or not.
When you rename using dat files some roms may not be recognized because some roms have headers and some don't because of different CRC values.
So the best way to overcome this, is to remove the rom headers with NSRT in all the roms so they have identical CRC values and then create a dat file using headerless roms.
Then people just need to remove the headers in their roms and rebuild using the dat you created.

Btw, I must be blind, Teenage Mutant Ninja Turtles IV was indeed in your pack. rolleyes.gif
madmab
QUOTE(ressurectionx @ Sep 10 2008, 10:56 PM) *

Here's my issues madmab.

1. None of those settings were part of the default for me. Is there a file I should delete so when it loads next time these settings will be plugged in for all of the controls, or do I have to do this manually? I don't have a problem with doing them manually once, but I don't want to do it again when your final version comes out.

3. For the life of me, I can't figure out how to start "boulder dash". It just keeps playing the title screen no matter what I do on the XBox controller or in the keypad screen.

1. Uggghh forgot about that. laugh.gif I only sent you the executable. Easiest thing would be to do it manually from the main configuration menu and have it save those settings for ALL configurations.

Sorry about that. I had not settled on a configuration yet so the emu has different ones built in compared to what I have now. I didn't exactly have any beta testers to give me advice on gamepad configuration so I've been kinda winging it.

3. You have to hold down the start button, or at least press it down a few times (2-3 seconds each press). It's one of the slower games. I think I also set the pop-up pad so it holds down the correct amount of time so it might be easier that way. Oddly enough some games require the # key to be pressed to start. I have black and white assigned to # and *.

4. A trait of colecovision games. Several games display that screen for a certain number of seconds before you can start. Annoying, I know... sad.gif
micster
This is so wonderful, thanks ressurectionx!

I just got everything downloaded and tested and it is working great. You saved me untold hours.

I ran into a snag though.... my xbox is out of hard drive space so I decided to only use the English games to save space. Now I'm trying to figure out a way to slim down the artwork and video previews to only include the matching English box art and game previews. Any suggestions on how to do this?

I used your English datafile and that worked for the ROMs, leaving me with just the 700 odd titles. I've been thinking maybe I should try and write a script that will search through the artwork folders and compare what it finds there to the English ROMs that are left and move any that match. I'm not very good at writing scripts though.

Perhaps someone has a better suggestion? If not I guess I might just separate them manually. I mean you've already compiled everything into one nice and neat pile, how long could it possibly take to sort 700 titles?

Wish me luck.
ressurectionx
QUOTE(micster @ Sep 13 2008, 02:43 PM) *

This is so wonderful, thanks ressurectionx!

I just got everything downloaded and tested and it is working great. You saved me untold hours.

I ran into a snag though.... my xbox is out of hard drive space so I decided to only use the English games to save space. Now I'm trying to figure out a way to slim down the artwork and video previews to only include the matching English box art and game previews. Any suggestions on how to do this?

I used your English datafile and that worked for the ROMs, leaving me with just the 700 odd titles. I've been thinking maybe I should try and write a script that will search through the artwork folders and compare what it finds there to the English ROMs that are left and move any that match. I'm not very good at writing scripts though.

Perhaps someone has a better suggestion? If not I guess I might just separate them manually. I mean you've already compiled everything into one nice and neat pile, how long could it possibly take to sort 700 titles?

Wish me luck.


No problem. That's what I'm sharing all this for.... cool.gif

Whenever I want to take things out of a set or a particular folder, I use my FTP program to make it easy. Now that you only have the English roms, go to your XBox folder for your SNES roms in one window and your videos in the second window. Just filter out all the matching names and then you can delete the rest of the videos easy.

Probably should put this tip in the main thread since I included the separate datfiles. Thanks for bringing it up.

Later,
~Rx



Hey madmab,

I figured out Boulder Dash, but I forgot to tell you. I've also got a ton of games to work right without a problem after giving them a chance and taking your suggestions. I'm about 2/3 through the compatibility list and I've got suggestions for controller fixes and I point out games where I don't have controller fixes in mind but there definately needs to be a fix (I'll leave some of them up to you). Also, when I decide that the AdamX sound engine works better I make note of it. There's also a few games that don't work for me at all and maybe you could try them and verify.

I'll probably finish it sometime tonight.

Here it is:
IPB Image

Let me know your thoughts and fixes and I'll update the list.

~Rx




Retroplay,

Thanks for the tip. Any idea on the easiest way I can do this so I can reupload a datfile that works for everyone?

~Rx
Retroplay
QUOTE(ressurectionx @ Sep 13 2008, 08:30 PM) *

~Rx
Retroplay,

Thanks for the tip. Any idea on the easiest way I can do this so I can reupload a datfile that works for everyone?

~Rx


Fire up NSRT and point it to your roms folder.
IPB Image
Press CTRL + A to select all your roms and right click mouse and select remove headers from selected as shown in the picture.
Also make sure you deinterleave the roms (forgot to mention that).
Interleaved and headered roms is only useful if you wan't to run them on a SNES with backup unit.
madmab
Wow. Looks like you've been a bit busy lately. laugh.gif

I'm guessing the Adamx I sent to you just had the mess and AdamX sound drivers right? Well at least the list gives me an idea of problematic games for the mess driver. I suspect it's volume levels are the issue but I'm still tinkering with that.

As far as controls go I never really could think up a decent way to create auto configs that would be feasible size wise, etc. It is something that could be handy, as you have found, in some emulators. Especially the Intellivision which is a mapping nightmare!!

Off the top of my head.

Joust was a prototype so it never had sound.
Mousetrap. I usually map the ABXY buttons to match the colors of the walls.
Poky's. I never figured that game out either.

Super Action Baseball. Should be complete. I know this uses the spinner so you have to select Speed Roller in the game options menu. I do remember the controls being rather awkward, though.

Turbo - Select driving module in game options. Should be playable then.
Tutankham - That's how the game is meant to play (It's an arcade translation).
Victory - Select driving module in game options.

I've been kinda spacy lately, for whatever reasons, so my apologies if I seem a bit unfocused. laugh.gif
ressurectionx
Thanks retroplay. I'll try to get around to providing a fixed datfile soon.



madmab,

Yep. Been pretty busy here now that I'm back. Colecovision initial testing is complete. I will look into what you stated and update it accordingly.

When deciding the configurations, it may be easier for some of the games if you used the overlays as a guide. Are you planning on using overlays for this system as well for the games that have them?

Here's an overlay pack just in case:
http://www.megaupload.com/?d=OMS9293E


I think the saves are just fine for the config for games. Just include the saves with the pack on XBins and I'm sure people will figure it out.

~Rx


Oh... and yeah. There's just the two sound engines here. I know you mentioned 3 before, but I only had the choice of two.
ressurectionx
This might be too complicated a fix man, but I had an idea I thought I'd run by you. I'm trying to get the emulator to let me set up Aquattack so you can fire in every direction using one joystick and move back and forth with the other joystick.

This is the strange thing though. I can only get the directions UP, DOWN, LEFT, RIGHT and UP-LEFT to work. The emu will not respond to UP-RIGHT, DOWN-LEFT or DOWN-RIGHT. (This is the same whether on the D-Pad or the Left stick). I also tried to put half the gun directions on one stick and half of them on the other. I could then get it to fire UP-RIGHT as well, but still can't get the ship to fire DOWN-LEFT or DOWN-Right

Basically, it would look like this on the control pad (Bolded numbers are the directions that work).

On the left analog stick:
123
456
789

On the right analog stick:
123
456
789

On the split stick setup these would work:
123
456
789

Any clues how to fix that so we can get good settings on a few of these games that would benefit from this?

~Rx
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