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gilles9999
Hello xbox fans cool.gif

We have discussed some months (years?) ago about adding a "game synopsis option"
into our always more fantastic emulators for xbox
Yes i think xbox is the perfect old system museum ever pop.gif
I explain what it is(example of mameox128 plus):
when you are in the gameselect screen and push "start" you can choose "view history info of the game"
here you see the game genre,release date,developper, and a synopsis of the game
excellent and really cool cool.gif , because you learn some things you didn't even know about pacman and final fight and all the mame games (244 pac gums in each labyrinth, excellent!)mameox128 plus is matching the crc of the roms if it match the crc of the game synopsis; but for colecovision (and other xports emus) i suggest the emu to check if the rom name is matching the rom name in the synopsis.txt file

Here is an example, i'm in the mednafen x nes gameselect screen, i'm in front of the legend of Zelda and i'm clicking the right thumbstick(only unused button in the xport gameselect screen), it would be fantastic to see this:(try to push the black or white button while in the rombrowser to see what i mean, the emu recall the popup screen)
IPB Image
Or,i'm in the adamx gameselect screen, i'm in front of antactic adventure and i'm clicking the right thumbstick, it would be fantastic to see this:
IPB Image

1)Perhaps the best solution would be to say the emu to check if the rom is matching the crc
I hope our masterjedi Xport (or a great coder out of here)will read this thread and just say (from a coder view point) what should be the easiest solution;perheaps have a "400 max widht text" and a "font of 8" in the system synopsis.txt?Madmab,what's your opinion here?

2)I would like a coder opinion before continuing this synopsis.txt:
See, for the moment i'm working like this(my sources are gamefaqs.com,mobygames.com, and digital press)
is the format ok for any future coder who wish to introduce this new feature?
*
2010 (1984) (Coleco)
size 32768 crc c575a831
name: 2010 - The Graphic Action Game
Genre: Genre: Action > General
Release Data: 1984 US
Developer: Coleco

This is a game based on the movie, 2010: The Year We Made Contact.
You are an astronaut aboard the Discovery and need to repair its systems before it crashes into Jupiter's moon, Io. Time is limited so do not dawdle or the Discovery will be destroyed.
*

*
Alcazar (1985) (Activision)
size 16384 crc 9cc3fabc
name: Alcazar - The Forgotten Fortress
Genre: Action > General
Release Data: 1985 US
Developer: Telegames, Inc.

In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown.
*

*
Alphabet Zoo (1984) (Spinnaker)
size 16384 crc 4ffb4e8c
name: Alphabet Zoo
Genre: Action > General
Release Data: 1983 US
Developer: Spinnaker Software

Alphabet Zoo is a top-view game where the player races around a maze, avoiding enemy creatures. The twist however is that each maze has a graphic representation of an object in the middle... and it is up to the player to collect the letters scattered around the maze, in the correct order, to spell the name of the object. Difficulty can be adjusted to focus on consonants, vowels or the entire alphabet.
*


3)the colecovision synopsis is an easy one, perhaps we should first try with this one?
I mean, i'll make the desired system synopsis, it's just to say, the files are here
ressurectionx
You know I like the idea cool.gif
Cospefogo
I like the idea too...
I like it very much - however I am one of those perfectionists persons - or have it
running for ALL ROMS in ALL SYSTEMS or I prefer to not have.

Yeah... It's a hell of a idea, but it's too much work to create descriptions
for all FAMICOM games for example. There are so many obscure games that
we will never find a review or a simple paragraph speaking of.

Morevoer, it will be soooo much work to construct the TXT/Database files,
it will take a long time.

Please, don't understand me badly - this is not a rude post - it's just
my opinion (English is not my born language).

I really wish you luck on this project!
Cospefogo.

PS. Other day, while I was modding my xTV skin, I did think how nice
could be to have some kind of Library for the emulators section.
Some kind of script who works like the Movie Scraper - instead of
connecting to IMDB you could connect to some videogame database
website and get info about selected roms, consoles, companies, etc.

In the end we fall in the same trap... such database does no exist (as
long as I know) and it could take a whole life to be constructed by
one, two or three persons.

Peace, comrades!
"Cospe-Fogo", which means "Spit-Fire".
ressurectionx
I feel the same way about the videos and artwork and testing and de-duping, and that is taking a ton of time. Until recently, I was doing all that work on my own (for the last few years), but now I have some help with it.

This can be done, but we need help from other people. I don't think your post is rude copsefogo, but it's not very constructive. Perhaps you'd like to help out with the project instead.

Together we can get this tackled from all angles.

~Rx
gilles9999
No, seriously i'don't think it's "real hard" to make
it's "just copy/paste" from gamefaqs
some months ago i have created the actionreplay.txt for zsnexbox and it's a huge system too,
it didn't take me so much long time(just one complete copy/paste night cool.gif )
forget the internet idea, imagine the web site change it's structure and it's dead
a system synopsis.txt will be there forever
even the pc emus front end should use it;that's why i'll need your help for just one letter "A" for the nes system for example in the future.i will pm you if the idea grows
I just need a coder opinion about what should be the best structure for the synopsis.txt (like in my first post?)
nes6502
QUOTE(gilles9999 @ Oct 9 2008, 03:03 PM) *

I just need a coder opinion about what should be the best structure for the synopsis.txt (like in my first post?)


Well, if I was the coder, I would say this:

Start symbol
CRC
Title
Number of description lines
Description Line 1
Description Line 2
etc...
Number of detail lines
Detail Line 1
Detail Line 2
etc...
End Symbol

An example:

-
c575a831
The Legend of Zelda
3
Genre: Action Adventure > Fantasy
Developer: Nintendo
Release Data: 8/22/87 US - 11/15/87 EU
10
Welcome to the Legend of Zelda. Where the only sound you'll hear
is your own heart pounding as you race through forests, lakes,
mountains and dungeonous mazes in an attempt to restore peace
to the land of Hyrule. Along the way you'll be challenged by
Tektites, Wizzrobes and an endless array of ruthless creatures
who'll stop at nothing to prevent you from finding the lost
fragments of the Triforce of Wisdom. But don't despair. With a little
luck and a lot of courage, you'll conquer your adversaries, unite
the Triforce fragments and unravel the mystery of the Legend of
Zelda.
-
gilles9999
Thanks nes6502 smile.gif
So i'll work like this, unless madmab say me another way to go
(i think nes6502 is right and it's better to match the game crc?like this, no name problem,
if the rom name is "The Legend of Zelda" or"The Legend of Zelda (U)", no problem, it's the same crc and the emu will display the game synopsis
mameox128plus is looking at the rom crc before displaying the synopsis right?
competes2win
QUOTE
PS. Other day, while I was modding my xTV skin, I did think how nice
could be to have some kind of Library for the emulators section.
Some kind of script who works like the Movie Scraper - instead of
connecting to IMDB you could connect to some videogame database
website and get info about selected roms, consoles, companies, etc.

In the end we fall in the same trap... such database does no exist (as
long as I know) and it could take a whole life to be constructed by
one, two or three persons.


As far as xbmc and its emulator section. This would be a lot faster to accomplish than the information for every rom thing. For example I have ten emulators that I use and I have taken information for those emulators (save for 2 that I havent got to yet) and edited the skin to display the text. Like You I edited xtv to my liking, making a separate "arcade window" rather than actually just editing the existing programs section. It didn't take too long. you can find my original post HERE.
ressurectionx
Wouldn't the CRC be a problem gilles since there's a ton of different versions of the rom? I guess I don't understand CRC's very well.

I'm just worried if you use a certain CRC and the rom that I choose to put in the datfile is a different CRC. Could that happen?
gilles9999
QUOTE(competes2win @ Oct 9 2008, 08:42 PM) *

As far as xbmc and its emulator section. This would be a lot faster to accomplish than the information for every rom thing. For example I have ten emulators that I use and I have taken information for those emulators (save for 2 that I havent got to yet) and edited the skin to display the text. Like You I edited xtv to my liking, making a separate "arcade window" rather than actually just editing the existing programs section. It didn't take too long.

yeah i know, i remember your thread, you have done a good job (even neverwill liked it smile.gif )
but you have done "synopsis" for the systems, as far as i'm concerned i'm working into synopsis for
all the games for one system(i know it's a boring copy/paste task)
BUT: good databases exists and covers all the games (gamefaqs.com is the largest videogames database; but there is also mobygames.com or digitall press.com for the most obscure games (obscure colecovision ones cool.gif )
The "usable" system synopsis for one system simply doesn't exist in any web site, sadly

I think the crc is the way to go (so, no need to the user to rename his roms)
the crc is a number,different in each rom, read by the emulator
concerning the multiple versions of the roms,it's not the case for all the systems
but for the nes for example i will make something like this:

-
c575a831_crc1
_crc2
_crc3
etc...
The Legend of Zelda
3
Genre: Action Adventure > Fantasy
Developer: Nintendo
Release Data: 8/22/87 US - 11/15/87 EU
10
Welcome to the Legend of Zelda. Where the only sound you'll hear
is your own heart pounding as you race through forests, lakes,
mountains and dungeonous mazes in an attempt to restore peace
to the land of Hyrule. Along the way you'll be challenged by
Tektites, Wizzrobes and an endless array of ruthless creatures
who'll stop at nothing to prevent you from finding the lost
fragments of the Triforce of Wisdom. But don't despair. With a little
luck and a lot of courage, you'll conquer your adversaries, unite
the Triforce fragments and unravel the mystery of the Legend of
Zelda.
-

the colecovision synopsis.txt is near to be completed
it is a "plus"
i will give it to madmab (or any coder, or even to a pc front end creator?)
and he will do what he want with it (don't throw it to the garbage wink.gif )
guybird
I've begged and begged for something similar to this for years now, and its great to see it picking up momentum. I still believe 100% that every Xport emulator (and ZSNES) should have CRC based lookups for EVERY rom. Why? Well look at MAME or Surreal. No funky looking names after FATX corrections, no having to name every piece of artwork/screenshot/rumble to someone's rom collection (whether based on Rev's new Dat's, the NoIntro dat's, or the old GOOD dats), and best of all, it allows for game boxart based icons to select games from. I still think Surreal's box art selection is the best way to go for all emulators. Think about it, if it was done that way, that would eliminate one of the preview shots needed to be displayed, and could leave us with a video preview on the top right, and the synopsis right below it. Plain and simple, but yet flashy for us emu geeks, and even easier for kids/family to pick up and know what they're doing. So PLEASE PLEASE PLEASE madmab/nes, do whatever it takes to implement the CRC coding into the emulators! Yes it will make for a bit of work for Rev and his crew to redo the naming on some of the packs, but pasting a CRC as the file name seems easier than the current setup. Hell I'd be up for helping out on that angle if needed just to get this done.
ressurectionx
I'm the only crew renaming.

I won't be renaming any more packs after I've done my work. Sorry man.

If you can make it work around my schedule, great.

~Rx
gilles9999
Yes,I'm agree with guybird:The crc is the best solution
BUT:
-too fews emulators are using the crc for the screenshots/boxarts display-sadly- sad.gif (perhaps in the future, the emulators will allow the 2 solutions for displaying them:by matching the rom name, or by matching it's crc, i hope so)
-Concerning the synopsis,I don't know if it is harder for a emu to display the synopsis by matching the rom name or by matching the roms CRC's

that's why i'm working like this (like nes6502 suggested,plus i added the rom name bottom of the crc; so a coder can choose what he prefer) wink.gif

*
c575a831
2010 (1984) (Coleco).col
2010 - The Graphic Action Game
3
Genre: Genre: Action > General
Release Data: 1984 US
Developer: Coleco
4
This is a game based on the movie, 2010: The Year We Made Contact.
You are an astronaut aboard the Discovery and need to repair its systems
before it crashes into Jupiter's moon, Io. Time is limited so do not dawdle
or the Discovery will be destroyed.
*

*
9cc3fabc
Alcazar (1985) (Activision).col
Alcazar - The Forgotten Fortress
3
Genre: Action > General
Release Data: 1985 US
Developer: Telegames, Inc.
5
In this adventure game you control an explorer who's on his way to
fortress Alcazar.To reach Alcazar you are travelling through a
countryside of fortresses and you need to collect several items that you
can find along the way. Once you enter the Alcazar fortress you have
to search for the crown.
*


like this, even a pc front end will be able to use my "system synopsis.txt"
p.s.:from a coder view point,is it possible to say to the emu:display the full name, but don't display the rom name if it matches the crc? rolleyes.gif
gilles9999
COLECOVISION_synopsis_A-E_by_Gilou9999

Can I continue?Is this work easy to implant in a new emu?(lot of really interesting infos about the colecovision games,totally collector happy.gif )it would be a dream to see this for nes and genesis pop.gif
it would be easy to make the synopsis for systems like LYNX for example, there isn't that much games on this system it is an easy "extra" addition for the systems with few games
madmab
Just use the format Nes6502 recommended. I was kinda leaning in that direction anyways but I wanted to look thru the text functions X-port uses to see what kinda flexibility it has.

As for CRC32's.. All of my releases so far have relied on CRC32's, so you don't have to worry about that Guybird.

Gilles9999 for the CRC32 line we can just seperate the difference CRC32's (for dup rom's) with a comma.

I'll be looking into this eventually. But I spent the last two days..

a) making it so screenshots will be sorted alphabetically
B) re-arranging the menu's (lots of gruntwork).
c) letting the user change the position of the game screenshot in the pause menu.

eventually I need to add some type of .jpg viewing functionality (ala zsnesxbox).
ressurectionx
If you guys think this is doable by CRC, and the screenshots as well, then by all means make it happen.

Just warning you that you're now talking about things that are over my head so I won't be able to help, and that the only CRCs that I'm testing for the Xtras sets are the ones that will be included in my datfiles. I won't be testing any other versions after I've found roms that work.
madmab
Screenshots are a completely different beast and I'm not even sure if there is a decent solution.

For example on all computer systems where 1 game may cover multiple discs the emu would have no way of knowing which CRC to use. Plus it would have to go thru the trouble of reading thru the zip file in order to get the information of reading the file itself if it is not zipped and calculating the CRC.

That would only slow the interface down.

But in a database it's a completely different story. With a database the information is only presented when the user asks for it so performance slowdowns do not really matter.

On a side note. X-port's emu's already have a real good .ini parser already there. I've been using it as a template for my plans with Z26x. The only issue is dealing with multiple CRC's. But maybe I should just modify it to be able to take them into account on request. hmmm.
ressurectionx
If I get what you're saying, I think that would be the best way. Just work off the CRCs from my datfile as a base, add any of your own for the differences (I know you said a lot of Colecovision games were different) and then people can add new ones if they want to.

I really don't know anything about that sort of thing though.
gilles9999
that's what i'm doing, i'm working with your .dats files to copy/paste the crc of each game
it seems there is all the colecovision games crc in it right?
(near 100% of the colecovision games CRC are in it)

I will do the same thing for the other systems (working from the .dats files to know the CRC)

question for you r~zx rolleyes.gif : where did you get thoses "systems.dats"?
it's perfect as a base work for the "system synopsis.txt" since it has all the CRC,all the roms names and all the full names in it(i just oppened it with wordpad)
madmab
I'm not sure. But I had some sets where my CRC's (aka ROMS) were different from RessX's. I'm not sure if his .dat files reflect that. Although I forgot which systems they were (7800, colecovision, lynx?). uhh.gif
ressurectionx
Hey Gilles,

I got the datfiles that you're using by running clrmamepro on the roms after I have them all organized. Glad they're making your job easier on you.

Unfortunately, there are different CRC's for games that other people have, madmab included. If there were a way to have multiple CRC's, that would probably be the best.

This is why I'm so damn confused why my datfile would work if I rename the rom to the same name as the zip. If you still don't have the same CRC, it doesn't even make sense to me that the datfile would pick up your rom. Nobody has ever explained this to me.

The only CRCs I will be providing though are the ones in my datfiles. I've got too much going on otherwise to go back and re-test, de-dupe and rename another set for every system after I've alrady done about 12 of them.

Hope you guys figure out the easiest way to do this.

~Rx
gilles9999
Ok,thx for the reply rz
One thing is sure with your .dats files:
we know at least one of the crc for all the colecovision games

So, it's not really a problem, if we figure there is differents versions of the colecovision games i will simply do this:
imagine there is 2 versions of alcazar,I will do as madmab suggested a "-" between the 2 crc
you will notice there is 2 ways for the emu to display the synopsis:by matching the crc(9cc3fabc-4ffb4e8c)
or by matcging the rom name(Alcazar (1985) (Activision).col)

*
9cc3fabc-4ffb4e8c
Alcazar (1985) (Activision).col
Alcazar - The Forgotten Fortress
3
Genre: Action > General
Release Data: 1985 US
Developer: Telegames, Inc.
5
In this adventure game you control an explorer who's on his way
to fortress Alcazar.To reach Alcazar you are travelling through
a countryside of fortresses and you need to collect several items
that you can find along the way. Once you enter the Alcazar
fortress you have to search for the crown.
*


I request the xbox scene member help: do you know where i can find all the colecovision crc?a complete .dat somewhere?
gilles9999
COLECOVISION synopsis completed (all synopsis, all roms names, all crc?)

COLECOVISION_synopsis_by_Gilou9999

So, i ask again ph34r.gif
Someone know where i can find all the colecovision crc?a complete .dat somewhere?

oh, all the collecovision commercial games have synopsis,wich is good!
homebrew, unreleased don't because there isn't interest (and too much work for nothing)
only the commercial games need a synopsis (that's already a big task)pop.gif
ressurectionx
did you try looking for good dats or no-intro dats? Unfortunately, the only time I've ever used a dat for a system before was for MAME. Good sets should have every available CRC for the sets (or at least I thought it should, but I'm a little suspicious of that now since some people seem to have problems with my dats even though there are Goodsets out there that should cover them all.

gilles9999
I have checked the complete colecovision crc database from
TOSEC(The Old School Emulation Center)
they have all the crc for all the games (just edit their "Most recent complete dat pack" with wordpad or else
it's the sames crc as in your dats rzx.So it really seems my colecovision synopsis.txt is complete

Madmab, you are sure you had differents colecovision roms crc? huh.gif
madmab
I can always update your synposis with any CRC's that I have that are different. I'd prefer a comma to seperate the different CRC's btw. wink.gif Oh, and in the format Nes6502 suggested. Maybe, I have not decided yet. laugh.gif


*
9cc3fabc,4ffb4e8c
Alcazar (1985) (Activision).col
Alcazar - The Forgotten Fortress
3
Genre: Action > General
Release Data: 1985 US
Developer: Telegames, Inc.
5
In this adventure game you control an explorer who's on his way
to fortress Alcazar.To reach Alcazar you are travelling through
a countryside of fortresses and you need to collect several items
that you can find along the way. Once you enter the Alcazar
fortress you have to search for the crown.
*

gilles9999
What you will do will be good
If you want me to change the structure of the colecovision synopsis.txt
just say me and i'll change it

I know the synopsis are a "plus"
if a user want to see them:fine click on the right thumbstick
if he don't want to see them :no problem, don't click on the right thumbstick while on the rombrowse (or unmap the button)
I suggest if a obscure game don't have synopsis todisplay something like "no synopsis yet"

But you are the boss madmab, do what you want with the colecovision synopsis.txt (at least give a try wink.gif )
RMM
I think it would be helpful to include some some kind of instructions/game controls/tips section to help gamers. How many times have you started a game and not known how to play it? A Synopsis kind of helps but it probably wont give enough detail into what the full objectives are and how to play the game. Of course something like this would have to be written by users and would take a long time for each system but if you include this function it is something that could built upon not only for current emulator use -and not just XBox specific- but any emulators coded in the future could take advantage of it.
gilles9999
QUOTE(RMM @ Oct 11 2008, 08:05 PM) *

I think it would be helpful to include some some kind of instructions/game controls/tips section to help gamers.

It's not the same thing,
look at mame (mame32 for pc for example), if you want to know the game controls mame open a new window , and it shows you the game controls.If you want to know the synopsis mame open a new window with the synopsis

I think the synopsis and the game control must be 2 differents files, it's more faster for the user; example of mame32,in the "in game menu" the user can see directly the differents options "game controls" or "mame history" and choose wich one he wants to see.

So, in the future, it would be totally rock and roll to have 2 files:
- the "system synopsis.txt" (eventually tips in it, I simply don't have any coleco tips! ph34r.gif )
- the "system games controls.txt"(for systems like nes,master system, genesis, snes etc... you can find all the controls for each games in gamefaqs.com)

Synopsis have real interest:see my colecovision all synopsis, it explain (brievly but it explain) what you can expect in all the levels of each game,it's cool because often, you play a game 5mn and say "this game boring me",bad because perhaps there is really good things in the later levels! Plus With the synopsis you know when the game was released, who develop it (interesting to know some obscure studios closed even if their game was great etc...)

Mame has synopsis for it's games, i don't see why it shouldn't be the case for the great old systems
ressurectionx
There is a small collection like you mention so far for the SNES run. We took .txt files from Gamefaqs.com and formatted them so they'd fit the screen well. I'd love this option included in the emulator myself.

Hey Madmab! Can you put a text file viewer in the "in-game" menu when you press the right trigger that allows you to view a faq for the game if you have one? Similar to the "in-game" menu for the game manual, but it shows .txt files instead. The could all be put in a folder called "gamefaqs" by default.

~Rx
gilles9999
Yo rez' it already exists, it is in "game utilities/view text file" (you can reach it even in the in game menu)
ah, another good thing about that "system synopsis.txt":it allows the coder to break one rule of the xbox:the fatx convention (like Guybird said)
if you are displaying my synopsis by matching the crc(or rom name),
the user will see the full name of the game ex "Star Trek: Strategic Operations Simulator"
instead of "Star Trek Strategic Ops Simulator" it's just one example (there's not too much long names in the coleco list,but in the nes and snes list!! ohmy.gif )
ressurectionx
That's a cool bonus to the game synopsis. I've tried my best to make all the names look great, but that would be cool too.

Hopefully we can just make "View gamefaq" an option right in the "in-game" menu which defaults at the directory "x-emu\gamefaqs" or "D:\gamefaqs" in the future. It's a nice option and shouldn't be buried.

~Rx

madmab
I was dreaming just today that I was working on the synopsis code. laugh.gif I do that often for whatever reason. Anyways I have a pretty good idea of how I'll get it to work.
gilles9999
QUOTE(madmab @ Oct 12 2008, 02:15 AM) *

I was dreaming just today that I was working on the synopsis code. laugh.gif I do that often for whatever reason. Anyways I have a pretty good idea of how I'll get it to work.

If you can add this "plus" to the colecovision, just one word:fantastic! beerchug.gif
Cospefogo
QUOTE(ressurectionx @ Oct 11 2008, 04:31 PM) *

That's a cool bonus to the game synopsis. I've tried my best to make all the names look great, but that would be cool too.

Hopefully we can just make "View gamefaq" an option right in the "in-game" menu which defaults at the directory "x-emu\gamefaqs" or "D:\gamefaqs" in the future. It's a nice option and shouldn't be buried.

~Rx


I absolutely agree.
Sometimes I need to leave my game room, walk towards my work room, turn on the Mac,
open the browser, navigate do GameFaqs, search for the file, yadda yadda yadda.

And I go even far!

It could be wonderful to have a PY Script for XBMC where you can connect
to GameFaqs, make a search, grab the results and download the desired FAQS to
the HD of your XBOX. Completely wonderful.
Unfortunately I'm not able to build that.

Damn.

Regards,
Cospefogo.

PS. I always dream about cats. We have 6 felines in the apartment.
ressurectionx
QUOTE(Cospefogo @ Oct 12 2008, 01:23 PM) *

It could be wonderful to have a PY Script for XBMC where you can connect
to GameFaqs, make a search, grab the results and download the desired FAQS to
the HD of your XBOX. Completely wonderful.
Unfortunately I'm not able to build that.


It would be nice if somebody made a script like that on XBMC, but it would probably just break like the IMDB code did (I hate having icons for my old movies, but none for the newer ones since it broke)

The other problem is that if you wanted it to look good, you'd have to manually restructure the faq anyways, otherwise it's likely to go all over the page since it would be too wide to fit in the emulator nicely.

Somebody should take the time to figure out how many characters can be displayed per-line and what the best way to format columns for items/weapons lists, for example.

This is something I may work on someday, but even though I love the idea, it's simply way down low on my queue. Maybe someday....

~Rx
madmab
Hey giles... where did you get that gamesynopsis info from anyways? I was thinking of working on one for atarixlbox.

I already added synopsis functionality to adamx, atarixlbox, a7800x, z26, and the medna series (lynx, nes, and TG16).
gilles9999
1) Yo madmab,

For good databes and synopsis, i go here, choose your platform bottom of the page:(I copy/paste the most interesting lines)

Mobvy games

for the most obscure titles ,I go here:go to the menu on your left then click:
Collectors guide/classic guide/BONUS ITEM! Check out our ONLINE Database!

DIGITAL PRESS

2) I have tryed the new adamX beta, and when i click the right thumbstick in the gameselect screen (my rom have the .col extension) I didn't see the synopsis
I have put the colecovision synopsis.txt in the root of the emu (same folder of the default.xbe); i can't see where the problem is?

3) shit, there is a bug in the adamX dynamic skin "SDTV med preview-med boxart" minor (bad size/position of the boxart) but i will send you the new one. Wait till i update the dynamic ATARI7800/lynx/tg16 skins wink.gif
madmab
QUOTE(gilles9999 @ Nov 13 2008, 03:54 PM) *

1) Yo madmab,

2) I have tryed the new adamX beta, and when i click the right thumbstick in the gameselect screen (my rom have the .col extension) I didn't see the synopsis I have put the colecovision synopsis.txt in the root of the emu (same folder of the default.xbe); i can't see where the problem is?

3) shit, there is a bug in the adamX dynamic skin "SDTV med preview-med boxart" minor (bad size/position of the boxart) but i will send you the new one. Wait till i update the dynamic ATARI7800/lynx/tg16 skins wink.gif
1) Thanks for the info. I was also thinking maybe we can add to the synopsis some of the comments from RessX's database.

2) I just double checked to make sure it can handle unzipped files (I only tested on zipped) and it seems ok. The version I sent you guys, though, does not work from the favorites screen. tongue.gif Try from the game select screen.

The way it is supposed to work is if the game is not found it will say "No Synopsis Found". If the file is missing it will say "No 'Synopsys.txt' Found". Are you getting either of those errors?

3) NP. I think I did end up having to manually move that. smile.gif
gilles9999
No i don't get any of those errors, nothing appear when i click the right thumbstick on the gameselect screen
You have sent me the correct default.xbe beta?
I will try with differents roms to see
I just have to put the synopsis.txt in the root of the emu, nothing more? I don't have to activate an option somewhere?
gilles9999
With the new beta you sent me, IT WORKS and... IT KICKS ASS!!! ohmy.gif love.gif
What can i say?, Its like if i were in a colecovision museum, where i see the boxart, the video and the informations/synopsis for each game! And even i can see what the system itself looks like, YEAH BABY!

So when my friends come to my house, and i ask them if they remember the colecovision, they say they don't know exactly what it is, so i show them the new emu, and now, all is clear; They know what is a colecovision!
So for the future adamX users, wait a little until the release, download the ressurectionXtras, and enjoy like you haven't ever enjoyed playing the colecovision
Great work guys!

p.s.: just a little bad point (yes tongue.gif )
the synopsis is centered vertically (wich is great)
but it isn't centered horizontally (wich is bad); anyway to center it horizontally?
madmab
Forgot about that little detail and I probably need to hard code this for now. Go into the skin settings menu for "pop-up menu" and change the font size to either 18 or 19. I think 19 was enough to "squeeze" the text in. laugh.gif
ressurectionx
l have to try that to "squeeze" my text in.

Currently, no matter which setting I put it to it reads like this

2010 - The Graphic Action Game
3
Genre: Genre: Action > General
Release Data: 1984 US
Developer: Coleco
5
This is a game based on the movie, 2010: The Year We Mad (d is halfway cut off)
Contact. You are an astronaut aboard the Discovery and ne (e is 4/5 cut off)
to repair its systems before it crashes into Jupiter's
moon, Io. Time is limited so do not dawdle or the Discover (r is halfway cut off)
will be destroyed.


Just wondering if you guys saw that problem. Would suck if some people it works fine for off the bat and other people have problems if we don't document how to fix it.

~Rx
madmab
Yeah. Right now it relies a little on the "pop-up" menu settings. But I may just hard code all the important ones for now. Currently only two settings are hard code. The alignment and the maxtextwidth just to be safe.

I only left it in the state it is now until I get some feedback from you guys.
gilles9999
I have completed the atari7800 games synopsis:

look at it madmab, but it shouldn't have lot of bugs
I worked with the atari 7800 TOSEC so, i'm sure to have all the crc of the differents versions of each game

Atari 7800 games synopsis
madmab
Wow that was fast! Ok. I'll take a look. The prosystem.dat that comes with a7800x should pretty much contain every CRC. I'll compare it to that..
ressurectionx
Awesome work guys. I can't wait to see a beta of the 7800 in the future!
gilles9999
Anyone know where i can find "ADAM" games synopsis?
I found easilly colecovision synopsis, but for adam... nothing yet
madmab
Good luck. It's hard finding Adam anything... laugh.gif

Seems the machine doesn't have as large a following as the Colecovision did.
madmab
I went over the 7800 synopsis in a7800x and everything appears ok. I think I'm gonna have to hard lock the font size and the spacing between lines.

For some strange reason when I was going over the CRC's there always seemed like on most of the games there was one CRC that I could not find a match for in my set. blink.gif

Anyways I did go over them real quick with the sets that I do have.
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