I have spent a lot of time thinking about which forum is the best to post this message...
Well, I know this is a strange question, but I hope that someone could help me, because I am stuck at this point... My dream is becoming a PC-Engine homebrew developer, and in fact I am starting to create homebrew games for the PC-Engine using the "HuC" compiler. I hope to share this games with the world and show how wonderful that old console can be. And the good thing is that my games can be played in PC, Xbox, and so on, thanks to the PC Engine emulators!!!
This games that I am making, work OK with the Mednafen emulator in my PC, but when I try them with the "MednafenX" port, I have several problems with the sound tracks. I guess (more or less) where the problem is: my PC Engine games are a collection of some WAV tracks and one ISO track, and I create a CUE file in order that the emulator (Hugo or Mednafen) can load it.
The problem is that MednafenX has a pre-defined list of CUE/TOC files, so when I select my game (even if I select my own CUE) the emulator forces me to select one of these pre-defined CUEs from the list. If I select a random CUE from the pre-defined list, this makes that when I try to play a WAV track in my game, the track is played wrongly (sometimes it loops, sometimes is half-played...). The problem seems to be that the length of my tracks is not equal than the tracks of the random CUE that I selected, so the track is not correctly played. This is my hypothesis...
My question is... is there any way to force MednafenX to read (and use) my own CUE, or add my CUE to the pre-defined list that MednafenX uses? Maybe someone expert in MednafenX can read this message and help me? I know that this is a very strange question, but... hope that someone can help me here (although maybe I am the only one person in the world interested in this topic)