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jbazber
QUOTE(Cheezpie @ Jul 8 2009, 06:49 PM) *

if there is an easy site to post the asm and the hex, let me know and I will post if its easier
http://www.mediafire.com


This modification is for the "Rapidfire" or the "burneup2"?

Thanks for your input
wilx
its for burnmeup, I will post the asm and hex tomorrow as its at work.
wilx
QUOTE(wilx @ Jul 8 2009, 12:46 PM) *

Ok,
I have had a little play, and have added a (psudo)random element to the timing . Unfortunately, I don't have x-box live and so cant play.If someone would like to test it and let me know.

I have left the timing to be 0x3c (8.33), and then every time it is used, it could either be this value, or it could be one or 2 larger ie 0x3d (8.22) or 0x3e (8.06). I have added the changes to the asm below. If this works, we could try putting it up even further...




I have now posted the hex and the asm here

http://www.mediafire.com/?sharekey=9468c22...04e75f6e8ebb871

So when you get capped, how long does the cap last? is it forever on that game, or till you next log in? Sorry can't be bothered to look through the whole thread, just trying to help people out, and maybe one day I will get Live!
Spyder6166
QUOTE(wilx @ Jul 9 2009, 03:41 AM) *

I have now posted the hex and the asm here

http://www.mediafire.com/?sharekey=9468c22...04e75f6e8ebb871

So when you get capped, how long does the cap last? is it forever on that game, or till you next log in? Sorry can't be bothered to look through the whole thread, just trying to help people out, and maybe one day I will get Live!


When you get capped online, you have to sign out of the current game and join or start a new one to reset the cap.
magnetlion
Hello! I have a question and I've been searching but haven't been able to find the answer. My controller was modded by someone else. It has an up-and-down switch on it (down activates rapid fire). Problem is it doesn't work on Gears 2. Is there any way I can fix this? Thanks.
wilx
QUOTE(magnetlion @ Jul 9 2009, 11:53 PM) *

Hello! I have a question and I've been searching but haven't been able to find the answer. My controller was modded by someone else. It has an up-and-down switch on it (down activates rapid fire). Problem is it doesn't work on Gears 2. Is there any way I can fix this? Thanks.

Think you are in the wrong place really, you need to talk to the person you got the mod off, this chip will obviously be really different to yours
GHETTOMAN1
QUOTE(Mulpsy @ Jul 6 2009, 04:24 AM) *

Thanks Salincer for the fire rates you posted a little earlier. The GoW2 speed works great with the hammerburst!

Im thinking about using mode 1 - the dual trigger mode - and making the right trigger to work for the gun. I want to put the left trigger wire onto the RH bumper and set the timing up for a perfect reload. This should work the same as long as it is pressed and held down for the second "pulse" or signal of the chip to activate the bumper switch right on the reload line.

Couple of problems I can think of tho -

1 - the left trigger (or right bumper) will need to work at a REAL slow speed from the right trigger. I havnt worked out exactly but prolly something like once every 1.5 seconds. I dont know if this is possible as I believe the current code is written to do shots per SECOND - not shots per couple of seconds. Is the slowest speed going to be 500 devided by 500 = 1? 1 in hex is 1! I think thats 1 shot per second - how do i get it to go slower?

2 - http://forums.xbox-scene.com/index.php?showtopic=581887 is a link to show the solder points of the switches of the matrix controller only. At first I thought I could just solder the wire to one of the bumper contacts (dunno which one - was gonna just trial and error) but then I read the code is written for a variable pot - as that is what the triggers are so it may not be a simple solder job.

3 - http://forums.xbox-scene.com/index.php?showtopic=679378 - is the link to Hazerees excellent explanation of the code and he states quite clearly "Another thing to notice here is that the code is already setup to use completely different values for each trigger in case there is a need to have dual trigger firing at different speeds. This may be useful for COD WAW Zombie game where the left trigger is used to auto-aim onto the target." So 2 speeds can be achieved - I just need to spend more time reading the code and understanding it.

Id like to hear some constructive input into if this can be achieved with this code, if anyone has done it with other buttons or if it would be better to rewrite the whole code and start from scratch. Ive read a lot of people asking if it can be done but havnt read anything of anyone actually doing it.

I am trying to install the chip to a matrix controller and make X,Y,B,A, AND RIGHT STICK. Lets say i wanted to replace right and left trigger for right stick and x button, how could i make that work?
on the matrix controller there are multiple buttons on one connection. And when i try to do this i have 3 buttons being activated at the same time. how do I isolate the buttons individually.
I do not have this problem with CG.
Can someone help me out here, thank you.
shawnkraus
Has anyone figured out the R/F speed for the latest patch? I cant seem to find the correct speed. If any one knows it please let me know. Thanks
wondro18
QUOTE(shawnkraus @ Jul 11 2009, 07:11 PM) *

Has anyone figured out the R/F speed for the latest patch? I cant seem to find the correct speed. If any one knows it please let me know. Thanks


I've been working on code that seems to be stable at 8.3. I've also been able to go whole games at 9 but get caped every now and then. I'm finishing up some testing but will be posting a version for the Sleeper and GameplayRF soon.

Features
-----------------------------------
GameplayRF Version:
- Program Mode
- Burstfire
- Burst Program Mode
- 6 Available Presets
- Edit Active Presets

Stealth Version:
- Program Mode
- 6 Available Presets
- Edit Active Presets

I may add burst into the stealth later but for now I'm gonna leave it out.


I have also written code for the 16f688. It has all the above options as well as a port for programming from a windows app.

Here's a little teaser
IPB Image

Currently working on a tutorial. Should have it up soon.
Cheezpie
QUOTE(wilx @ Jul 9 2009, 08:41 AM) *

I have now posted the hex and the asm here

http://www.mediafire.com/?sharekey=9468c22...04e75f6e8ebb871

So when you get capped, how long does the cap last? is it forever on that game, or till you next log in? Sorry can't be bothered to look through the whole thread, just trying to help people out, and maybe one day I will get Live!


Just tried it, it fires one full clip then reloads fires a couple more shots then gets capped half way through the second clip.
wilx
QUOTE(Cheezpie @ Jul 12 2009, 01:46 PM) *

Just tried it, it fires one full clip then reloads fires a couple more shots then gets capped half way through the second clip.


Hi thanks for that.Well it looks like changing the time between shots slightly doesn't fool it. Maybe wondro18 knows a bit more about whats happening? Maybe we should wait for his code to be released.


wondro18 I we look forward to you code.Will you be releasing with source so we can learn from it ? Thanks
wondro18
QUOTE(wilx @ Jul 13 2009, 01:55 AM) *

Hi thanks for that.Well it looks like changing the time between shots slightly doesn't fool it. Maybe wondro18 knows a bit more about whats happening? Maybe we should wait for his code to be released.
wondro18 I we look forward to you code.Will you be releasing with source so we can learn from it ? Thanks



Your on the right path with the random. That's essentially what my code has to bypass the new filter. It's just a little more complex random equation.

And I might release the code. The thing is its written in pic basic pro so the asm file looks way different.

I'll get the code up as soon as i get some free time to finish it up.
x CaptainKYLE x
QUOTE(magnetlion @ Jul 9 2009, 06:53 PM) *

Hello! I have a question and I've been searching but haven't been able to find the answer. My controller was modded by someone else. It has an up-and-down switch on it (down activates rapid fire). Problem is it doesn't work on Gears 2. Is there any way I can fix this? Thanks.


Hey, there is away to fix your problem but once you try this there is no going back! The chip that you bought is most likely to be protected so you can't read or copy their code! If the chip currently works with COD 5, I wouldn't try to mess around with it! Or if you really enjoys GOW 2 , I would recommend downloading the sleeper version of this code and change the fire rate to one that best work with Gears 2! You download the HEX code onto the chips you already have, I'm guessing that it's a PIC12F683! If not this will not work! Now since the code is made for the sleeper installation and you controller already has a button installed, you want to use the button for rapid fire! Take the wire that connects to pin 7 of the PIC than solder it to one leg of the push button or micro switch! The other leg of the switch gets connected to a resistor with a value bigger than 330 ohm's. The center pin on the trigger will get connected to the free end of the resistor, making rapid fire usable when you push down the button! I've done this in the past, and it worked great but I can't remember what type of controller I used? Try this to see if it will work?
james513
Question, can you nook the chip up to the Y X A B buttons buy running 4 wires off of each I/O pin, Instead of having multiply speeds just have one. If so what would that speed be.
wilx
QUOTE(wondro18 @ Jul 13 2009, 09:25 PM) *

Your on the right path with the random. That's essentially what my code has to bypass the new filter. It's just a little more complex random equation.

And I might release the code. The thing is its written in pic basic pro so the asm file looks way different.

I'll get the code up as soon as i get some free time to finish it up.



Hi thanks for your reply,
in that case could you release the basic code? If you don't want to , could you let me know what you did for the random element on the rate, so I can have a go in assembler. Maybe even just PM me the relevant section on the basic code for the random stuff, and I can try converting it...cheers
LeGiTiMaCY
QUOTE(wondro18 @ Jul 12 2009, 02:52 AM) *

I've been working on code that seems to be stable at 8.3. I've also been able to go whole games at 9 but get caped every now and then. I'm finishing up some testing but will be posting a version for the Sleeper and GameplayRF soon.

Features
-----------------------------------
GameplayRF Version:
- Program Mode
- Burstfire
- Burst Program Mode
- 6 Available Presets
- Edit Active Presets

Stealth Version:
- Program Mode
- 6 Available Presets
- Edit Active Presets

I may add burst into the stealth later but for now I'm gonna leave it out.
I have also written code for the 16f688. It has all the above options as well as a port for programming from a windows app.

Currently working on a tutorial. Should have it up soon.


Is that program just for the 16f688 chips?
Beezy
How can you add burst fire too a mode? Like I would love to replace mode 1 with burst fire for cod4 any ideas?
haris2887
HI EVERYONE JUST AN UPDATE...
ME and Wordo have been Working on a new CODE to Completely bypass the COD 5 Filters approx 11-12 SPS...
IT is still a WIP...

But in the Mean while Wordo18 has Made some really good changes to the CODE AS Above which will get us back to were we were before the filter at 8-9SPS.Which Include On-the-fly programming- and burst modes etc....

We will release this code Shortly and after that we will release The FULL Undetected RF code that Others are selling .When it is finished and fully working...

P.s yes it will work on the Current controllers, so you don't have to rewire anything with the 12F683 and the 12F688

SO Stay tuned Guys smile.gif

ONCE again PROPS to WORDO18
Tonygnome
hi, looking forword to the new patch, credit to all those making it smile.gif
Beezy
great now every method of rapid fire for cod waw will get patched. Thanks thats totally what we need.
Why would you ever release the code when half the people exploit it by selling the controllers on ebay.
killer skittle
QUOTE(haris2887 @ Jul 15 2009, 02:01 PM) *

HI EVERYONE JUST AN UPDATE...
ME and Wordo have been Working on a new CODE to Completely bypass the COD 5 Filters approx 11-12 SPS...
IT is still a WIP...

But in the Mean while Wordo18 has Made some really good changes to the CODE AS Above which will get us back to were we were before the filter at 8-9SPS.Which Include On-the-fly programming- and burst modes etc....

We will release this code Shortly and after that we will release The FULL Undetected RF code that Others are selling .When it is finished and fully working...

P.s yes it will work on the Current controllers, so you don't have to rewire anything with the 12F683 and the 12F688

SO Stay tuned Guys smile.gif

ONCE again PROPS to WORDO18


THX guys you have been hard at work since cod 5 came out! you really need a pay pal donation thingy...me plus many others will probably donate!
cheers,
Skittles
wondro18
QUOTE(Beezy @ Jul 15 2009, 05:46 PM) *

great now every method of rapid fire for cod waw will get patched. Thanks thats totally what we need.
Why would you ever release the code when half the people exploit it by selling the controllers on ebay.


You can't stop people from trying to steal your work for a profit. Its gonna happen regardless but I don't think its fair to everyone else who actually want to learn to do something like this. I started out not knowing a thing about pic coding until I found this threat and it got me motivated to learn and now share my work with other people.

I think its fun to try and figure out a way to bypass these patches they release so if they do more power to em we'll get by them somehow.
gersey
Mad props to you 2 any idea when we can have a taste of the new code?
killer skittle
QUOTE(gersey @ Jul 16 2009, 05:20 PM) *

Mad props to you 2 any idea when we can have a taste of the new code?


Just wait...your probably gonna sell it anyways! LOL
gersey
QUOTE(killer skittle @ Jul 16 2009, 09:09 PM) *

Just wait...your probably gonna sell it anyways! LOL


Naa.. just tired of beating my fingers on the damn controller tongue.gif
shawnkraus
Wish I knew 1/8 what wondro18 and haris2887 know about codding. iamwithstupid.gif Would just like to say you guys are the best and keep up the good work and I cant wait to see the new code.
Tonygnome
hi, if i wanted to make my own code where would i start?
wondro18
QUOTE(Tonygnome @ Jul 18 2009, 04:31 PM) *

hi, if i wanted to make my own code where would i start?


For starters I would study Hazeree's code. This will help give you an understanding of how the rapid fire actually works. From there all I can say is its a lot of trial and error. I cant think of where I saw it but I know he's got a post somewhere on here that goes step by step through his code and explains everything.
gersey
I think this is the link he is looking for biggrin.gif
http://forums.xbox-scene.com/index.php?showtopic=679378

hows the new code looking wondro18?
wondro18
QUOTE(gersey @ Jul 18 2009, 07:58 PM) *

I think this is the link he is looking for biggrin.gif
http://forums.xbox-scene.com/index.php?showtopic=679378

hows the new code looking wondro18?


Thats the one. Its looking good just putting the finishing touches on the 16f688 tutorial. And haris is testing out the 12f683 code. My wedding is coming up in a week so its hard to find time to get things finished up right now.
gersey
QUOTE(wondro18 @ Jul 19 2009, 02:16 AM) *

Thats the one. Its looking good just putting the finishing touches on the 16f688 tutorial. And haris is testing out the 12f683 code. My wedding is coming up in a week so its hard to find time to get things finished up right now.


oh man congrats on the wedding!
wondro18
Ha ha thanks. Its been crazy to say the lease but it will all be worth it when this time next week I'm on the beach in the Bahamas biggrin.gif. So my goal is to get everything up for everybody before I leave. Tutorial is done just cleaning up the windows programmer and trying to get any last minute bugs out. Should be up in the next couple of days...
gersey
cool really looking forward to seeing what you have done
haris2887
UPDATE GUYS THE CODE IS ready..
But before we release it we need to check one more this that might Boost the speed from 8-9SPS when have now.
To APPROX 10.7

reason we are doing this is to avoid releasing multiple codes to prevent confusion....

BUT very very soon.
This week for sure...
we will release...
Tonygnome
thanks alot, i will have a look smile.gif
gersey
cant wait to try it out got a chip on standby.
lee75
nice work haris2887 and wondro18 looking forward to seeing your handy work smile.gif
good luck with the wedding wondro18 beerchug.gif
chase
hello..

i was looking for RF mod for COD:WAW and i came across this thread.

im totaly new to this type of rapid fire controller moding. i had installed rapid fire mods in the past.

was looking at the programmer tutorial on the first page and i must say im kind of confused.

the schematic dont show any connector/connection for network cable like its shown in the pics.

am i missing something here.

i will keep reading 70+ pages but some tips would be appreciated.

thanks

Tonygnome
the network connector is to make it detatchable, you dont need it. smile.gif
Gfaja
The network cable is just an extender basically. He did it so he didn't have to reach behind his computer (look at how short the power wires are. You don't need them.
chase
Many thanks for the tips..

anyone know where to get the 12f683 chip and the N-channel MOSfet ( Bs170 or similar) in Toronto or in Canada ?

call a few electronics stores and they said they dont have "that kind" tongue.gif

only place i haven't been to yet is RadioShack.

if its available at RadioShack, does anyone know part #s.

thanks in advance.
wondro18
The 12f683 chip you need to order Digikey

And you can get the n-channel mosfet at Radioshack
chase
thanks for the fast reply..

i havent gone through all the pages yet and my answer may be somewhere in there, but is there a way to have one of the modes as "off" in either sleeper or RF so when i dont feel like RF i can turn it off and have normal use of my trigger?

thanks
Tonygnome
hi, they already have an off mode smile.gif
THP Dan
QUOTE(chase @ Jul 21 2009, 04:43 PM) *

but is there a way to have one of the modes as "off" in either sleeper or RF so when i dont feel like RF i can turn it off and have normal use of my trigger?

thanks


yes the sleeper has a off a off mode.
Gfaja
Chase get your electronic supplies at active surplus electronics downtown. That place is insane.
ChunkierDonkey
Instead of rewriting my code to get past the WAW patch I added a capacitor to the setup. So instead of a square wave being sent across the board it rounded it out to mimic the signal that you get from actually pulling the trigger and have got stunning results from it. I can only assume that I'm not the first to do this but I havn't found any comments on this. Is this some sort of secret? The reason why I post this is I'm tired of seeing people riping others off on codes that they themselves stole from others hard work. Looking forward to comments on the subject, and THANKS to all of yall out there for your hard work and open source codes.
Cheezpie
QUOTE(ChunkierDonkey @ Jul 22 2009, 08:23 AM) *

Instead of rewriting my code to get past the WAW patch I added a capacitor to the setup. So instead of a square wave being sent across the board it rounded it out to mimic the signal that you get from actually pulling the trigger and have got stunning results from it. I can only assume that I'm not the first to do this but I havn't found any comments on this. Is this some sort of secret? The reason why I post this is I'm tired of seeing people riping others off on codes that they themselves stole from others hard work. Looking forward to comments on the subject, and THANKS to all of yall out there for your hard work and open source codes.

This is the first time I've heard of it, any instruction on what cap & where?
brucett
QUOTE(chase @ Jul 21 2009, 04:43 PM) *

thanks for the fast reply..

i havent gone through all the pages yet and my answer may be somewhere in there, but is there a way to have one of the modes as "off" in either sleeper or RF so when i dont feel like RF i can turn it off and have normal use of my trigger?

thanks


I recommend you look at the alternative programmer (about 30 pages in i think??? could be less). Far simpler and isnt as reliant on the serial output voltage which the programmer in the first post is. Just as simple as well!
Tonygnome
hows the code coming along wondro?
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