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Scenyx Entertainment Community > Xbox360 Forums > Xbox360 Hardware Forums > Xbox360 Case / Hardware Modding
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nutty600
QUOTE(Salincer @ Mar 17 2009, 11:58 PM) *

I solder it to the socket. And everything fits in there pretty good...if your putting it near the pot, theres a tiny piece of plastic i take out with my wire cutters. Its like near the rumbler.

EDIT: Oh and on the older controller, i solder the pin 1 to the power...i actually put it down the hole.


pin 1 to the power ? what do you mean ?
its really annoying as it either doesnt turn off or the right trigger dosent work ?
any help would be appreciated

went to try this stuff yesterday and before i started i power up my xbox only to see 3 fucking red rings ahh ! im so pissed off right now !!!!
Om3ga Sn1per
I bought a used controller and the sink button would not work so i opend it up and every thing looked fine does anyone know why this happend i soldered every thing accordingly to the picture one the first page when i turn on the contoller i can tell that it is switching modes if any one could help that would be nice
jdmj101
QUOTE(Om3ga Sn1per @ Mar 18 2009, 08:28 AM) *

I bought a used controller and the sink button would not work so i opend it up and every thing looked fine does anyone know why this happend i soldered every thing accordingly to the picture one the first page when i turn on the contoller i can tell that it is switching modes if any one could help that would be nice



Myabe the sync button is getting pinched every time you close the controller
Col.Havoc
QUOTE(Om3ga Sn1per @ Mar 18 2009, 10:28 AM) *

I bought a used controller and the sink button would not work so i opend it up and every thing looked fine does anyone know why this happend i soldered every thing accordingly to the picture one the first page when i turn on the contoller i can tell that it is switching modes if any one could help that would be nice


Also, check to make sure that the wire you soldered to the sync button isn't crossing anything else. I had that problem with one I did and I had to unsolder the wire from the switch, and redo it.
Salincer
QUOTE(nutty600 @ Mar 18 2009, 04:40 AM) *

pin 1 to the power ? what do you mean ?
its really annoying as it either doesnt turn off or the right trigger dosent work ?
any help would be appreciated

went to try this stuff yesterday and before i started i power up my xbox only to see 3 fucking red rings ahh ! im so pissed off right now !!!!

On the matrix, using the BurnMeUp2 diagram, i place the pin 1 exactly where the power comes from (no wire, direct connection).
zwarder
I have done this mod but keep getting capped in cod5 waw, is there a better setting for speed in mode 3 I can use?
jdmj101
try 0x41, that's also the speed for Gears of War 2 I believe.
jamz_az
QUOTE(zwarder @ Mar 19 2009, 05:00 AM) *

I have done this mod but keep getting capped in cod5 waw, is there a better setting for speed in mode 3 I can use?


This tut should be cleaned and then pinned.

Funny how everyone wants the COD5 speed about every 10 posts or so.
It's really not that big of an advantage.

The codes that work and don't cap you are slow, the patches have made sure of that.
You can tap the trigger that fast without the RF mods no problem.

Just makes me laugh everytime I read this (I keep getting capped in WaW) LOL
I'll end up killing you because you have run out of ammo trying to shoot me with your RF.

The only TRUE real advantage I have found is when you are in last stand.
An auto pistol there is a killing machine...

-J-


THP Dan
would This programer work ok?
i need a usb one as my pc doesnt have serial anymore mad.gif
thanks
jdmj101
yeah, I got a serial programmer from the same guy and it works fine so that one should be ok.
THP Dan
thanks.
i will order it on monday, then i can finally reprogram my chip to experement.
oh and is there any other programs to edit the HEX files? i cant install the one posted in the early pages.
Thanks
d1nk3r
i have that one also, it just took me 24 days to get it... lol
600 RR
Just buy this one PICKIT2 much easyer. comes with all the programs u need. I have used it for about 4 mounths and love it. made many diff projects with it and learned alot.
d1nk3r
i have that one also... i got it while i was waiting the 24 days... lol
Gfaja
http://www.blueroomelectronics.com/Junebug.htm

That is pickit2 compatible. PRobably the one i am getting.
Hazeree
If you all want to pimp USB programmers, then here is my favorite choice:

http://www.keeelectronics.com/catalog/prod...;products_id=55

It is an ICD2 clone. Works directly in MPLAB, has 40pin ZIFF, works with pretty much any PIC (12F, 16F, 18F, 30F, etc) and gives you the option of in-circuit debugging when you decide to get serious.
jdmj101
QUOTE(THP Dan @ Mar 20 2009, 01:00 PM) *

thanks.
i will order it on monday, then i can finally reprogram my chip to experement.
oh and is there any other programs to edit the HEX files? i cant install the one posted in the early pages.
Thanks


You will need the ASM file. It's hard to edit hex if you don't know how to code in it. On the first page, just download burnmeup2 for the sleeper and GameplayRF for the 4 mode button. Then just open one of those in notepad and edit the firerates to whatever you want. 0X3C is for Call of Duty5. Then download and install MPLAB IDE from the microchip forums and assemble the .asm file to hex.

Hazer, what are the resistors for the right and left triggers for in burnmeup2? Also, why are they in the matrix and not in the CG controller? Just want to know.
Gfaja
QUOTE(Hazeree @ Mar 21 2009, 08:38 AM) *

If you all want to pimp USB programmers, then here is my favorite choice:

http://www.keeelectronics.com/catalog/prod...;products_id=55

It is an ICD2 clone. Works directly in MPLAB, has 40pin ZIFF, works with pretty much any PIC (12F, 16F, 18F, 30F, etc) and gives you the option of in-circuit debugging when you decide to get serious.

What's it have on the junebug? Not sure which I should buy.
600 RR
Guess it would come down to personal choice in the end. I opted for more support and what not when I was lookin for mine. I mean hell u could go spend thousands of dollers on one. I built one also but wanted to make sure everything was correct so I bought one.
Dropshott
You can get an older one, uses a serial cable, off of ebay for 5 bucks. Then, shell out another 5 bucks for a rs232 to usb converter. A lot cheaper than paying $50 for these.
Hazeree
QUOTE
What's it have on the junebug? Not sure which I should buy.


In-circuit debugging
MPLAB direct interface
Supports practically the entire PIC 8/16bit product line.

It is nice if you plan to do something OTHER than rapidfire only with PICs.

I have 4 JDM programmers (built 3 of them). I make sure I have a working serial port on every computer so its not an issue.
600 RR
Wow this topic got quiet. What gives?
Gfaja
QUOTE(Hazeree @ Mar 22 2009, 08:37 AM) *

In-circuit debugging
MPLAB direct interface
Supports practically the entire PIC 8/16bit product line.

It is nice if you plan to do something OTHER than rapidfire only with PICs.

I have 4 JDM programmers (built 3 of them). I make sure I have a working serial port on every computer so its not an issue.

Hm well it has in circuit debugging (which tbh I'm not even sure what that means... basically you can run the debugger on it while using the pinouts for you inputs/ouputs?
That's cool though, I'm getting into robotics btu for now I'm using an Arduino since it makes everything SO easy.
Dark Master
Hey not to get off topic but I was wondering if anyone could recompile an .acm (into a hex that i can flash to my chip) that is based off burnmeup2 and is designed for the Sleeper mod,based on this:

Mode 1: Halo 3 Dual Trigger: (Normal Speed)
Mode 2: CoD WaW: 8.33sps
Mode 3: CoD 4: (Good speed, anywhere from 25-35sps)

Basically, I used a code I found a few pages back, but the cod 5 speed was 8.93, just a shave too high, and the cod4 was at 45sps, and was really jerky, and I heard anywhere from 25-35sps is much smoother in shooting.

Thanks.
tmaiani
I have installed the mod with haris RF code and a CG controller.

It appears that my left trigger does change fire rates but it appears that both trigger rates change with the right tact button. The left button only enables and disables the left trigger. I thought that I read that I could have different fire rates. Is this how the mod should work?

Also I would like to add another fire rate. Can I pretty much copy and paste part of the code to accomplish this?
Col.Havoc
QUOTE(tmaiani @ Mar 30 2009, 05:12 AM) *

I have installed the mod with haris RF code and a CG controller.

It appears that my left trigger does change fire rates but it appears that both trigger rates change with the right tact button. The left button only enables and disables the left trigger. I thought that I read that I could have different fire rates. Is this how the mod should work?

Also I would like to add another fire rate. Can I pretty much copy and paste part of the code to accomplish this?


The one where you can set your firerates is in this thread. http://forums.xbox-scene.com/index.php?showtopic=678836 it's an alternative to hazeree's sleeper mod. There is another one in the works, over here http://forums.xbox-scene.com/index.php?showtopic=680568 that uses the 16f chip which add's more options and tacts as well as burst fire mode. Again, all still in the works.
Lugnut
tmaiani, i believe that is the way it is setup. so that people who dont want to use the left trigger can turn it off with the tact. If i am correct in what you are asking, you thought you could change the firerates of each trigger seperatly? No. not any mod i know of has done that yet and i really don't see a reason for that option.


QUOTE(Col.Havoc @ Mar 30 2009, 03:54 PM) *

The one where you can set your firerates is in this thread. http://forums.xbox-scene.com/index.php?showtopic=678836 it's an alternative to hazeree's sleeper mod. There is another one in the works, over here http://forums.xbox-scene.com/index.php?showtopic=680568 that uses the 16f chip which add's more options and tacts as well as burst fire mode. Again, all still in the works.


I just wanted to mention that since there are tact switches neither mod is a sleeper. And if tmaiani is looking for different rates on each trigger than neither of my codes accomplish that either.
Hazeree
Actually, my new mod does exaactly that: Individual control of each trigger firerate. And the codes here can do so also with little modification:

Add this to the variable definitions:
CODE
FREQL        EQU        0x30


Add this to the firerate definaitions:
CODE
;**********Speed settings: change these to change speed (0x05-0xFF)
FIRERATE1        equ        0x2F
FIRERATE2        equ        0x16
FIRERATE3        equ        0x12
FIRERATE4        equ        0x0F
FIRERATE5        equ        0x2F
FIRERATE6        equ        0x16
FIRERATE7        equ        0x12
FIRERATE8        equ        0x0F


Change the left trigger interupt service routine to load FREQL instead of FREQR like so:
CODE
ActiveL
    movlw    0x40
    subwf    STATER, w        ;test if state 1
    btfsc    STATUS, Z
    goto    Continue02
    bsf        STATUS, RP0    ;bank 1
    bsf        TRISIO, TRIGGERL
    bcf        STATUS, RP0    ;bank 0    
    goto    EndInterupt    
Continue02
    btfss    FLAGS, TRIGOUT
    bcf        GPIO, TRIGGERL
    btfsc    FLAGS, TRIGOUT
    bsf        GPIO, TRIGGERL

    btfss    FLAGS, PULSEONL    ;is pulse active?
    goto    OffstateL
    decfsz    PULSEL, f        ;if pulse is active, count down 10ms
    goto    EndInterupt

    bcf        FLAGS, PULSEONL    ;10ms is over, clear flags and output
    bsf        STATUS, RP0    ;bank 1
    bsf        TRISIO, TRIGGERL;and reset pulse time
    bcf        STATUS, RP0    ;bank 0
    movf    FREQL, w
    movwf    PULSEL
    goto    EndInterupt

OffstateL
    decfsz    DWELLTIMEL, f    ;count down dwell time to next pulse
    goto    EndInterupt
    bsf        FLAGS, PULSEONL    ;if dwell is done turn on outputs
    bsf        STATUS, RP0    ;bank 1
    bcf        TRISIO, TRIGGERL;and reset pulse time
    bcf        STATUS, RP0    ;bank 0
    movf    FREQL, w        ;from frequency value
    movwf    DWELLTIMEL

EndInterupt


And lastly add the code that loads the firerate values into FREQL right beside the places that load FREQR:
BurnmeUp2:
CODE
    btfsc    STATER, 7        ;state 1 or 2
    goto    Continue01
    btfsc    STATER, 6
    goto    State2
    movlw    FIRERATE1            ;state 1, off
    movwf    FREQR
    bcf        FLAGS, LEDON    ;turn off LED
    goto    Start
State2
    movlw    FIRERATE1        ;state 2, 42ms cycle
    movwf    FREQR
    movlw    FIRERATE5        ;state 2 left
    movwf    FREQL
    bsf        FLAGS, LEDON    ;turn on LED
    goto    Start
Continue01
    btfsc    STATER, 6
    goto    State4
    movlw    FIRERATE2        ;state 3, 30 ms cycle
    movwf    FREQR
    movlw    FIRERATE6        ;state 3 left
    movwf    FREQL
    bcf        FLAGS, LEDON    ;turn off LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop01
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop01
    bsf        FLAGS, LEDON    ;turn on LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop02
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop02
    bcf        FLAGS, LEDON    ;turn off LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop04
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop04
    bsf        FLAGS, LEDON    ;turn on LED    
    goto    Start

State4
    movlw    FIRERATE3        ;state 4, 22ms cycle
    movwf    FREQR
    movlw    FIRERATE7        ;state 4 left
    movwf    FREQL
    bcf        FLAGS, LEDON    ;turn off LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop05
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop05
    bsf        FLAGS, LEDON    ;turn on LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop06
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop06
    bcf        FLAGS, LEDON    ;turn off LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop07
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop07
    bsf        FLAGS, LEDON    ;turn on LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop08
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop08
    bcf        FLAGS, LEDON    ;turn off LED 1/2 sec
    movlw    0x0A
    movwf    TEMP3
Loop09
    call    Wait10ms
    decfsz    TEMP3, f
    goto    Loop09
    bsf        FLAGS, LEDON    ;turn on LED
    goto    Start


or GameplayRF:
CODE
NextState
    movlw    0x40
    addwf    STATE, f        ;change firerate state
InitState                    ;begin test for
    btfsc    STATE, 7        ;state 1 or 2
    goto    State3
    btfsc    STATE, 6
    goto    State2
State1
    movlw    FIRERATE1            ;state 1
    movwf    FREQR
    movlw    FIRERATE5            ;state 1
    movwf    FREQL
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop01
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop01
    bsf        STATE, RIGHTACTIVE    ;led on
    bsf        FLAGS, STATECHANGE    ;notify a state change
    goto    ReleaseRight

State2
    movlw    FIRERATE2        ;state 2
    movwf    FREQR
    movlw    FIRERATE6            ;state 2
    movwf    FREQL
    bcf        STATE, RIGHTACTIVE    ;blink twice, led off
    movlw    0x0A
    movwf    TEMP3
Loop02
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop02
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop03
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop03
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop04
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop04
    bsf        STATE, RIGHTACTIVE    ;led on
    bsf        FLAGS, STATECHANGE    ;notify a state change
    goto    ReleaseRight

State3
    btfsc    STATE, 6
    goto    State4
    movlw    FIRERATE3        ;state 3
    movwf    FREQR
    movlw    FIRERATE7            ;state 3
    movwf    FREQL
    bcf        STATE, RIGHTACTIVE    ;blink 3 times, led off
    movlw    0x0A
    movwf    TEMP3
Loop05
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop05
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop06
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop06
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop07
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop07
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop08
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop08
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop09
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop09
    bsf        STATE, RIGHTACTIVE    ;led on
    bsf        FLAGS, STATECHANGE    ;notify a state change
    goto    ReleaseRight

State4
    movlw    FIRERATE4        ;state 4, 22ms cycle
    movwf    FREQR
    movlw    FIRERATE8            ;state 4
    movwf    FREQL
    bcf        STATE, RIGHTACTIVE    ;blink 4 times, led off
    movlw    0x0A
    movwf    TEMP3
Loop10
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop10
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop11
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop11
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop12
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop12
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop13
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop13
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop14
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop14
    bsf        STATE, RIGHTACTIVE    ;led on
    movlw    0x0A
    movwf    TEMP3
Loop15
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop15
    bcf        STATE, RIGHTACTIVE    ;led off
    movlw    0x0A
    movwf    TEMP3
Loop16
    call    Wait10ms            ;100 ms
    decfsz    TEMP3, f
    goto    Loop16
    bsf        STATE, RIGHTACTIVE;led on
    bsf        FLAGS, STATECHANGE;notify a state change

ReleaseRight
    btfss    GPIO, BUTTONR    ;wait for button release            
    goto    ReleaseRight
    call    Wait10ms
    btfss    GPIO, BUTTONL    ;wait for button release            
    goto    ReleaseRight
    btfsc    FLAGS, STATECHANGE;test for button tap or state change
    goto    Continue01
    movlw    0x01
    xorwf    STATE, f        ;toggle left trigger if button tap
Continue01
    bcf        FLAGS, STATECHANGE
    call    WriteEE            ;store state
    goto    Start


I believe someone mentioned that using a low firerate on the left side would help autoaiming in zombie mode for COD WAW.
Dropshott
Any way of finding out how many volts your serial port puts out? I don't think mine is providing enough power to my jdm programmer to get it working.
Salincer
QUOTE(Dropshott @ Mar 30 2009, 08:15 PM) *

Any way of finding out how many volts your serial port puts out? I don't think mine is providing enough power to my jdm programmer to get it working.

Multimeter.

EDIT: Oh crazy Hazerre, But i mean..im good with 3 tongue.gif.
tmaiani
Thanks all for the responses. I just was making sure that my install was sound and operating as it should. I wasn't really looking for individual trigger adjustments, I just thought that's what I read in the start from haris as to how this mod should function.

Thanks hazer for the bits of code. Love your work on this and am having fun learning how the chip and code work.
tense_lion
Hey guys,

well i've been reading this thread for quite awhile now and i was hoping some one could point me in the directions i need to go.

53 pages is a lot to read through if you havent been folowing this from the start. so i was hoping that someone who has done all of this could please point me to a cheap programmer i don't need anything special because I'm only going to be programming about 5 or so for me and my buddies.

The only reason I'm not sure about building the programmer myself is because while i was reading i seen how people where having issues with the programmer with there windows os and what not and i only have access to 2 different computers and one is a laptop.

also ive tried to find all of this out by reading I'm not coming in here to bother you intentionally, you read all these posts and eventually you see stuff that conflicts so if anyone that has done all of this could you please kind sir link me to the direct parts you got to do this r/f mod.

i only need 4 links hopefully all from the same site (shipping to canada all the time is not that cheap) but of course i will take what ever info you can give.

Please links for:

pic programmer
pic 12f683
resistors/diodes don't know witch controllers my buddy's have cg/matrix so ill get extra of those
and finally the most all around rf code we play halo3,cod4,co5

Again thanks again for even reading all of this let alone your future help.

Beezy
Hey is it possible to delete the second and third mode and just keep the halo mode?
Thanks for the tut has worked great.
Beezy
bump
d1nk3r
QUOTE(Beezy @ Apr 1 2009, 12:12 AM) *

Hey is it possible to delete the second and third mode and just keep the halo mode?
Thanks for the tut has worked great.



why not try this method... it uses a programing tact to set the speed, and it uses one speed, you can set yourself in about 2 seconds.... here
hardrock351w
QUOTE(Hazeree @ Jan 8 2009, 06:31 AM) *

2: You cannot program the chip while inside the controller. It requires 13V which would also be sent to the controller circuitry.


Sorry to bother you Hazeree, but can't this problem be solved with diodes on the positive and negitive feeds of the controller? (and maybe a dip switch on the leds?.....or would you have to dipswitch the whole thing?)

You see, my problem is that I ordered surface mount chips by mistake. (WOW are they ever small compared to the socket style!)
I can confirm that they work just as well, as I already made a gameplayR/F (CG) controller. biggrin.gif

If anyone could answer these questions, it would make my life ALOT easier when it comes time to re-program the chip.

Thanks!
Hazeree
For starters: Even if you isolated the 13V MCLR pin, the other 4 pins are problematic: Too much or too little resistance on the clock and data lines (which are attached to the triggers) can cause programming errors. And when you program the chip, the 13V Vpp is only used to force the chip into program mode. You still have to power it, it it requires 5VDC on the power pin for programming. The power pin is directly tied to the controllers power bus which is 2 or 3VDC. You do not want to send 5V into these circuits either, and if you use a diode it will create a forward voltage drop when the controller powers the chpi and may end up being too low for the chip to operate, especially the one runing on the 2V line.

ICSP was a neat idea, not done well in practice...ever.
hardrock351w


Well it was just a thought,..thanks for clearing that up for me.

I guess I'll just use the dip switch idea. (all 8 pins)

Thanks again for looking into it for me.
Beezy
Okay so using hazzers code. In the asm file what is everything i need to do to clear out the second and third mode and keep the first mode with the on and off toggle?
Please Help. Thanks
Hazeree
http://forums.xbox-scene.com/index.php?showtopic=679378

Everything you need shold be right there.
Beezy
Thanks man. Alright so this is what the code should look like right? I have to wait till tuesday to test a controller so i thought i might ask you if you can review it first. Sorry for the trouble thanks for the great code.

http://rapidshare.com/files/217750723/Halo3_-_1_Mode.asm
Beezy
bump
aj23
I am trying to program some more chips, but I get an error, it reads fine (though there is no code on the chips to read). There is no error code, and the wiring is the same as when it worked a few days ago. Anyone know the problem?
aj23
well I fixed the programmer but I've been trying to trouble shoot two matrix sleeper controllers for the longest time. I've done one before, and three CGs, but these two just don't seem to want to work. Anyone have any suggestions? I've looked over the connections and tried resoldering, making sure nothing is bridged,etc.
aj23
I hate to have another post, but the edit button is gone. Is it possible to tell if a controller is CG or Matrix from looking at a retail box? If so, I'd really like to know how please.

Thanks, and if anyone can help with the problems in the post above, it would be greatly appreciated.
JeepinJeff
Wow...what a lot of info here. I built the programmer way back on page 1 using all of the exact parts listed in the post and tried it on an old Win98 desktop I have. I could get the chip read (3fff) but I will not write no matter what I do. I rebuilt the programmer just to make sure I wasn't messing something up or missing something and I tried both versions of Winpic as suggested in an earlier post by Hazz. I reinstalled the OS. I triple checked my wiring. I am at a loss for what to do. IF the problem is not enough voltage coming from my serial port, is there a way to use an external power source (maybe a 12v from a molex) to get the voltage up? If so, how would one do that? What wire would I connect to?

And if there are no other suggestions as to how to get this working, would this programmer work?

Ebay Listing for USB Programmer

Thanks for your help and thanks to all of you that have contributed so much to this thread!!
Hazeree
You could try the programmer on page 10.

I have no info about that USB one.
morrocco69
Jeff not for nothing but you may get some people to help on here and you may not..Me personally i would read not just these posts but on the net to find out what you need to know..

I'm a newbie at this just as you are but i have had no problems with the two controllers that i have modded to date.. One being a cg and other matrix.. I had purchased a programmer for 50.00 off ebay which is now only 20.00.

It has usb and serial.Maybe just don't go with building it yourself buy it already done for you save your self the heartaches and troubles...Use whatever software comes with the programer because the one i use no one person that i have seen post in any of these threads has the same one i have but it works.It does its job..I'm happy

Oh BTW my programmer came from CHiNA also about 10 bussiness days to get it
hardrock351w
Jeff,.. build the programer that brucet posted (page 10),.....thats the one I built and have had no problems.
My PC only puts out 11volts,.....and it still works great!
Let us know how it works out for ya.
Om3ga Sn1per
Hey hazerre i saw your youtube video withe the rapid fire that bypasses the rapid fire cap are you going to share that code? or if not then it is ok
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