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Full Version: Code Replacement Via System Link Between Xb1 And 360?
Scenyx Entertainment Community > Xbox360 Forums > Xbox 360 Hacking Forums > Software Exploits Development / Research
OpticNurv
Forgive me if this has already been covered but i havent been to the scene in damn near 2 years and i dont feel like using search at the moment. jester.gif

I was considering the possibilities of writing code to various parts of a game via a softmodded xb1, then connecting via system link to a 360 running the same game. I was wondering if this would be a viable way of an overflow, or atleast control over the emulator system within the 360. (could still be very useful.) without triggering the hypervisor.

it may not be full system access in terms of the progress made with nand/flash dumping and kernel downgrades, but the idea of opening up the emulator portion of the system to atleast allow access to xbmc or or possibly a homebrew dashboard within the emulator.

when 360 was first released, people quickly dismissed the importance of access to the backwards compatibility system, but where flaws once existed, some will always remain. i think this might be key to opening up the full potential of 360 homebrew.

as of the moment, my idea is purely conceptual, but over the next several months whenever i have time i'll experiment with my code ideas that seem logical.

also, if anyone else notices the potential behind this, feel free to try for yourself.

i recommend conker: live and reloaded for the first step, if/until i'm proven otherwise.
OpticNurv
not to double post here, but take this with a bag of salt rather than a grain. its not entirely possible or impossible, but i have several various ideas as to accessing the BC engine on 360.

i will start with code-snippets and the softmod method. if that denies me any chance of access, i'll revert to trying every possible kernel from launch to present day once my warranty expires. 360 elite is worth too much to me to open before the warranty is invalid due to the fact that its my only 360.

but my recent endeavors into unauthorized access on every console between n64 and 360 have yielded positive results.

i'll update everyone as soon as i can confirm an exploit.
No_Name
Dont waste your time.

They locked backwards compatabality down along with the security of the system.

Trying to exploit system link is also a lost cause due to the way the system is setup to work.
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