The CUTs themselves don't get cached, at least, I'm pretty sure they don't. For example, if you change the label tag in a CUT, XBMC should notice this even if you don't change the CUT filename. I think.
(Compare this to XBEs, where the labels
are cached - if you use a title editor outside of XBMC to rename them, XBMC won't notice unless you wipe your programs database or rename the program folder).
QUOTE(Cospefogo @ May 28 2010, 06:56 PM)

I'd have no trouble parsing that, but there are a couple of problems. First, I'm not sure it's complete - is this because MAME lacks support for all the missing sets? For example, I notice a whole bunch of child and encypted sets missing, same as in the last document I dealt with... Ideally, I'd be able to account for every game for every emulator that "has" to use certain ROM naming conventions. If no single list deals with them all, I'll compile a bunch of smaller lists together to make a complete version for use with all such emulators.
The other issue is that it's only dedicating 32 characters per game title. If a game needs more then that, it simply crops the text...
QUOTE(Cospefogo @ May 28 2010, 06:56 PM)

If you are out of time (or have no interest on this) I will bulk-rename all my 3000 flyers to TBN, create the shortcuts again, run the XBMC, and - after all files have been cached - I will rename the TBNs back to PNGs.
=D Easy move too.
Maybe it will be easier to to that than to bother you, ha ha...
=D
This would indeed likely be the easiest way - a variation would be to create a copy of your image set, rename the whole lot to TBNs (ren *.* *.tbn), then dump the fliers in with the CUTs. You can then simply delete the image copies once caching is complete.
QUOTE(Cospefogo @ May 28 2010, 06:56 PM)

And one final point - I am no big fan of having cuts using the screenshot of a game, but yesterday I was curious to try with some Xport Emulators... however, I can't proceed due to Xports screenshots directory format.
How complex it to modify the script (or add a Xport parameter on the Config) to, at the moment of pointing to the shots dir, having a extra addendum with the game name (that cames from listing.txt) as a subdirectory in the screenshots path? I do basic PHP... and with some extra time maybe I could modify the java by myself (maybe maybe maybe maybe), but for sure this is much more simpler for you.
Hmm! To memory, the Xtras screenshot packs were initially stored in the same way XPort screenshots are handled - You'd have a folder for the system, then a sub-folder for each game, with numbered images inside.
I'd implemented a way to use the CUT Creator with the Xtras, but eventually they were changed to a completely different system (which didn't need any special treatment at all). I never removed the compatibility code though, as I'm not one to throw stuff out.
Anyway, tell the CUT Creator you're embedding thumbs, and point it at the the XPort folder for the system you're dealing with (eg, E:\Screens\GBA, or something like that, can't remember off the top of my head). Tell it you're using an Xtras pack, and the Xtras image to use is whatever the the emulator calls the first screenshot (I'm pretty sure the default option will be correct for this).
That should do the trick.