QUOTE(Bomb Bloke @ Aug 11 2009, 04:52 AM)

So I'm not sure how many more features can be thrown in before the negative impacts become really noticeable. And given the whole 64mb thing, I suspect that'll be sooner rather then later.
In my post on xbmc about things that can be done to help out I put the following:
* The XBMC for XBOX has always been running to the extreme and there is talk about reducing the features. The alternative of course is to find a better way to implement them.
Yes, the devs are really talking about removing more features, and that is fine, they know whats best considering their and the xbox's resources. Of course if they had more dev resource more alternative routes would open up.
If it can not be better implemented, one of the many ways of getting around it such as:
Virtual memory has around for decades to work around memory problems, you might not of even realized it was being used, it has been used since dos and its meg(s) of ram and called an overlay, win 3.1/9x ect implemented it differently and called it virtual memory, I don't remember what apples called it but it was supported on the 68xxx processors early on also. Of course it can slow things down, significantly if used inappropriately, but it and other loading/unloading techniques would allow extensions. Whether it contributes to a noticeable slowdown depends on how/what for/where its implemented.
And there is a path on the other extreme, every feature but bare bones taken out, a highly optimized/lite/stripped build that serves just one purpose, aka play video, or watch webcontent, ect...
But even that path requires time, and a person to do it. Support a project like that if you don't think new features need to be added. As long as your trying to find people to do it.
QUOTE(Bomb Bloke @ Aug 11 2009, 04:52 AM)

And as for when the X-Link client was removed, well, we all know how that went - the devs said "Sure, you want it, but do you want it enough to maintain it yourself?". No one did, apparently, and so it's still gone.
Its true that no one showed interest, but where did the energy of the community go when things went that happened. Did it go into complaining and begging or into /dev/nul ect., or did it go into finding and advertising for new developers, and even if some people looked, how many participated?
I'm more interested in finding the answer of whether there are still devs out there interested. As far as I know the best way to get an definitive answer is to make sure as many people who might be interested but might not realize it yet have a path. I don't want to burden the current developers(other then the minimum that happens when new devs come on board)
For everybody:
Just to know that what wide kinds of efforts is being put into this to help find out if there is anybody left into developing for the xbox, the author of the T3CH upgrading script will be adding PSA support. Of course if somebody was really interested in helping out instead out, somebody who really enjoyed the xbox, and wanted to ensure bug fixes were implemented, that patches from other ports were applied, that xbmc for xbox remained compatible with how things are done in the future, and they were not able to implement such work themselves, they would make sure their website(or if they didn't have one some other creative or basic way) had a road somewhere that helped guide a nomadic developer to xbmc xbox dev land.