Just in case anybody thinks this is a worthless endeavor, please read the following about the system. It's truly unique.
The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199 ($430 compensated for inflation); as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984.
Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to generate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.
Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.
The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen.
While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision.
The Vectrex was the first system to offer a 3D peripheral (the Vectrex 3D Imager), predating the Sega Master System's SegaScope 3D by about four years.[4] Also, early units have a very audible "buzzing" from the built-in speaker that will change as graphics are generated on screen. This is due to a lack of shielding between the built-in CRT and the speaker wiring and was eventually resolved in later production models.[citation needed] This idiosyncrasy has become a familiar characteristic of the machine.
Several companies offered or included Vectrex software in their products or promotions. The liquor company Mr. Boston gave out a limited number of customized cartridges of Clean Sweep. The box had a Mr. Boston sticker on it. The overlay was basically the regular Clean Sweep overlay with the Mr. Boston name, logo, and copyright info running up either side. The game itself had custom text, and the player controlled a top hat rather than a vacuum.[citation needed]
Some of the Vectrex's games feature unusual qualities or innovations, and new games are still being produced today by homebrew video game programmers.
The game built into the Vectrex, Minestorm, would crash at level 13. However, on some machines the game would continue much farther, with levels containing very unusual characteristics. The game would come to an ultimate end at its highest level, in which more mines were laid than would hatch. Consumers who complained to the company about the crash at the 13th level received a replacement cartridge in the mail. Entitled MineStorm II, it was the fixed version of the Vectrex's built in game. However, not many wrote to the company about it due to no advertisement of any sort, making MineStorm II one of the rarest cartridges for the Vectrex system.[citation needed]
http://en.wikipedia.org/wiki/VectrexNow seriously people... I'm thinking this would be an awesome addition if somebody could find someone with the skills to do it. Our XPORT emulators already contain the ability to display a keyboard over the game screen and even control the level of transparancy.
If we could wrap the XPORT interface around the Vectrex with this knowledge and the overlays, we could create the first home console to give the real feel of playing a system I never heard of before this project that a bunch of kids got on Christmas when I was 3 years old.
The emu out there seems to work perfect to me. It just needs to be wrapped in XPORT's code now. I won't say I know how much effort that takes because I don't know enough about it to speak on it. I can only say that I'm not saying that I'm too busy to learn because I'm out playing soccer, but because I've been spending all of my free time in the last 3 to 4 years working on the Xtras project I plan to share it with everyone when it's done.
Hope somebody answers this cry to arms.....