QUOTE(insanity4all @ Jan 29 2010, 04:34 PM)
How VERY ANNOYING to type up a reply and discover it had been moved and closed. Be patient...
Guess I should stop opening all new questions into tabs and slowly working my way through them.
but anyways here is your answer...http://forums.xbox-scene.com/index.php?sho...45#entry4620004
PS- that was the FIRST
link in my google search. "degraded 512mb" so I changed my mind and I'm not typing shit. Oh I may have changed some random number in that link just to be a dick too.
I'm very sorry insanity4all! I typed in one section, and then decided it was in the wrong forum, and moved it. I apologise!
QUOTE(Looouky @ Jan 29 2010, 05:07 PM)
if you follow my tutorial you don't have to move bad blocks it will be done automatically.. that is of course if you have no read errors while dumping the first 50 blocks. Usually error 250 while reading in nandpro means bad block. . error 202 means that you might have a floating ground. Did you get any 202 or 250. I have cleared up a lot of the documentation, it address all the issues people where having, I've the tutorial more clear. I remember you posting in my original thread so I thought I'd clear the air, in case you were hesitating. I've personally done 5 XENONS, 1 Zephyr and 2 Jaspers just like this without any issue.http://docs.google.com/View?id=dnfmv5h_0hbhwdzfv
let us know when everything worked out...
Hi Looouky. Yes, I did type in your original thread.
I did not get any errors with nandpro with 6 dumps, and using nandcompare, all 6 bins were the same.
I WAS hesitating to use your method and decided to dump my nand completely by lpt once or twice first, and then use your method. But everynight this week, I didn't have time to try your method, so I just set nandpro to dump the nand overnight, and now I've got it 6 times!!!
I am still going to try your method though, probably tomorrow.
I will try your links to see if I can get degraded working, I'll let you all know tonight