frogfire
Feb 14 2010, 06:19 PM
Hi XNA Game Studio Connect use Title ID: 584E07D1
Found in : Hdd1/Content/0000000000000000/584E07D1/00000002/
E566FAF452E76ADEB87FDB4C5D4812DA7C5DBCCC58
Is there a way to use XNA without XBL because i use jTag Console
frogfire
Feb 16 2010, 12:13 AM
I extract the Runtime for XNA

but how can i use it free?
johnathon
Feb 26 2010, 11:16 AM
Has anyone figured this out yet?
ddxcb
Feb 26 2010, 05:55 PM
QUOTE(johnathon @ Feb 26 2010, 03:16 AM)

Has anyone figured this out yet?
No bc U still need xbl connection to debug the games till.
aredspider
Feb 26 2010, 08:01 PM
i tried the following:
CODE
game | bridge connector | xex launcher
xna as dll <- managed c++ dll <- c++ compiled with xdk
but it ended with error E79 (or maybe E71? cant remember)
winstonterr
Oct 2 2010, 04:51 AM
Hi,
I'm interested in starting the development of games (I've already used Blender 3D), and XNA is free, which I would like to use.But is it also free to sell the games you've made, or do you need a "premium membership" to do so?
Darkmatt3r
May 9 2011, 07:36 AM
Hi guys, first of all I apologize for my first post being a request, but I've been looking for an answer to my problem for a long time now without any luck and I think you're my very last resort, so here it goes. I've been coding in xna for a while (in fact I already have a couple of demos) but I want to be able to deploy on the xbox console. Now, the problem is that I can't download xna connect from xbox live due to very high latency in my internet connection (also some MTU errors and some times ICPM not being responded) instability. So is there a chance that any of you can download the file to a removable storage, say flash drive, and copy the xbox directory and send it to me via email. If you can do that I will be eternally in your debt, thanx in advance. And great forum BTW.