Apr 26 2010, 02:20 PM
(still no ETA on anything, still lacking free time because of my job)
Received my Zune HD today.
Upgraded fw from 4.0 (356) to 4.5 (109) on April 26th 2010 as asked by MS setup software (manual says to retrieve it and run it).
Followed instructions for end user on zunedevwiki.org.
Downloaded Doom 1.2 from zuneboards site and it worked (a deploykit.exe in the zip archive installs it in Zune HD, and a new menu item 'apps' appears)
(but I haven't figured how to change my orientation in the game...
other touch events work fine)
So, it's very good so far...
(What is less good is that C# 2008 pro -3Gb- is required for arm compilation...
That hurts... Crossing finger for some free solution in the future...
But the 90 days trial edition still allows you to develop for 90 days...)
If you are just an end user, it's free and it's already working fine for you
Good work guys!
Apr 26 2010, 04:41 PM
Fw 4.5 (109) appeared on internet on April 4th 2010
OpenZDK appeared on internet on April 16th 2010 (zuneboards site)
So it was safe to upgrade, but becareful in future, because it may be easy for MS to detect and block unsandboxed apps (OpenZDK allows native arm code outside of xna framework)
Thus, that's one more mobile device able to use OpenGL ES 2.0 (like iPhone 3GS, iPod 3G -i.e only 32/64Gb fast models-, iPad, Pandora, Google Nexus, etc...)
Doom is probably the well known software based 3D version.
Cubic, on the other hand (get it from same source), is a nice 3D rotating textured cube sample (sources included) that really shows the speed of accelerated 3D through Open GL ES 2.0.
(launch Simple\deploykit.exe from the cubic archive to install it)
Rotate it with your touch, zoom in or zoom out with two fingers.
May 13 2010, 02:35 PM
The VS8pro 90 days trial version can last much more than 90 days if you advance computer time just the time you spend coding and write down what time is it when you finished coding for the day to reuse it next time... (not sure going back in time won't go unnoticed, and I won't risk that for now...)
There is a line to fix in the cubic sample in order to compile it successfuly :
RelativePath="..\..\..\Program Files (x86)\NVIDIA Corporation\ce6_tegra_250_5265393\host_bin\shaders.rules"
RelativePath="C:\Program Files\NVIDIA Corporation\ce6_tegra_250_5265393\host_bin\shaders.rules"