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l11l1VeNoM1l11l
It's been a while since I actually contributed anything to the scene. I've scrapped all of my XBMC projects. The iBox skin for PMIII that I was working on was an idea that just faded in the abyss. A Mac OSX skin came out far before I was finished with mine, and as much as I liked it, I was a little discouraged. Seemed like there were too many people with the same idea and xTV turned out FAR superior to my design. Another project I was working on was getting 3D coverflow to work in the videos and programs sections of PMIII. I accomplished it, but in a 2008 version of XBMC. Now that both the skin and the entire program were updated, my code stopped working as well as it used to and I'm too lazy to figure out why.

Anyway, after playing Hyper Eye's awesome port of Odamex, I wanted to make box art for it. It immediately dawned on me that there isn't any "official" boxart for ANY of the homebrew games out there. I checked out the Xbox homebrew section on xboxisozone.com and saw that some people have actually made a few here and there, but none of them are overly appealing. So, I'm making my own in a series called Xbox LIES. I hope you like them. So far I have finished box fronts for Doom (Odamex), Quake and Quake II. The fronts are mainly intended for Xbox Media Center's programs menu. It's very difficult to find large enough scans of the original PC artwork and even more difficult to find any kind of images related to homebrew games made exclusively for the Xbox. I'm doing what I can to fill in the gaps, but I can't promise anything at a high enough resolution to make an actual print out of. I'm going to be uploading the largest finished fronts for now, but when I have all of the fronts finished I will launch a .rar file with all of them included as default.tbn files, all at the same resolution.

I'm totally open for criticism and please feel free to upload your own work. If you can forward any rare images related to Xbox homebrew, I'd be extremely appreciative. Thanks and enjoy!

These are the ones that I have finished so far. I created alternate boxes for Quake and Quake II to modernize them a bit. I had nothing to do with the artwork...just spent hours searching for images online. The original Quake II box was really hard to make considering all of the scans I could find online were total crap. Next comes Quake III Arena, but I'm having trouble finding decent images for that too. Not sure where to go with it, but I'll come up with something by tomorrow. Here you go:


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cbagy
Should be a few HomeBrew/Ports 3d boxart on the Xtras FTP somewhere
l11l1VeNoM1l11l
QUOTE(cbagy @ Oct 28 2010, 05:11 PM) *

Should be a few HomeBrew/Ports 3d boxart on the Xtras FTP somewhere


I've never even been there until you mentioned it. I'm happy I couldn't find any though, lol. Thought I might have to scrap another idea there for a second. Awesome site though, I can't believe I never bothered checking it out before. I know you can enable the Madmab emulator editions to play videos and scroll boxart and everything, but how do you get XBMC to show fanart and play trailers of Xbox games? I've been way out of the loop lately.
cbagy
lol, yeah, just remembered i may have deleted the homebrew/ports 3d boxes, can't remember.
XBMC unfortunately doesn't do the video preview thing (yet).
ultimate509
I Like the artwork you chose for the covers...be sure you release your psd file with the xbox bar and that blue lies bar setup for someone to add to your idea once your done,that way someone can fill in the gaps.Oh and about fanart for xbox games its possible via xbmc, but I think you need certain skins, just check out this site and ask there.
http://www.xbmc4xbox.org/forum/
guybird
I am actually VERY glad to hear you are doing this, as you've mentioned, there are various ones here and there floating around, but not a consistent set for all titles. The main reason I want to see a complete set done in your style, is so I can make a fanart background to match what I have for my emulators and xbox game genre's. I would also like to see the same thing done for the popular emulators, so I could do the same for the generic "Emulators" fanart. It would have to be done to at least 15 systems to look decent, but definitely looks best when you have 24+. It would also be great to have fanart for each homebrew as well, although this will probably be the most difficult to accomplish. I've been making my fanart 1080i compatible, but finding hires images like that are far and few between. Maybe patching together a bunch of in game screencaps and then applying my cylindrical effect to them would work? Or at the very least maybe we could just display the game's logo as big as we can on a black background? In any case, it would be nice if a group of us could pool our resources to do something like this.

Below is an example of my fanart layouts as it looks with my transparent icons as well as my style for homebrew apps. Note that I really like your icons, but personally I'm going with the transparent look in order to show off the fanart more than anything, but I really want your icons for the fanart layout (and obviously there's probably lots of people out there that would prefer just your icons as is). I'll have to make a couple of mockups for Doom to see what might be the best way to do the fanart for it.

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Sorry to threadjack, but I figured for those of us out there that work on icons, this might be a way to get everyone on the same page.
l11l1VeNoM1l11l
That looks really cool. I'm going to have to download the latest version of XBMC for Xbox and tinker around with the new menus. I'm still using a 2008 build. Seems like every time I try to upgrade, something has been removed that I use frequently...so I'm probably going to stick with my build, but use the newer one just to play around with the game fan art. I can't really help you with HD images, though. I still only have an SD-TV :-(

That's the only thing bugging me about making box fronts for these games - there simply aren't enough high-res images online. It's killin' me, man. I finished 4 more boxes today that I'll have to upload once I get back on my laptop.

I absolutely freaking LOVE that transparent DOOM png. Must have taken hours to cut all of that out. I will definitely find use for that thing myself, even if it's just used as an icon on my computer. Thanks for uploading it!

By the way, what skin is that screenshot from?
ultimate509
Good Art that covers some pc ports, just crop/and add your touch where needed.
http://www.thecoverproject.net/view.php?game_id=7664
http://www.thecoverproject.net/view.php?game_id=7712
http://www.thecoverproject.net/view.php?game_id=7711
http://www.thecoverproject.net/view.php?cover_id=10675
http://www.thecoverproject.net/view.php?cover_id=11462

Ill update this post with links later if I find anymore good images/links... cya
guybird
Damn I thought I made my links clickable, here's my photobucket with all of my icons. Here's a similar one I just did for Duke Nukem:

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I'm hardly an expert at Photoshop (pretty lousy actually) but it seems some of my recent icons (doom, duke, etc) turned out pretty good but a lot of my console icons look like shit. Hopefully someday maybe I can go back through and clean them up or something. Anyhow I'm using a pretty recent build of XBMC with "Transparency!" skin (hence why it looks good with transparent icons). Even if YOU don't have HDtv, you should still make fanart (if you ever do any) at the highest resolution possible as XBMC scales it to your current resolution. You should be able to use my fanart in 480i. I have all my icons in simplified psd's if you want/need them, I would recommend if we're going to use your "lies" layout as a standard, for you to upload that template here so we can try out some other images to make some new ones. It looks though that its not going to be as simple as "take image a, insert into template and voila!" as pc box art is all kinds of goofy shapes, its probably going to take a lot of manipulation.

Maybe if we find more sites like ulimate posted, we can find some decent images to start with and go from there. Here's a few I found:

http://www.vgboxart.com/boxes/PC/23234_duk...em_3d-print.png (go to just vgboxart.com once you're done looking at that example)
http://gaming.wikia.com/wiki/Category:PC_box_art
http://imageevent.com/gamescans

This looks to be more promising:
http://covertarget.com/s2.php?search=quake...amp;sid=5368349
l11l1VeNoM1l11l
Ultimate, thanks for the links. I'm definitely going to work with them. I didn't know about that site either! After browsing through RX's site and that one, I'm both appalled and thrilled that no official Xbox Homebrew boxart actually exists. I do have some questions:

A.) When was Ultima VII ported to Xbox?
B.) Were Descent 2 and 3 ported, or just the first one?

And I will gladly upload the templates for the box top. Here are the templates I use: XBOX LIES Templates

Edit: I'm afraid you'll see up close that the photoshop work isn't done extremely well. When I changed the color from orange to blue everything got very distorted, so I smoothed it out as well as I could. I don't think anyone will be viewing the boxes at full resolution (their mainly intended as icons), so I don't think it's a huge deal). If anyone wants to improve it, please feel free.

I finished working on these today, but I feel the need to update the Quake III one after seeing the high-res boxes on thecoverproject.com.


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AVP's boxart has already been done, I simply wanted to sharpen it and add the lies top. Same goes for Asterix, which is just an OpenBOR homebrew. I'm going to work more on the Quake III boxes right now.
ultimate509
A.) When was Ultima VII ported to Xbox?

(Exult/Ultima VII - The Black Gate/Ultima VII Part 2 Serpent Isle)
This is what I have on my xbox got it from the Rx website, just become a member to see the download area, check out he homebrew download area Exult is there....

B.) Were Descent 2 and 3 ported, or just the first one?

I think just I & II were ported together meaning you load up Decent and you can play I/II i may be wrong , ha I just linked you to the cover art of part III so you could use the image of the space ship...
guybird
Yeah when you start looking into some of these "ports" you'll find a lot of them are actually things like Dosxbox setup to run just one game, and other weird scenarios. Looks like Decent 1 & 2 are covered in the port, dunno about 3. Have no clue about Ultima, didn't even realize it was ported (although its working via Dosxbox).

http://www.ressurectionxtras.net/forum/dm_...howcat.php?id=2

Not a comprehensive list, but covers the basics.
l11l1VeNoM1l11l
Tell me about it, Guybird. Most of the images I'm finding are requiring a ton of work just to make fit the DVD case size. God, I'm in awe of those icons you're making, though. I always found it funny how Duke Nukem 3D's boxart was very similar to Doom's. Epic dude, standing upon a mound, firing downward...yeah...good ol' pseudo 3D FPS.

Anyway, sites like the ones you guys are posting are perfect for getting this job done. I'm trying my hardest to work right now, but I keep getting distracted because my girlfriend is watching the Halloween episodes of our favorite TV shows...aaaaaaaaaaand I can't look away.
l11l1VeNoM1l11l
Myah...I'm so distracted right now. Every time I get done posting I see that you guys already post replies to my last one. As far as the games that are basically .cut files to games in emulators (like the DOS ones), I won't be making boxart for them. Only the games that are actually ported to Xbox and the "sub-versions" of OpenBOR and xMugen.

However I did make this. It's not an unofficial port, I just felt the need to make a box reminiscent to the Saturn version, considering the Xbox cover didn't include a top at all and I use the Dead or Alive Ultimate box set cover as my DOA 2 Ultimate cover.

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l11l1VeNoM1l11l
Okay, it's getting late so I'm calling it a night. Here is the updated Quake 3 front, a new (smaller) Quake 3 front, and the Heretic front.

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ultimate509
Those look good..
Covers for DeadBabies & DeadBabies Xtreme? jk ha Im sure youv seen these.
http://img401.imageshack.us/img401/3550/deadbabies1.jpg
http://img534.imageshack.us/img534/7318/deadbabies2.jpg
When you get to the less popular Hombrew games its gonna get a more difficult for you to find good images,Im looking right now with no good outcomes...
http://www.thecoverproject.net/view.php?cover_id=11461

http://www.biniax.com/
perhaps you can do something with that border on top...small I know!

@Guybird, good stuff gonna play around with those fanart images...
l11l1VeNoM1l11l
Yeah, that's the main problem right now. Those boxes suck, so I'll have to make something from scratch. I'm only going to make a Dead Babies Xtreme cover since it's pretty much pointless to own both versions. The first one was really buggy and as far as I know Xtreme was just released as a fixed version.

I should have some time to work on more today at some point, but I have a lot of costume making, junk eating, and beer drinking to do. I will say that Hexen and Wolfenstein 3D are next.

By the way, I figure I might as well bring it up here so we're all on the same page - if anyone can think of a catchy name for those "Homebrew" rips like the Mortal Kombat Triple pack and other games ripped from Midway Arcade Treasures discs, I'd appreciate it. You know, instead of XBOX LIES, something like XBOX RIPS. That way we can better categorize game rips like DOA 1 and Panzer Dragoon. They're not exactly official "single" Xbox games, but they aren't unofficial ports. They're that damn fork in the road and I keep getting stuck when I think about where to go with them. DOA 1 did have a disc of its own and official boxart, but I use the DOA1 XBE from the DOA 2 Ultimate disc...it saves about 4 gigs on my HDD.

I was thinking about something like XBOX RIPS, but I'd like something with a better ring to it.
l11l1VeNoM1l11l
Finished Hexen and Wolf 3d today. Wolfenstein was a big pain and I had to crop out a bunch of stuff and do a ton of touchup work. But it turned out pretty good in the long run.


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I'm going to work on another Wolfenstein 3d one, and then boxes for Doom Legacy and DoomX. Yeah, I decided I might as well get DoomX out of the way so it doesn't bug me. Anyway, here's two more. Happy Halloween!

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ultimate509
Mortal Kombat Pack
http://img251.imageshack.us/img251/6237/mortalkombatpack.jpg
Just add the words "pack" somewhere..., still wanta see you do your own though...with better art...
ressurectionx
You got the Rx seal of approval l11l1VeNoM1l11l cool.gif
l11l1VeNoM1l11l
QUOTE(ressurectionx @ Oct 30 2010, 07:27 PM) *

You got the Rx seal of approval l11l1VeNoM1l11l cool.gif


SWEEEEEEEEEET! Very honored. I'm putting the links to the templates in my sig right now, so if anyone wants to help please feel free!
l11l1VeNoM1l11l
Alright, I am officially stuck. I'm leaving it up to you guys to lead me in the right direction.

I started this off with the intention of officially "categorizing" the homebrew games for Xbox, but now I'm running into an issue. I want to do the same thing for all of the game rips like those from Midway Arcade Treasures. For example - the Mortal Kombat Triple Pack, Primal Rage, Panzer Dragoon, DOA 1, and so on. And the hacked games like the Halo Conversion Pack, Halo 2 AI Revision, Grand Theft Auto San Andreas Retextured, DOA Volleyball Nude, etc.

What's killing me is that I don't know what to call them. I called the Homebrew games LIES because it was a catchy play on words with Xbox LIVE.

I was thinking about calling the ripped games "RIPS" but it doesn't really go with the whole LIES idea. And I could easily call the hacked games MODS or HACKs or something, but again...I might as well just change LIES to HOME or BREW. (Trying hard to stick to 4 letter words).

So then I got the idea...

I'll keep LIES the way it is.

I'll call the ripped games FIBS (a fib is a small, insignificant lie whereas the ripped games aren't quite homebrew ports).

I'll call the modded/hacked games FAUX (an alteration of the truth - as they are modified official Xbox games, but not quite homebrew titles).

Let me know what you think. I'm still working on the boxes either way, I'm just not sure how to categorize them into 3 separate types of games. Each top "LIVE" bar will be different colors. LIES bars will stay blue. FIBS bars will be red. FAUX bars will be yellow.

I will also be making a green PURE bar for official titles for those who want to use it, but I will not be applying it to official boxart myself. I don't see it as a necessary thing, but I know that Ultimate does, and some others may want to apply it to keep everything flush in their games menu. My games with an official LIVE bar will be staying as is, and those without LIVE support (no bar at all) will also be staying the way they are because I like things to look as official as possible.

But let me know what you think. I like the idea of keeping them under the LIES theme, but it's up to what you guys want to look at all the time when you browse through your games menu. If I have to change LIES to something else to make everything "fit" it's only a 5 minute job.
guybird
I feel your pain man. I know probably most people prefer to have all emulators and ports all in one big folder with the small square icons for them; to show off all their systems at once. But seeing as how most things have been ported, there are no more new games coming out, mostly just new revisions of old emulators, I think most of us are now in a collection phase. Personally when going through the 70+ systems emulated on the xbox (not including homebrew/original games) I've been trying to sort them out as much as possible, and categorizing stuff when possible. As is I've been working with an Arcade section (Arcade emu's like Coinops and FBL, ports of arcade games like Killer Instinct and Mortal Kombat), a console section (atari's, nintendo's, sega's, etc), a PC Ports section (Doom, Duke Nukem, Quake etc, and I'm considering moving Scumm, Dosbox, TI-99, C64 and other pc emu's here too), and finally Homebrew for all other ports/original games that don't fall into the previous categories.

I really have no idea what ideas to give as far as naming goes, although your variations on Lies/faux/etc seem to be a good start. One thing though, I dunno about others, but the mods/variations on existing Xbox games (DOAV nude, GTA SA mods, Soul Calibur 2 mods, etc) I just leave in my games sections alongside the real thing. I don't see much point in moving the icons to a different area, but using your icons in my games section would definitely be something I would do. Worst come to worst though, you can just leave it with the original Xbox Live banner with your own custom art though, although you're probably better off with just "Lies". What we really need to do though, is to either find an existing one, or make a new spreadsheet of all Emulators/Ports/Homebrews that way we can kinda check off what has been done for each system (my icon style, xboxer's square icon style, your xbox lies covers, and finally fanart). I'll have to look/ask around and see if any of the RX crew has made such a spreadsheet, or if its something I'll have to build from scratch... Let me know if any of the artwork I've used would be useful for you, I know I've posted my old psd's, but those are much smaller than my new batch which would be more helpful with your covers I'd think.
l11l1VeNoM1l11l
QUOTE(guybird @ Nov 4 2010, 03:02 PM) *

I feel your pain man. I know probably most people prefer to have all emulators and ports all in one big folder with the small square icons for them; to show off all their systems at once. But seeing as how most things have been ported, there are no more new games coming out, mostly just new revisions of old emulators, I think most of us are now in a collection phase. Personally when going through the 70+ systems emulated on the xbox (not including homebrew/original games) I've been trying to sort them out as much as possible, and categorizing stuff when possible. As is I've been working with an Arcade section (Arcade emu's like Coinops and FBL, ports of arcade games like Killer Instinct and Mortal Kombat), a console section (atari's, nintendo's, sega's, etc), a PC Ports section (Doom, Duke Nukem, Quake etc, and I'm considering moving Scumm, Dosbox, TI-99, C64 and other pc emu's here too), and finally Homebrew for all other ports/original games that don't fall into the previous categories.

I really have no idea what ideas to give as far as naming goes, although your variations on Lies/faux/etc seem to be a good start. One thing though, I dunno about others, but the mods/variations on existing Xbox games (DOAV nude, GTA SA mods, Soul Calibur 2 mods, etc) I just leave in my games sections alongside the real thing. I don't see much point in moving the icons to a different area, but using your icons in my games section would definitely be something I would do. Worst come to worst though, you can just leave it with the original Xbox Live banner with your own custom art though, although you're probably better off with just "Lies". What we really need to do though, is to either find an existing one, or make a new spreadsheet of all Emulators/Ports/Homebrews that way we can kinda check off what has been done for each system (my icon style, xboxer's square icon style, your xbox lies covers, and finally fanart). I'll have to look/ask around and see if any of the RX crew has made such a spreadsheet, or if its something I'll have to build from scratch... Let me know if any of the artwork I've used would be useful for you, I know I've posted my old psd's, but those are much smaller than my new batch which would be more helpful with your covers I'd think.



This is how I have my programs folder set up right now:

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Inside the Applications folder, I have programs such as DVD2Xbox, Linksbox and Linux.

I obviously keep my emulators in the emulators folder, but I too have the same problems with categorizing them. I'd love to put PC emulators in their own folder. Like ScummVM and DOSbox. I prefer naming the emulators by what they emulate, not by what they are actually called. ScummVM emulates games that ran primarily on DOS, but it's stupid to have 2 icons labeled MS-DOS. And I would hate to have DOOM and Duke Nukem 3d in the same folder as basic PC emulators. The only solution to the problem is to make CUT files and boxart for every single "rom", but that takes a ton of time...and I'm pretty sure cut files only work for certain emulators.

I keep my legitimate Xbox games in my Games folder, and all other types (homebrew, rips, mods, etc.) in the Homebrew folder, but I'm sick of looking at silly little ripped extras categorized as homebrew. The whole point in what I'm doing is so you can have ALL of the games in one folder while still maintaining good organization. The SAME thing can be achieved by simply creating boxart without any kind of theme, but then you can't tell which games are homebrew and which games are legitimate Xbox titles.

The checklists I've been using are the xbins FTP games directory and the homebrew section over at xboxisozone. I made a folder full of sub-directories named after each game that I need to make boxart for. As I find artwork for a game, the images go right into that game's folder.

As for arcade games and emulators, I'm not sure what to do. There are a TON of different arcade emulators, and then there's Xbox Live Arcade.

If Xbox Media Center allowed you to have...not sure how to word this...like a programs menu within your programs menu, everything would be much neater. Like have an Emulators folder, then have Sega, Nintendo, Arcade, etc. Sega would contain Genesis/CD/32x, Master System/Game Gear, and Dreamcast VMU. Nintendo would contain NES, SNES, Virtual Boy, GB/GBC/GBA, and N64. Arcade would contain all of the different types of arcade machines.

WAIT A SECOND I THINK I JUST FIGURED OUT A SOLUTION TO THIS! It takes work, but it could work. You can do exactly what I was just talking about with folders and .xbe shortcuts! Shouldn't take too much work, either.

So on your E or F drive, you'll have a folder called Emulators. Inside that folder, you'll have xSNES9x, MAMEox, Neogenesis, etc.

What you'll do is create separate folders (anywhere) named after each brand (Nintendo, Sega, PC, Arcade, etc.) Inside each of those folder, place .XBE shortcuts for each corresponding emulator. You can name the .xbe shortcuts anything, so you don't have to worry about keeping them all default.xbe, which would make this impossible. So...inside your Arcade folder, you'll have MAME.xbe (a shortcut that leads to MAMEOX's default.xbe), COINOPS.xbe (leading to Coinops's default.xbe), etc. This is tough to explain, but do you get it? I think that will solve our emu organizing problem.

I should point out that the Emulators folder inside the Programs Menu will no longer lead to the actual emulator folder, but the folder containing each brand name (PC, Arcade, Nintendo, Etc.) Crap...alright now I'm doubting myself, I have to go see if this actually works.



IT DOES!!!!! IT WORKS!!!! I wasn't sure if you would actually be seeing the .tbn files listed within the programs menu, but you don't...thankfully. So, yes...it works, and here's how you'd set it up:

Note - I used Halo 2 Killtrocity boxart as the arcade.tbn icon for the Arcade folder that will lead to the multiple Arcade emulators, just as a quick test. I used my dead or alive.xbe SHORTCUT (that leads to the DOA1.xbe file inside my Dead or Alive Ultimate folder, which is in the Games directory) also just as a test shortcut for the Arcade folder. You have to place the tbn file for the correct emulator inside each folder of shortcuts and name it after the .xbe shortcut. So inside the Arcade folder, I have the dead or alive.xbe shortcut AND the dead or alive.tbn image. This is an example of what placing a shortcut file to, say, MAMEox's default.xbe, naming the shortcut MAMEox.xbe and naming its icon MAMEox.tbn...all in the arcade folder. Here's a closer look:

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This officially allows us to categorize our emulators WAY better. We can now have all PC emulators within a folder INSIDE the emulators folder, all Arcade emulators inside their own folder, etc...all with icons. Now we can even have, for example, a Sega folder WITH a Sega logo that leads to all of the Sega emulators, all with their own icons. And all without having to worry about seeing stupid little files floating around in our programs menu
guybird
That might actually be the way to go, as I was also looking into making dummy xbe's/cuts for unported systems like 3do/Saturn/Jaguar just to show them off. So if we were to take your idea and run with it, basically you'd throw all your emu's into your existing folder setup, and then create like a "Shortcuts" folder with all of the cuts/xbe's for each emu then sorted out however you preferred. This could be very easily done, but would take a lot of time, and its not something you could just package up and give out to others, as each person names their emu folders differently, as well as different locations (E, F or G). That's why I was trying to hold out for the scripting approach like RCB, but dunno if that will ever get to a point where I would use it.
l11l1VeNoM1l11l
QUOTE(guybird @ Nov 6 2010, 02:40 PM) *

That might actually be the way to go, as I was also looking into making dummy xbe's/cuts for unported systems like 3do/Saturn/Jaguar just to show them off. So if we were to take your idea and run with it, basically you'd throw all your emu's into your existing folder setup, and then create like a "Shortcuts" folder with all of the cuts/xbe's for each emu then sorted out however you preferred. This could be very easily done, but would take a lot of time, and its not something you could just package up and give out to others, as each person names their emu folders differently, as well as different locations (E, F or G). That's why I was trying to hold out for the scripting approach like RCB, but dunno if that will ever get to a point where I would use it.


I wish someone would just port the Jaguar and 3DO already. I can see why Saturn would be a bit too much for the Xbox to emulate considering the Saturn's complex hardware, but I used to have a Jaguar emulator on my Pentium III desktop that ran games like Wolfenstein and Tempest 2000 just fine. Speaking of Tempest, there's an AWESOME clone called Typhoon 2001 that I wish someone would port as well, but I don't know if the source is available.

Anyway, I'm sorry I haven't posted any new work. I've been really busy with work and trying to get my apartment sorted, plus I just got done wiping my desktop clean and setting everything back up...had a NASTY rootkit that I couldn't get rid of. I'm trying to start a new project as well, but it's brand-new so I don't know if it's going to takeoff. (Maximum Carnage OpenBOR, anyone?) I have the night off, so I'm going to do some housecleaning and try to get some boxes done.

I might also move this thread over to the XBMC4XBOX forums considering this place is getting staler by the minute. Problem is every time I try to get on those forums and post a topic the whole site is down.

I'm going to continue working here for the time being and I've decided I'm going to keep the LIES idea intact with FIBS and FAUX coming into play shortly. I already designed boxes for the Mortal Kombat Pack (renamed it Mortal Kombat Klassics), the Halo Conversion Pack, and started working on Halo 2 Killtrocity V2 and Halo 2 AI Revision. I just haven't made the FIBS or FAUX bars yet, so as soon as I get them out of the way I'll start posting again.

What would help is if anyone could find an Xbox LIVE font somewhere. It's a pain making your own letters.
ultimate509
http://img255.imageshack.us/img255/6237/mortalkombatpack.jpg
good cover for MK Klassics
l11l1VeNoM1l11l
QUOTE(ultimate509 @ Nov 6 2010, 05:18 PM) *


I saw that one when I was looking, too. It's a good pic, but I wanted something a little more vintage than that.

Sorry for the delay, but I'm back with 14 new fronts and 2 slightly revised ones. I upped the contrast in the Doom Online box and added the Open BOR icon (kind of sloppily) to the Asterix BOR box. I also finished the FIBS bar and a TRIX bar, which I decided to name the modded games, instead of FAUX. Makes a little more sense.

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I'm doing one more for Doom Legacy, but I'm really proud of the way the Doom X one came out. I wasn't planning to make anything for it, but it turned out to be my favorite one.

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I can't get rid of that little URL thing up there because it won't let me insert that many images at once during a post edit. Gotta post a little at a time.

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Xmodder deluX
KILLTROCITY MAPPACK V1


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KILLTROCITY MAPPACK V2


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AI REVISION MAPPACK




Here are some pics of the Halo 2 Packs that I have. I think yours are better though! But you still need one for Killtrocity V1. wink.gif
l11l1VeNoM1l11l
Excellent. I was looking for more existing art for the Killtrocity mods, but all I could find outside of those first 2 were tiny little thumbs here and there. Thank you for uploading them! I finished the other Doom Legacy one I was working on. Now I'm going to focus on Killtrocity 1, DOA Xtreme Beach Volleyball Nude, and a bunch of rips. I'm anxious to get Duke Nukem 3D and all of the other FPS games done as well. I will also be moving this topic over to XBMC4XBOX, I just wish they would get their site straightened out. Even today I couldn't get on there.

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l11l1VeNoM1l11l
Finished 3 more. Working on 1 more Primal Rage one, and up next is DOA Xtreme Beach nude. I don't know if I'm going to be able to host the box art here, though. Might have to upload a sensored version and host the real one for download. Then again, I might just have the text on the cover overlap the special parts :-D (there will be a completely clean version too - the one that's already out there).

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Also, I don't know if it was just BOTH my laptop and desktop or just the site itself, but I am finally able to access XBMC4XBOX fully, so I will be cloning the topic over there. The box art is mainly intended as icons for XBMC, but I don't feel comfortable completely ditching the scene, despite the utter lack of people posting here lately. And Ultimate, I'm still working on the PURE box, but I will upload it and the other templates as soon as I'm finished.
l11l1VeNoM1l11l
And 2 more.

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As for DOA, f*** it. It's art. lol.
l11l1VeNoM1l11l
Guybird, wasn't it you that made the Xmugen launcher a lot more stable than it used to be? I think I remember following that thread a while ago. If so, could you give me a list of the major versions out there? I know there are a TON, but I only want to cover the important ones.
Hyper_Eye
Do you think you could make a second version of the Odamex box that features the Odamex name more prominently? When I linked the box to other people on the Odamex team that was the one thing they consistently stated is that the Odamex designation doesn't stand out. I think it is somewhat valid as Odamex is itself a complete Doom engine and it provides much more than multiplayer with single-player support that surpasses any previous ports. I can provide a high-resolution copy of the full Odamex logo to use. Thanks.
l11l1VeNoM1l11l
Yeah, definitely HyperEye. Do you want me to just eliminate the "Online" text and put in "Odamex"?

The only reason I put Online there instead of Odamex was because I was still able to use the O from Odamex and because it is truly the first online multiplayer version of Doom on the Xbox. I do agree that it runs WAY better than all of the other releases in the single player aspect as well.

So yeah, I replace Online with Odamex. Or I could keep it the way it is and add Odamex to the bottom where the developer logos go. OR I could add your own personal logo if you have one. I could even replace DOOM completely and try to put ODAMEX in big 3d Doom letters, but that could take me a while. I could even start from scratch if you'd like, just let me know which boxart you like and I'll use it.
Hyper_Eye
No don't get me wrong. I really like the box you did. But I noticed you did multiple versions of some boxes and I was hoping you might want to do another version for Odamex. I don't so much want to get rid of the "Multiplayer Doom" box with the subtle Odamex in the O, which some have pointed to as cool and I agree, so much as I would like to have a choice with the second one containing the full Odamex logo. You can find a very large version of it that you can modify and reduce to the necessary size as needed here: http://odamex.net/dev/odamex_logo_xlarge.zip

And the reason I'm asking you to do the second one is because all of your work so far has been fantastic.
l11l1VeNoM1l11l
I appreciate the kind words, Hype. I will get this done for you by the end of the weekend. I'm going to make a couple variations for you to choose from.
Clockface
Xmodder deluX, those covers are fantastic, but that's not why I'm posting. I'm curious about the "AI REVISION MAPPACK". Does this map pack allow bots? And if so, doe the bots work with other maps, such as the standard maps, and also the other map packs available? And is there a web page I can look at for more information?

Thanks for any answers.
l11l1VeNoM1l11l
QUOTE(Clockface @ Nov 20 2010, 08:50 AM) *

Xmodder deluX, those covers are fantastic, but that's not why I'm posting. I'm curious about the "AI REVISION MAPPACK". Does this map pack allow bots? And if so, doe the bots work with other maps, such as the standard maps, and also the other map packs available? And is there a web page I can look at for more information?

Thanks for any answers.


It allows bots, yes, but only for the maps included in that specific pack. It also requires Yelo, a trainer for Halo 2. It's pretty easy to get working. I found all of the information for it in here

It's really nothing more than an "okay" mod. Some of the maps are cool, but the AI bots are pretty terrible most of the time. It is challenging, though. The bots don't have very good mobility at all, they run into walls a lot and do other stupid things, but they don't miss when they shoot at you. It's fun. The ONE map that makes it worth downloading is Night Ops. It's a constant brawl between spartans and elites, and the AI is actually pretty good in this one. It's best to play this map pack on a 128 mb xbox, but it runs fine on 64s too. You'll just notice that it is pushing the console to the absolute limits. Oh, and the assault rifle is very well made in this mod.
Clockface
QUOTE(l11l1VeNoM1l11l @ Nov 20 2010, 10:52 PM) *

It allows bots, yes, but only for the maps included in that specific pack. It also requires Yelo, a trainer for Halo 2. It's pretty easy to get working. I found all of the information for it in here

It's really nothing more than an "okay" mod. Some of the maps are cool, but the AI bots are pretty terrible most of the time. It is challenging, though. The bots don't have very good mobility at all, they run into walls a lot and do other stupid things, but they don't miss when they shoot at you. It's fun. The ONE map that makes it worth downloading is Night Ops. It's a constant brawl between spartans and elites, and the AI is actually pretty good in this one. It's best to play this map pack on a 128 mb xbox, but it runs fine on 64s too. You'll just notice that it is pushing the console to the absolute limits. Oh, and the assault rifle is very well made in this mod.


Oh right, it sounds interesting, I'll definitely try it. And yes, I'm a 64MB owner (I've never even seen a 128MB XBox).

Thanks for the info, and for the link.
l11l1VeNoM1l11l
Finished a few more. I've been testing game rips like crazy. Some of them that I'm finding out there are fakes, so I'm testing them all to prevent myself from wasting time on worthless box art. Probably the most fun I've ever had working on an Xbox project because I'm finding TONS of cool stuff that I never even knew existed. Like the original Outrun, ripped from Outrun 2.

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I made new box fronts for Killtrocity 2 and the AI Revision. Can't decide which way to go with some of these.

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And Hyper, here are the new Doom: ODAMEX ones. I'm not sure if you'll like them. It's hard working with that logo in that picture. I think the 1st one is better, but I made the 2nd one just in case. I changed the color of the logo simply because it was contrasting majorly with the other colors.

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Xmodder deluX
I really like what you've done with this project so far, l11l1VeNoM1l11l. I just have one request for you. Could you please get different art for the super mario war games... something a little less realistic maybe. Also, could you add the title and the version number as well. That would be great!
Hyper_Eye
QUOTE(l11l1VeNoM1l11l @ Nov 21 2010, 11:58 PM) *
And Hyper, here are the new Doom: ODAMEX ones. I'm not sure if you'll like them. It's hard working with that logo in that picture. I think the 1st one is better, but I made the 2nd one just in case. I changed the color of the logo simply because it was contrasting majorly with the other colors.


They look great! I also really like the first one. Changing the color is fine. I just wanted you to have a good image to work with. Thanks for these! I won't be able to include them with Odamex releases because they have Doom art in them but I hope people will use them and I will certainly use them in some videos I plan to make.
cbagy
When you think you've finished building these, zip em up and send me a link and i'll mount them on green or black 3d xbox boxes for you. It will add an alternate set to your collection.
l11l1VeNoM1l11l
Xmodder, yes I plan on making more fronts for Super Mario War. I didn't plan on including version numbers in the titles, but if you tell me which version(s) you need fronts for, I can make them for you. I also plan on updating the Halloween one with the purple background.

Hyper Eye, I'm glad you're happy with them. If you would like a front without Doom art, let me know and I'll work on one. I'll try to make something reminiscent of Doom without crossing the legal line.

And cbagy, THAT WOULD BE AWESOME! I planned on doing that as well, but not until after I was finished with the fronts. I'd definitely be interested in the green box if you'd be up for it. I'm going to make 3d boxes too, but if you mount them, I'll be able to make them 3d twice as fast.
Hyper_Eye
QUOTE(l11l1VeNoM1l11l @ Nov 22 2010, 02:51 PM) *
Hyper Eye, I'm glad you're happy with them. If you would like a front without Doom art, let me know and I'll work on one. I'll try to make something reminiscent of Doom without crossing the legal line.


Well you could replace the Doom logo with the Odamex logo and keep the slogan underneath (I believe it is included in the image I linked to you.) That should provide some filler to go along with the logo. I also have a hires pic of the Odamex icon by itself: http://www.huntsvegas.org/screenshots/Odam..._odamex_512.png

Then the art can look however you want as long as it is not actual Doom IP or a screenshot containing their IP. Freedoom is not off-limits. That is why those other boxshots contained a Freedoom shot. That is what I made these for but they are intended really for the back of a box and would probably need to be higher res to be considered for use on a front:

http://www.huntsvegas.org/screenshots/Odam...eenshots/0.5.0/

Also, I know you tend to prefer art as opposed to in-game content.

But really... I am happy with what you have made and will be glad to see them included in any boxshot collections. I'm not terribly concerned about including a boxshot with the release but I would if one were made that I could include.
Xmodder deluX
The version numbers for super mario war are 1.7 and 1.8. There is also an april fool's edition as well as a halloween one.
l11l1VeNoM1l11l
QUOTE(Xmodder deluX @ Nov 22 2010, 07:53 PM) *

The version numbers for super mario war are 1.7 and 1.8. There is also an april fool's edition as well as a halloween one.



Oh yeah, I forgot about that April Fools one completely. lol no idea how I'm going to make a box for that. But okay, I'll make boxes for versions 1.7 and 1.8, the april fools edition, and revamp the halloween one I was talking about before.


Hyper, let me know what you think of this. I did use 1 texture from Doom, although indirectly. The background is a revamped texture that was included in the high res doom texture package for Jdoom, etc. Makes one hell of a box background though, I think. And since it's not exactly an original texture, I'd think it was passable, but that's up to you. The shotgun and chainsaw silhouettes were made with real shotgun and chainsaw images, not the ones from Doom...so I think you're good there, too.

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Hyper_Eye
I love the new box. It is just as good as the other ones. I really like how you incorporated the logo into the background image and carried the texture effect across. It looks great. I also think we are probably good to include that one with the next release. Thanks for your excellent work.
guybird
I've played around with the icon/xbe shortcut/.cut idea a little, and I think I've figured out the best way to do it. Instead of point your XBMC/dash to look at your "Emulators" folder, I'm going to point it to a "Emulator Shortcuts" folder. In this folder will be as many subdirectories as needed containing .cut files and a .tbn file that matches the .cut for every system desired. I plan on having icons for all systems including non-ported systems (jaguar, 3do, saturn, etc), all relevant console revisions (sega genesis, sega genesis cd, sega genesis 32x, gameboy, gameboy color, etc) and whatever else I feel like tossing in. Now the key here is that once you get your .cut files that actually point to a working emu (the 3do/jaguar stuff will just be blank files just to show off the artwork and fanart), you can copy them into as many genre folders as you like. For example you could have an "All Emulators" that contains shortcuts to every emulator. You can then have a "Nintendo" folder that you then copy only the Nintendo related emus into. Then you could have a "PC Emulators" folder that contains Dosxbox, Amiga and then Doom, Duke Nukem and other PC ports. However you wanted to sort out stuff would be totally up to you, and once the original shortcuts were created its simply a matter of copy + paste to create the additional sets.

Now that you have a good selection of covers done, I'm going to make a Homebrew fanart. I'll post a link here when I finish.
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