QUOTE(ixifx @ Nov 13 2010, 03:00 AM)

the flash version of the game can be found here, among other places
http://entertainmentfans.com/ngame/there is a mod called NReality which I just discovered tonight while looking around the forums
http://us1.infunity.com/downloads/NReality6d4.zipanyone know if it would be possible to use the swf files and just write an xbe to replace the exe launcher to map the buttons / select levels... I'm under the assumption that the xbox is capable of flash. I could be completely wrong, but that would be one avenue worth looking into if my assumptions are right.
Eeehhh...I don't think Flash is the way to go. While this particular game doesn't seem like it would eat up a ton of memory, I can see that there are some pretty intense physics involved. Alien Hominid was a Flash game at first, but as far as I can remember the Xbox version wasn't Flash-related at all - it was rewritten from the ground up for the console. I could be wrong about that, I don't have the game anymore. Madness Interactive was also a Flash game, therefore it was cloned on (not ported to) the Xbox.
While the Xbox is capable of Flash to a decent extent, I don't think anyone has ever made Flash for it. I don't even know if it's possible. But like I said, cloning the game would be the way to go and it doesn't seem like it would be extremely difficult. I read the licence.txt that comes with the PC and Linux versions of the game and found this:
"LIMITED WARRANTY AND LIMITATION OF REMEDIES:
"N" is provided "AS-IS", and no warranty of any kind
are made as to it or any medium it may be on.
Except as explicitly permitted herein, you will not modify
"N". Except to the extent, if any, applicable law may
require otherwise, you will not decompile, disassemble, or
reverse engineer "N", or use or disclose any
confidential information that it contains."
So, no, it's definitely not open. But the fact that the Nintendo DS can handle it, let alone the PSP, is intriguing. If you can view the contents of the DS or PSP versions, we could get a better idea of how to screw around with it. It's coming to Xbox Live Arcade for 360 too, so I'm getting the idea that the game is VERY flexible. The license that it comes with is not, however.