Dwack
Aug 15 2011, 02:06 AM
QUOTE(maurocio23 @ Aug 14 2011, 12:28 PM)

Thanks for your reply.
I've installed version 13599, and dashlaunch 2.23b
It might be a problem with the xex. Allow me to look into it and I will update if need be.
Dwack
Aug 15 2011, 03:19 AM
Fixed.
Is working on my JTAG with 13599 and DL 2.23b.
PM'd you the link.
maurocio23
Aug 15 2011, 01:01 PM
Many thanks.
PM sent!!!
cornnatron
Oct 16 2011, 02:39 AM
is it me or is it not working with dashlaunch 2.24 ?
vampirexx
Oct 19 2011, 12:59 AM
Doesn't work for me to with 2.24 have to stick to 2.23
QUOTE(cornnatron @ Oct 16 2011, 03:39 AM)

is it me or is it not working with dashlaunch 2.24 ?
vampirexx
Oct 19 2011, 12:51 PM
Please someone have got some tips to search for values?
I'm desperatly tryin to find xmen destiny xp value, but hex editing the current number of my save state screenshot doesn't find anything...
Am I doing something wrong? By the way for now I only found money value for Mortal Kombat 9 and anything for any other game. Maybe the problem is that the experience value of xmen is it written into the save game?
Please I really need some tips to improve research please Dwack or some skill guy can help?
Thanx a lot
DarkLord33
Oct 22 2011, 12:37 AM
Hello,
Any progress for unlimited hp/energy at any game for jtag?
an ftp plugin for dashlaunch has been released.
Is now possible to take advantage of realtime max savegame hacking savegames while we are playing.
This could be a possible solution also if for example unlimited health can't be done trought savegames hack but just max health...
vampirexx
Oct 22 2011, 09:49 AM
Hi Darklord please explain how does this work, thanx
QUOTE(DarkLord33 @ Oct 22 2011, 01:37 AM)

Hello,
Any progress for unlimited hp/energy at any game for jtag?
an ftp plugin for dashlaunch has been released.
Is now possible to take advantage of realtime max savegame hacking savegames while we are playing.
This could be a possible solution also if for example unlimited health can't be done trought savegames hack but just max health...
DarkLord33
Oct 29 2011, 06:44 PM
Well, theorically if you can hack a savegame and put for example max hp then you can ftp to the console while you are playing. As i say is not unlimited, just max so the energy will still decrease....
So i mean:
max the savegame
ftp the savegame
reload checkpoint and get max energy
hacking a savegame is easier and we could have a chance to see something in the near future and not far away

i'm following ps3 scene too and i see than, also if tools for hunting codes does exist there are few 'unlimited hp / god mode' codes....
so i guess than is very difficult to find them....
on 360 it's even more difficult.... so.... maybe we should chose the 'savegame hacking' way...
vampirexx
Oct 30 2011, 11:07 AM
I see the point, it could be right, do you know how to use the ftp plugin on dash launch? Cant find any tutorial or video that show it. I'm learning to hack on ps3 games elf, it's not too complicated hacking for max values, it's power pc assembly code and it's just a comparison then jump command BLE or BGT commands and so on.
But I don't know how to hack for a xex that it would be the real bet! what is the language to open a xex? It is power pc or it is completely different way?
Please I'd need some tips thanx
QUOTE(DarkLord33 @ Oct 29 2011, 07:44 PM)

Well, theorically if you can hack a savegame and put for example max hp then you can ftp to the console while you are playing. As i say is not unlimited, just max so the energy will still decrease....
So i mean:
max the savegame
ftp the savegame
reload checkpoint and get max energy
hacking a savegame is easier and we could have a chance to see something in the near future and not far away

i'm following ps3 scene too and i see than, also if tools for hunting codes does exist there are few 'unlimited hp / god mode' codes....
so i guess than is very difficult to find them....
on 360 it's even more difficult.... so.... maybe we should chose the 'savegame hacking' way...
vampirexx
Nov 19 2011, 03:10 PM
Please Dwack can you fix your dump tool so we can use it with dash launch 2.26?
Thanx
QUOTE(Dwack @ Aug 15 2011, 04:19 AM)

Fixed.
Is working on my JTAG with 13599 and DL 2.23b.
PM'd you the link.
Dwack
Nov 20 2011, 07:17 PM
check x360iso. That version should work just fine.
vampirexx
Nov 21 2011, 02:59 AM
Thanx Dwack for your help I found now it works!
But still I'm stuck because Im searching ammo values for metal gear collection and Ive found them Id like to make it almost infinite but... surprise there are shifting address look here:
http://imageshack.us/photo/my-images/257/dumpo.jpg/s there a way to do the trick?
Thanx a lot
Dwack
Nov 21 2011, 03:39 AM
QUOTE(vampirexx @ Nov 20 2011, 08:59 PM)

Thanx Dwack for your help I found now it works!
But still I'm stuck because Im searching ammo values for metal gear collection and Ive found them Id like to make it almost infinite but... surprise there are shifting address look here:
http://imageshack.us/photo/my-images/257/dumpo.jpg/s there a way to do the trick?
Thanx a lot
See PM reply
vampirexx
Nov 22 2011, 05:54 PM
Thanx my friend I successfully installed and now it works even with ftp plugin really awesome tool!
The problem with this damn game is that when I find the ammo value and change it I cannot see the ammo amount modified in game... if I make another dump I can see my modified value but it's not overwritten to the right address because the address is shifted!!!!!
This happens every time so it seems the ram for this game is always changing second by second so how can cheat this bastard game?
magnus__hydra
Dec 20 2011, 01:08 PM
You guys are just dumping areas of the memory and comparing in hex?
I've been wanting to make trainers since we had the first dash hack for are jtags. I've been waitting and hoping for a app that will let us search the memory like a "pro action replay" All my dumping and and poking I've done. I've never gotten a value to work. Plus I don't know where in the memory to look as well. shedding some light would be GREAT!
vampirexx
Dec 21 2011, 06:27 PM
Hi Magnus!
This Dwack's tool is very useful to find some cheats!
however it isn't a live hacking tool, cause it makes a dump area of the ram and you can compare 2 save using hxd tool. The damn problem is that lots of games has got encrypted ram so you cannot find the exact address to cheat! I really hope for someone to make this miracle to unencrypted the ram and let us cheat!
Please Dwack let's do it!! Please
Kamse
Dec 27 2011, 08:48 AM
Hi guys, so basically, what should i need to start poking around ?
Can someone share the tools ?
DarkLord33
Dec 27 2011, 12:34 PM
Hey,
dwhack nice job with skyrim

Do you think is possible to do unlimited health for fable II?
I really like this game

Vampirexx, sorry for not answer. Btw my modding savegames in real time trought ftp was just an idea.
Sadly i have no clue about how to do
optantic
Jan 28 2012, 09:17 AM
QUOTE(optantic @ Mar 12 2011, 05:24 PM)

could someone please tell me how to compile xpploadersample.vcproj, xpploadersample.sln and xpploadersample.cpp into a xex loader?
anyone???
Dwack
Jan 29 2012, 01:35 AM
QUOTE(optantic @ Jan 28 2012, 03:17 AM)

anyone???
Make sure you have the SDK and VS2008 installed. Open the .vcproj file and build it. It should create an xex file.
optantic
Jan 29 2012, 10:33 AM
QUOTE(Dwack @ Jan 28 2012, 07:35 PM)

Make sure you have the SDK and VS2008 installed. Open the .vcproj file and build it. It should create an xex file.
I'll give it a try. Thanks!
optantic
Jan 30 2012, 01:24 AM
When I opened the .sln or .vcproj file in VS2008 and click on Build. I could choose to Build Solution or Build xpploadersample, but both give the same errors:
[spoiler]
Build started: Project: xpploadersample, Configuration: Debug|Xbox 360
Command Lines Creating temporary file "d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp" with contents
[
/Od /D "_DEBUG" /D "_XBOX" /D "_MBCS" /Gm /MTd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /Zi /TP /callcap
.\xpploadersample.cpp
]
Creating command line "cl.exe @d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp /nologo"
Output Window Compiling...
xpploadersample.cpp
.\xpploadersample.cpp(37) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(40) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(55) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(61) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(69) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(73) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(79) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(84) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(92) : error C3861: 'debugmessage': identifier not found
Results Build log was saved at "file://d:\360\xpp0.2a\xpploadersample\Debug\BuildLog.htm"
xpploadersample - 9 error(s), 0 warning(s)
[/spoiler]
I have tried using different SDK versions, same thing happens.
any ideas?
Dwack
Jan 30 2012, 07:58 AM
QUOTE(optantic @ Jan 29 2012, 07:24 PM)

When I opened the .sln or .vcproj file in VS2008 and click on Build. I could choose to Build Solution or Build xpploadersample, but both give the same errors:
[spoiler]
Build started: Project: xpploadersample, Configuration: Debug|Xbox 360
Command Lines Creating temporary file "d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp" with contents
[
/Od /D "_DEBUG" /D "_XBOX" /D "_MBCS" /Gm /MTd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /Zi /TP /callcap
.\xpploadersample.cpp
]
Creating command line "cl.exe @d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp /nologo"
Output Window Compiling...
xpploadersample.cpp
.\xpploadersample.cpp(37) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(40) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(55) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(61) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(69) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(73) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(79) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(84) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(92) : error C3861: 'debugmessage': identifier not found
Results Build log was saved at "file://d:\360\xpp0.2a\xpploadersample\Debug\BuildLog.htm"
xpploadersample - 9 error(s), 0 warning(s)
[/spoiler]
I have tried using different SDK versions, same thing happens.
any ideas?
Comment out those lines
CODE
// This text is commented out and will not be included when the file in compiled
Looks to me like it is just calling for a debug function to save error logs.
optantic
Jan 30 2012, 11:15 AM
QUOTE(Dwack @ Jan 30 2012, 01:58 AM)

Comment out those lines
CODE
// This text is commented out and will not be included when the file in compiled
Looks to me like it is just calling for a debug function to save error logs.
Comment them out and everything is working now

Thanks a lot!
DarkLord33
Jan 30 2012, 11:31 PM
Yeah, i wonder if the day for realtime cheats will really come
XxErrorxX
Feb 3 2012, 05:01 PM
QUOTE(DarkLord33 @ Jan 30 2012, 11:31 PM)

Yeah, i wonder if the day for realtime cheats will really come

øhm, you know rgloader is runing a full xdk kernal?
optantic
Feb 4 2012, 11:57 PM
is it possible to change the Cheat Enabled button on XpowerPlay to 2 buttons instead of 1?
like I want to use Back+Start to enable codes
vampirexx
Feb 5 2012, 10:40 AM
Thanx to Dwack and all devs here I hope this can be true someday.
Just find a way to bypass the par session encryption Key before start a game then we can have a full unencrypted ram area
QUOTE(DarkLord33 @ Jan 31 2012, 12:31 AM)

Yeah, i wonder if the day for realtime cheats will really come

DarkLord33
Feb 13 2012, 10:34 PM
Nice
vampirexx
Feb 16 2012, 01:43 AM
Is it possible to build a trainer with this method with shifting addresses?
I find out on Metal Gear Solid 2 some address to have inf ammo.
But they do change every time I start the game so they are always different.
Any clue about this?
Thanx
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