User "Gligli" is working on improving the legal Dev enviroment for 360 Homebrew- Libxenon and he started porting a N64 for showing this off. Here is his post:
QUOTE
Hello,
I think it's time to try to revive the free60/libxenon legal homebrew scene Smiley
I have submitted patches to libxenon to try to make it more usable, it's still far from perfect but you can already do some stuff with it.
As a 'proof' of that, here's a preview vid of a Nintendo 64 emulator that uses libxenon: http://www.youtube.com/watch?v=E8stB1EKa0o
It uses a dynamic recompiler emulation core, gfx rendering is HW accelerated and uses pixels shaders, and of course the 360 CPU runs full speed.
It's still buggy, but as you can see it's quite fast, I have yet to do some multicore optimisations to try to make it even faster.
Now if anybody is interested in writing libxenon homebrew, I can try to help (I'm usually on #free60 on the OFTC IRC network).
I think it's time to try to revive the free60/libxenon legal homebrew scene Smiley
I have submitted patches to libxenon to try to make it more usable, it's still far from perfect but you can already do some stuff with it.
As a 'proof' of that, here's a preview vid of a Nintendo 64 emulator that uses libxenon: http://www.youtube.com/watch?v=E8stB1EKa0o
It uses a dynamic recompiler emulation core, gfx rendering is HW accelerated and uses pixels shaders, and of course the 360 CPU runs full speed.
It's still buggy, but as you can see it's quite fast, I have yet to do some multicore optimisations to try to make it even faster.
Now if anybody is interested in writing libxenon homebrew, I can try to help (I'm usually on #free60 on the OFTC IRC network).
This sure looks intresting and shows that legal coding for xell/libxenon is quite powerfull...
i hope this revives the lega homebrew scene
