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dickalan
YO! I don't know how many of you are aware of this but MANY of the modified patch's for roms at: http://goldeneyevault.com/ WORK just fine on Surreal64 Xxx Ce B5.4.

With the new and improved "deadzone" settings in B5.4, playing Goldeneye & Perfect Dark on the Xbox have never been better!!!!! (which is really the main games I ever care about playing, those and mario kart).

However, now you can play them with HEAVILY modified hacks. Like ridding a boat to the "island" on the first dam level, All Bonds in multiplayer, Perfect Dark conversion of Goldeneye, ride the motorcycle on the runway, many BETA features of the game can be played, CREATE YOUR OWN MODIFIED LEVELS, +many more.

To me this is really cool, but I can't seem to find a group between these two communities who care about each other. Meaning over there all they really care about is playing it on the PC (Xbox wasn't really "in mind" when there community came about--but it totally works) and then over here I'm guessing most people just don't know about it. I hope these two worlds collide because it could offer some pretty cool integration. To me, there's just something about playing this on an Xbox that tops playing it on a PC. Again, to me it feels more like I'm playing it on an old N64 again.

ANYWAY, if you have trouble figuring out how to play these hacked roms let me know and I might be able to answer *some* questions. But I consider myself a noob over there. You can probably find much more valuable info there.

P.S. are there any patches for the Jungle level not to freeze when you beat it?
Xboxer64
GoldenEye in Surreal....
Ultrahle - smooth, occasional crashes
PJ64 - choppy (always), but crashing is rare

If Goldeneye ran a little better on the xbox, there might be more interest in those mods here tongue.gif
QUOTE(dickalan @ Jan 21 2011, 10:15 PM) *
P.S. are there any patches for the Jungle level not to freeze when you beat it?

Are you using ultrahle or pj? I've beaten the game in its entirety with surreal-ultrahle. I didn't have any problems with jungle specifically, but I did encounter random crashes because of a known audio bug in Ultrahle.
dballs442
to me goldeneye holds a very very special place in my heart. me and my friends played the living crap out of this game in high school back in the day. and was always the best lol. then i created a goldeneye mod for counter strike and buildt a really nice community around it for years.

i would love to try some of these mods but as xbomber said it's still a bit unstable for me. i cringe to think it dont play right. especially the multi player. i tried playing pd co op the other day with a friend and it was mad slow. no fun.

so hopefully in the next release (5.5) these games will be fixed up and running smooth. i pray for the day when all 64 games play good on xbox. i think with a little tlc its possible.
cheema201
Goldeneye is definately bareable in ultra, the freezes aren't common enough to complain. Perfect dark is unfortunately not playable (way slooooooow)..

I'll give these a look over, goldeneye is a favourite of mine. Even the remake wasn't bad.
Xboxer64
QUOTE(cheema201 @ Jan 22 2011, 09:10 AM) *
I'll give these a look over, goldeneye is a favourite of mine. Even the remake wasn't bad.

Nintendo was in talks with Microsoft so that they could both have the original Goldeneye on VC and Xbla. For this to happen Nintendo and Microsoft have to get along, since Microsoft owns rare now. Xbla would actually have an updated version (HD res and textures). The Xbla version was actually completed (You can find a video and multiple screenshots), but Nintendo blocked it all in favor of this (Nintendo exclusive) remake. What a dick move, Nintendo.

Read this article
http://mundorare.com/news/2008/10/one-last...i-to-goldeneye/
jojones88
QUOTE(Xboxer64 @ Jan 22 2011, 06:45 PM) *

Nintendo was in talks with Microsoft so that they could both have the original Goldeneye on VC and Xbla. For this to happen Nintendo and Microsoft have to get along, since Microsoft owns rare now. Xbla would actually have an updated version (HD res and textures). The Xbla version was actually completed (You can find a video and multiple screenshots), but Nintendo blocked it all in favor of this (Nintendo exclusive) remake. What a dick move, Nintendo.

Read this article
http://mundorare.com/news/2008/10/one-last...i-to-goldeneye/


Nintendo had nothing to do with it. Nintendo doesn't have any rights to the original game. It was not a Nintendo IP. Activision owns the rights to publish Bond games now.

Nintendo can't "block" future releases of Blast Corps and Killer Instinct either. They are NOT Nintendo IPs, or even "shared" IPs. Those, along with Banjo Kazooie and Perfect Dark, are completely Rare owned.

"He was referring to the secret agreement between Nintendo and Microsoft that failed back in 2006. Microsoft would agree to let Nintendo launch the game on Wii’s Virtual Console if Nintendo agreed to let Microsoft launch it on Xbox Live Arcade. Nintendo didn’t like the plan."

That is ridiculous. Neither company has a say so... If Activision did green light the game for release, there would had been nothing stopping Rare and Microsoft from publishing Goldeneye for XBLA.

It will never happen. Rare could probably sub-license the game, and I bet Activision would gladly accept payment. However, that would probably leave very little, if any, room for profit for Rare and Microsoft.

That article is ridiculous and the website is ridiculous. Read all the pathetic fanboy comments below it. I really do hope these people are below the age of 12.

"secret agreement" <- Does anyone really think that Nintendo, Microsoft, or Activision really care that much about rereleasing a 14 year old N64 game. These companies are selling millions of titles that are full priced.

Super Mario Galaxy - 9 million
Modern Warfare 2 - 20 million
Halo 3 - 8 million

ridiculous...

-------------------------------

Back on topic though...

Goldeneye just isn't playable enough yet on Surreal64, but development is occurring almost every day. I am sure it will get better. Maybe not perfect, but probably better.
Xboxer64
QUOTE(jojones88 @ Jan 22 2011, 05:52 PM) *

That article is ridiculous and the website is ridiculous. Read all the pathetic fanboy comments below it. I really do hope these people are below the age of 12.

"secret agreement" <- Does anyone really think that Nintendo, Microsoft, or Activision really care that much about rereleasing a 14 year old N64 game. These companies are selling millions of titles that are full priced.

Super Mario Galaxy - 9 million
Modern Warfare 2 - 20 million
Halo 3 - 8 million

ridiculous...

Yes, those are big sales numbers. They should just pull the plug on xbla and the virtual console, right? Why bother with downloadable titles at a bargain price, pfft. What a silly concept.

Maybe that site has the facts wrong, but a GoldenEye re-release was in the works, until something went wrong.

Saying these companies don't care about re-releasing this game....... is ridiculous. It was a massive hit, and is still popular today. A perfect fit for the virtual console or xbla. What do you think the virtual console service is anyway? There are allot of re-releases on xbla arcade also.

There was enough interest to go ahead and start work on a port:
http://www.youtube.com/watch?v=OM_iLkIJ9Yg

That isn't goldeneye source (a popular mod). A screenshot isn't hard to fake, but a full level being played through is another story. Yes, it's a low res video but the model style matches the screenshots that are available.

Also, You can't judge an article (or anything) based on the comments it receives. Try reading some articles from a major news network and read some of the comments there.
_____________

On the topic of GoldenEye mods, I have tried the one with a playable Citadel level in multiplayer. Cool stuff. Surreal crashes pretty quickly in multiplayer mode unfortunately sad.gif

Xmodder deluX
Here is a video showcasing Goldeneye multiplayer on xbla. It is very unfortunate that we may never see this port. mad.gif

XBLA Goldeneye Multiplayer

In the future I still think that we will get some type of re-release/port of this game. It is wishful thinking, but look what happened with Duke Nukem Forever. It is coming out on May 3rd of this year. blink.gif I say, just give it enough time and we will see Goldeneye return. Maybe it will even be on the next gen consoles. And, no, I don't consider Goldeneye Wii a re-release.

As for the Goldeneye hacks, I have tried a few and they are pretty good. Many, if not all of the Perfect Dark levels are available in Goldeneye. I don't know if there are Goldeneye levels for Perfect Dark, but I think there are. And as for playing them on the original xbox, I don't think I want to. I would rather play them on the PC with an N64 controller or xbox 360 controller. Unless of course, if the surreal team gets it to run at a descent speed with no freezing. smile.gif
Xboxer64
QUOTE(Xmodder deluX @ Jan 22 2011, 09:31 PM) *

Here is a video showcasing Goldeneye multiplayer on xbla. It is very unfortunate that we may never see this port. mad.gif
XBLA Goldeneye Multiplayer


Read the description of that video, the title is just to snag search results. That is GoldenEye: Source, a free mod for Half Life 2. That won't ever be on xbla, but it's free on the pc (assuming you have Half Life 2) smile.gif
Xmodder deluX
Ahh... I didn't read the description. Thanks for the heads up! I might have to try that out then.
jojones88
QUOTE(Xboxer64 @ Jan 23 2011, 02:30 AM) *

Yes, those are big sales numbers. They should just pull the plug on xbla and the virtual console, right? Why bother with downloadable titles at a bargain price, pfft. What a silly concept.

Maybe that site has the facts wrong, but a GoldenEye re-release was in the works, until something went wrong.

Saying these companies don't care about re-releasing this game....... is ridiculous. It was a massive hit, and is still popular today. A perfect fit for the virtual console or xbla. What do you think the virtual console service is anyway? There are allot of re-releases on xbla arcade also.

There was enough interest to go ahead and start work on a port:
http://www.youtube.com/watch?v=OM_iLkIJ9Yg

That isn't goldeneye source (a popular mod). A screenshot isn't hard to fake, but a full level being played through is another story. Yes, it's a low res video but the model style matches the screenshots that are available.

Also, You can't judge an article (or anything) based on the comments it receives. Try reading some articles from a major news network and read some of the comments there.

That's all I'm going to say. I don't want to post off-topic anymore...
_____________

On the topic of GoldenEye mods, I have tried the one with a playable Citadel level in multiplayer. Cool stuff. Surreal crashes pretty quickly in multiplayer mode unfortunately sad.gif


I went off on a rant there. My bad.

I didn't mean that those companies do not care about the sales of Virtual Console/XBLA titles. I was implying that the profits made from those titles are nothing compared to that of fully priced software. Place those low revenues on top of having to pay for a sub-license and pffft... where's the profit? No point right?

Thanks for calling me out. I don't want to be misunderstood. I was pissed before I read the article... I guess I'm on my man-period. Anywho... I do not know where they got information implying that Nintendo and Microsoft were having "secret" negotiations over a IP that neither one of the control... I just think it was all fabricated BS.
dickalan
QUOTE(Xmodder deluX @ Jan 23 2011, 04:31 AM) *

Here is a video showcasing Goldeneye multiplayer on xbla. It is very unfortunate that we may never see this port. mad.gif

XBLA Goldeneye Multiplayer

In the future I still think that we will get some type of re-release/port of this game. It is wishful thinking, but look what happened with Duke Nukem Forever. It is coming out on May 3rd of this year. blink.gif I say, just give it enough time and we will see Goldeneye return. Maybe it will even be on the next gen consoles. And, no, I don't consider Goldeneye Wii a re-release.

As for the Goldeneye hacks, I have tried a few and they are pretty good. Many, if not all of the Perfect Dark levels are available in Goldeneye. I don't know if there are Goldeneye levels for Perfect Dark, but I think there are. And as for playing them on the original xbox, I don't think I want to. I would rather play them on the PC with an N64 controller or xbox 360 controller. Unless of course, if the surreal team gets it to run at a descent speed with no freezing. smile.gif


Yes Goldeneye is being "ported" into the perfect dark engine. It's called Goldeneye X:
http://www.goldeneyevault.com/viewfile.php?id=202

Personally I think the way Goldeneye runs on Surreal is AWESOME! I just played the game the entire way through. Yes there are a few times it froze... the jungle froze in ultra but then I switched the emulator and finished the level, then switched it back to ultra, hardly a problem. Really I think you guys should give it a bigger chance. It's probably true multiplayer isn't yet up to speed but the normal campaign really is stellar. Thanks freakdave and weazle!@#$. !!!!!!!!!!!!!!!!!!

and that's great news about the new settings in project64
cheema201
I really wish I could be bothered with emulators and ports and stuff on my pc. There is so much stuff out there!

But doing things through the xbox means I can lie in bed when I play haha.

It would be good if goldeneye came to vc or xbla. I've played through perfect dark on xbla a few times.
scorp316
QUOTE(dickalan @ Jan 23 2011, 08:41 PM) *

Yes Goldeneye is being "ported" into the perfect dark engine. It's called Goldeneye X:
http://www.goldeneyevault.com/viewfile.php?id=202

Personally I think the way Goldeneye runs on Surreal is AWESOME! I just played the game the entire way through. Yes there are a few times it froze... the jungle froze in ultra but then I switched the emulator and finished the level, then switched it back to ultra, hardly a problem. Really I think you guys should give it a bigger chance. It's probably true multiplayer isn't yet up to speed but the normal campaign really is stellar. Thanks freakdave and weazle!@#$. !!!!!!!!!!!!!!!!!!

and that's great news about the new settings in project64


Goldeneye runs even better in PJ64....well once b5.5ce comes out.....you'll see wink.gif Runs with a lot more free RAM......well i practically mentioned all of these progresses on the Surreal64 b5.4 thread already.
dickalan
QUOTE(scorp316 @ Jan 25 2011, 08:54 AM) *

Goldeneye runs even better in PJ64....well once b5.5ce comes out.....you'll see wink.gif Runs with a lot more free RAM......well i practically mentioned all of these progresses on the Surreal64 b5.4 thread already.


I have no idea about getting this to work as smooth as possible but would the plugins over here work well:
http://www.goldeneyeonline.com/

they seem to help mupen run goldeneye smoothly... (step #2)
ressurectionx
Really.........


Why hasn't somebody gotten this to work on the Box yet?

If you build it, they will come. wink.gif
Mega Man (?)
Hell yes! seems awesome! biggrin.gif
scorp316
QUOTE(dickalan @ Jan 25 2011, 04:25 PM) *

I have no idea about getting this to work as smooth as possible but would the plugins over here work well:
http://www.goldeneyeonline.com/

they seem to help mupen run goldeneye smoothly... (step #2)


LOL.......I have this on my PC.....Goldeneye works ok with Mupen....don't know if it will be ported successfully as it needs Jabo plugins to work successfully.....which these plugins were never ported to Surreal64......not sure how well it will do with the current Rice plugins dry.gif
dickalan
QUOTE(ressurectionx @ Jan 26 2011, 06:26 AM) *

Really.........
Why hasn't somebody gotten this to work on the Box yet?

If you build it, they will come. wink.gif


What do you mean? IT DOES "WORK", go try it out! There are a couple of things that could be improved upon, but it does work.
Xboxer64
QUOTE(scorp316 @ Jan 25 2011, 01:54 AM) *

Goldeneye runs even better in PJ64....well once b5.5ce comes out.....you'll see wink.gif Runs with a lot more free RAM......well i practically mentioned all of these progresses on the Surreal64 b5.4 thread already.

Goldeneye isn't a game that ran real smooth, even on the actual n64. Please tell me that Goldeneye in pj isn't reliant on frame skip. If so...... I'm still sticking with Utrahle.

On a side note-

This shows something about the Goldeneye boxart I never noticed before:

http://www.halolz.com/index.php?s=goldeneye

Be warned. If you see it, you can't unsee it. tongue.gif
YRUSirius
Goldeneye is the only game I run with UltraHLE. And it's "frikkin" fast. smile.gif

I'll stick with UltraHLE too. I don't care that it's allways night in the game. It's a new feature! cool.gif

-YRUSirius
dickalan
bump
Nemo1985X
Where do saves go? Does anyone have a complete save for these games?
ressurectionx
Unless one of the new versions work, Goldeneye doesn't work on XBox.

If you can't play multiplayer, there's no point in playing it at all.....
Clockface
QUOTE(ressurectionx @ Jun 12 2011, 07:33 AM) *

Unless one of the new versions work, Goldeneye doesn't work on XBox.

If you can't play multiplayer, there's no point in playing it at all.....


That's not true at all. Goldeneye is one of the very best single player games ever.
Nemo1985X
Made even betta with everything already unlocked! tongue.gif
dickalan
Somebody from over here really needs to figure this out: http://www.shootersforever.com/forums_message_boards/ OR http://goldeneyevault.com/ it would be awesome. (see original post). I've already tried and it's above my skill level.

And no i'm not talking about PLAYING Goldeneye on the N64, contrary to what people have posted here IT DOES WORK! And it works amazingly at that, using Surreal64 CE 5.5--and the Ultra setting.

scorp316
QUOTE(dickalan @ Jul 10 2011, 03:10 PM) *

Somebody from over here really needs to figure this out: http://www.shootersforever.com/forums_message_boards/ OR http://goldeneyevault.com/ it would be awesome. (see original post). I've already tried and it's above my skill level.

And no i'm not talking about PLAYING Goldeneye on the N64, contrary to what people have posted here IT DOES WORK! And it works amazingly at that, using Surreal64 CE 5.5--and the Ultra setting.



Lol goldeneyevault.....great site wink.gif

I've been trying out these hacks lately....just take a look at my video happy.gif

GE: Mario bros level (mult mode)

Pretty awesome.....right? laugh.gif

Goldeneye DOES WORK......just that it lags using PJ64.......and some artifacts are missing using UltraHLE.
It is still being worked on though dry.gif

dickalan
Awesome! Yea there's TONS of "hacks" you can play, and almost all of them would be playable if somebody figured out how to transfer the saves to all of the separate hacks.
scorp316
QUOTE(dickalan @ Jul 11 2011, 07:25 AM) *

Awesome! Yea there's TONS of "hacks" you can play, and almost all of them would be playable if somebody figured out how to transfer the saves to all of the separate hacks.


Yeah...i'm having trouble adding the saves for this hack....seems like it isn't working on the xbox yet. dry.gif

I tried replacing with the GE save in the Surreal64 save folder...didn't seem to work. Also....I don't think many of these GE hacks are on the Surreal.ini yet....so they cant be detected very well.

For now...only GE X works....very laggy though. I don't think it has any ini settings though.

I'm just gonna have to focus on getting the original 007 GE working....then I can worry about these awesome hacks wink.gif

oh btw....the sound effects and music is NOT in the Mario Bros hack....I just edited this video for the fun of it biggrin.gif hehe
Nemo1985X
Forgot about this! I found some saves over at gamefaqs and they work like a charm.. cool.gif
dickalan
I've got a TON of the hacks to work. Meaning if the hacked rom is compatible (recognizes the other rom) with the completed rom I've already beat on my Surreal then it'll work. Because I can go to any level and test out the hack.

The ones that I can't get to "work", in actuality probably really do work. It's just that the rom isn't compatible with the other already completed Goldeneye I have. I really don't want to replay the whole game or enter an impossible button code every time to get to a certain level. ---Meaning, some hacks are for specific levels and you can't try them unless they're unlocked.

Lastly, some roms just really don't work. I'm sure they work on whatever computer emulator they're normally played on (I forget its name right now), but they'll just lock up in Surreal.

If I were to guess, each scenario is about 1/3 of the available hacks (1/3 + 1/3 + 1/3 = 1).

I read about this guy's 64drive: http://64drive.retroactive.be/faq.php and he talked about how some hacks are just poorly made. Which explains why certain hacks work and others don't. And I believe wheinershniztel spoke about the rom values is what's causing them to mess up. SO, some of the problem is just the fact that the roms themselves are messed up. Like I said before, I've tried to change the rom values in the header (probably wrong terminology and I've tried editing surreal's ini file, but to no avail. ---Like I said, this might be above my skill level cause I had no idea what I was doing. ---To the "pros"--- at least you can see I'm trying to solve this though right?!

Thanks for listening ya'll !!!
goldeneye106
I've decided to bump this topic.

I am very interested in playing the new goldeneye levels people have created online. pop.gif

I have no idea how to put them into the goldeneye 64 rom on surreal.

@dickalan could you describe how to do that? I love goldeneye 64. Ultrahle plays well enough for me to not complain. Perfect dark was too slow, but I'm looking into doing my own RAM and CPU upgrade to see.
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