Hi All!

Been working on the following XNA game engine for the past 3 years…

TemporalWars Home Page

TemporalWars GameEngine Page


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Contains the following features;

Graphics

* Per-pixel dynamic lighting
* Normal occlusion mapping
* Reflection handling
* Powerful explosions, fire, and smoke particle systems
* Glow post processing effect
* Bloom post processing effect
* Guassian Blur post processing effect
* Powerful Shadow-Engine

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World Editing Tools


* Terrain “Height-Tool”
* Terrain “Paint-Tool”
* Terrain “Item-Tool”
* Terrain “Property Tool”


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AI Behaviors

* Aligned
* Arrive
* Cohesion
* Flee
* Follow Path
* Obstacle Avoidance
* Offset Pursuit
* Seek
* Turn-To-Face
* Orientation
* Wander

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Available RTS Components

* 3-Thread A* Pathfinding engine
* Minimap component
* Statusbar component
* Fog-Of-War component