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ScummVM 1.3.0git Update1
Posted by XanTium | April 4 11:46 EST | News Category: Xbox
 
A600 released a port of ScummVM 1.3.0git for Xbox1.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. ScummVM supports many adventure games, including LucasArts SCUMM games, many of Sierra's AGI and SCI games and many more.

What's new/fixed:
* Added the ability to resize the screen. Use the included program xResizer and with the analogs, calibrate the screen until you see the green border; press A and a file xbox.cfg will be saved with the following options:
xpos=...
ypos=...
xstretch=...
ystretch=...
flickerfilter=1
720p=1
Now copy all those lines to the [scummvm] section of the scummvm.ini
* Added flicker filter and 720p mode (see above). For the 720 mode, use the
3x scalers.
NOTE: for a pixel perfect screen with correct aspect ratio these values should be used.
The reason I didn't add support for resizing the screen with the first release is because I use a projector with no overscan at all so didn't think about it.
* Source code updated to r44824
* Debug build should compile now.

Official Site: n/a, by A600
Download: n/a (built with XDK)




xyteam
thanks for this new release,always good to see updates.
Hyper_Eye
Thanks for the update A600. Just so you know, I have been adding updates to libSDLx in my repositories including HDTV modes and some other changes. The details are in my sig. If you have any SDL changes you would like to submit just let me know. I would like to see the SDL port continue to improve.
flavor
This is indeed awesome news! A600 doesn't mess around, he just delivers!
iwanttheagrocrag
MUCH needed update!
madmab
Nice to see the author is paying attention and added some things to the emulator. Like hyper_eye said.. he made improvements to SDL which means the supported modes can be looked up with the appropriate SDL commands (if needed).

If I remember the default SDL code in ScummVM uses these commands.
John McClane
Thanks for this A600, another great piece of work. pop.gif
ldotsfan
Just happy to see that xbox1 development is still alive
hatta
xResizer isn't working for me. I tried it on both my xboxes, and it just freezes. Fortunately, I found a set of parameters that works well with a little trial and error. FWIW, xpos=40 and xstretch=-80 give a nice centered image on my display, without aspect correction.
bigby
When I first tried xResizer, all I got was a black screen and could not see the green border. What you have to do is delete the "xbox.cfg", then run xResizer and it will create a new xbox.cfg.

You will then see some green text and the green border.
flavor
Maybe I've discovered a bug. Played some Police Quest 1 VGA last night, left the game via the ingame menu, and returned to launcher. Launched Space Quest 3 and it did not work. The game gave the error notice "not now" wink.gif
But Space Quest 3 works like a charm if you play it directly after a fresh launch of Scumm.
Memory leak or something?
iwanttheagrocrag
Well that sucks, ill try to reproduce the bug on my box.
Wormboy
I'd love to see SMB/Samba support in the next version like the good old 0.6 version had it. The source code of this version is still available on xbins.
DarthMingus
Hello,

Thanks for this! I've always wanted to try these games. I noticed this from the read me file:

(the MT32 emu isn't included because the Xbox lacks the power to handle it)

I was just curious:

1. what does the MT32 do exactly?

2. would it be possible to implement this as a special build for Trusty Xbox users? I have one of his 1.4ghz / 128 RAM Xbox systems and I'd love to see if this would work on it. (I'm guessing it will)

Thank you again!!!
madmab
MT32 is an external midi based synthesizer made by Roland. It stands for Multi Timberal.

Alot of pc based games had support for it (mostly music) and in the case of ScummVM it is mostly the Sierra based games that make use of it.
GTTeancum
Can I ask an extremely n00bish question? How can I map buttons to keyboard commands? I need to map a few to play Full Throttle.
flavor
You can always use the ingame keyboard. But for Full Throttle you don't need any special keyboard keys. Completed it a while ago on Scumm and it did not require anything else besides the xbox pad.

QUOTE(DarthMingus @ Apr 6 2011, 10:31 PM) *

2. would it be possible to implement this as a special build for Trusty Xbox users? I have one of his 1.4ghz / 128 RAM Xbox systems and I'd love to see if this would work on it. (I'm guessing it will)


It's implemented in carcharius' last Scummvmx release. But as this is a relatively old build you will loose the ability to play Sierra games or other non Scumm engine games.
Tested it on a retail Xbox and it worked surprisingly well, though the games slow down pretty much every 10 seconds or so.
Keir123
Ive found what appears to be a bug - either that or my HDD is dying...

Ive played DOTT, BASS Sam and Max on this release. I've tried booting these up again, and they just send me straight back to evox now (IE dont launch). I've changed nothing in the files or configs (been experimenting with some filters but I changed them back again). Thought it might be cos I saved games on these, but I didnt on all. Incidentally I cant delete my savegame on BASS.

Any ideas?
neil222
Thanks again A600, really can't believe how busy you have been lately.
Darknior
Hi

I want to see to try to add the command line option to ScummVM but there is NO SOURCE CODE ????

There are for NeoRainex, xRaine, SOR5x ... but not ScummVM !
I search over the xbins FTP and nothing too ...

Who have it to give it to me please ?
Thanks

PS : If some one can do it quickly (because for a real coder i think it is easy to do) and give us the XBE updated it will be a dream biggrin.gif
Darknior
It is so bad !!!
I have made a full test and i prefer the 0.11.0 version sad.gif
Realy better ...

With 0.13 ... yes there are more games to play biggrin.gif
But i have tested quickly : Broken sword 2, Discworld 1 et 2, Elvira 2, Freddi Fish 3 et 5 ... all can save when we found the ingame menu tongue.gif
But never save by the emulator menu sad.gif
A little bug with the two discworlds ... when i go to menu, and i go out, it want save without ask me and write alone ???????????? i must open en close keyboard to stop it.
After i can write and save.
But i must write letter by letter !

On the old version, the 0.11.0, we can save by the emulator menu every where ... when i want !
When i save i have a little keyboard, not beautifull, but i can see the screen, and write all the letters in one time !
When i click ok it take a snapshot of the screen game and a popup tell me save is ok.
Realy easyer to use et quicker ...

And when i want to had a game i have a full file explorer to add games where i want on the xbox, like for exemple F:/Medi/Games ...

Will A600 made an update please ?
Thanks
GTTeancum
A600 didn't write the emulator, he only ported it. Visit the folks at http://www.scummvm.org/ to request bug fixes.
Darknior
I knox lol ... i use emulators about 15 years ...
I know all we can know and i have them all on sbox and PC !

I understant it just it work on xbox with SDL librarie ... but it is not the first.
On xbox we have also an 0.8 and 0.11 version !

And on the 0.11 version we can do many things impossible in the 0.13 ???
It is so strange ...

Before we can save when we want and now it is impossible.
Before there is a screenshot we we save, now nothing.
The keybord is more beautifull but so big !
When it is open we don't see the screen ... it is no so important in fact ... but the real problem is thah we must now open and close the keybord to write one letter sad.gif
We can't like before write a name and after made enter ... and it is not really userfriendly tongue.gif

I will test the last PC version to see if it is the same ?
flavor
QUOTE(Darknior @ May 20 2011, 09:36 PM) *


But i have tested quickly : Broken sword 2, Discworld 1 et 2, Elvira 2, Freddi Fish 3 et 5 ... all can save when we found the ingame menu tongue.gif
But never save by the emulator menu sad.gif



Not quite sure what you have in mind here, but I had no problems saving a game in BS2. As far as I rememeber you press "save game" in the ingame menu and it opened a scummvm requester to name your savegame. Worked flawlessly, but I'm probably not getting what you meant.

QUOTE(Darknior @ May 20 2011, 09:36 PM) *


A little bug with the two discworlds ... when i go to menu, and i go out, it want save without ask me and write alone ???????????? i must open en close keyboard to stop it.
After i can write and save.
But i must write letter by letter !



This I can confirm for Police Quest 1 VGA remake. It did not happen too often though.
Darknior
QUOTE(flavor @ May 23 2011, 09:03 AM) *

Not quite sure what you have in mind here, but I had no problems saving a game in BS2. As far as I rememeber you press "save game" in the ingame menu and it opened a scummvm requester to name your savegame. Worked flawlessly, but I'm probably not getting what you meant.


That i say is that all these games can save with no problem with the INGAME menu ... like on the original computer biggrin.gif
But, when i want to save at any time by pressing START and using the ScummVM save menu, the button save is GRAY and i can't click it sad.gif
The LOAD button is gray too, but it is light afer an ingame save to load it wink.gif
Do you understand better what i mean ?

QUOTE(flavor @ May 23 2011, 09:03 AM) *

This I can confirm for Police Quest 1 VGA remake. It did not happen too often though.


Thanks for the information wink.gif
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