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Scenyx Entertainment Community > Xbox1 Forums > Software Forums > Xport / Madmab Edition Projects
madmab
I'm starting up a private beta test for pcsxbox to help iron out a few issues that may have been incurred with my numerous changes to the CUE file reading code, as well as the CDDA audio playback code.

QUOTE
I got all my ducks lined up in a row. I was not able to "split" the cdrom code into old and new like I was hoping. So I will be going with a 4 core version of pcsxbox. So we will have 1.4, 1.5, 1.5 (Reloaded), and 1.6.

1.5 is slightly different from the last officially released madmab edition of the emulator in that it has two new things. It uses the new gte core (does not appear to affect speed drastically) and it has more recent mdec code for games where movies would not play properly or play at all.

1.5 (Reloaded) is the full blown code change with new gte core, mdec playback, and the ability to play a handful of games that all the other cores cannot play as well as a few other game specific fixes (like movies, xa playback, attenuation, etc). Biggest disadvantage is a slight framerate loss (3-5fps?)

1.4, and 1.6 are currently unchanged and operate as they always have before.

Anywho I am now looking for beta testers. The emu has been highly modified to handle "Redump Org" images as well as properly playing most CDDA. However I'm mostly interested in people willing to test "Non Redump" images.. like ".bin/.cue", ".iso", ".ccd", and ".mdf" images. It would also be preferrable if you could upload problem images to the ftp for me.

Since the "cue" reading code has been highly modified to read "Redump Org" images as well as normal ".bin/.cue" files I need to make sure the other oddball formats work as well. Since I did get a few people reporting issues with various images. That is why I really need someone who can send problem images to the ftp.

We already have a top 100+ starter pack in the works. Mostly based on "Redump Org" images so if someone is willing to get involved with that, it would certainly be great.


You all know where to go to sign up and get the goodies. smile.gif And I'll always be around here as well, of course!

See y'all around.
worldwhore3
i just recently got back into PSX gaming thanks to your most recent (at this time) madmab emu. as you may know, GTA2 has a few bugs in it, while the game is playable (so far i am playing it with nooo problems at all,) the music never stops. it's not so bad, but if you could iron this out, that would rule.

i am also playing Soul Reaver again this way, and it renders quite well, but gets choppy now and then. if you could enable a way of tweaking the system in a way similar to how the N64 emu works, that might help for select games being choppy. if we had a way to tweak the allocated memory or something; plugin tweaks, limit rendering options for smoother playback, etc.. i dont know, im not this kind of programmer, but i was just going to ask about PSX emu stuff relating to GTA & SR, so i just dumped it in here. pretty neat really, i am back into playing both of these games with both guns blazin, and here is a thread about work on a new release. smile.gif


madmab
QUOTE(worldwhore3 @ Oct 13 2011, 06:45 AM) *

i just recently got back into PSX gaming thanks to your most recent (at this time) madmab emu. as you may know, GTA2 has a few bugs in it, while the game is playable (so far i am playing it with nooo problems at all,) the music never stops. it's not so bad, but if you could iron this out, that would rule.

i am also playing Soul Reaver again this way, and it renders quite well, but gets choppy now and then. if you could enable a way of tweaking the system in a way similar to how the N64 emu works, that might help for select games being choppy. if we had a way to tweak the allocated memory or something; plugin tweaks, limit rendering options for smoother playback, etc.. i dont know, im not this kind of programmer, but i was just going to ask about PSX emu stuff relating to GTA & SR, so i just dumped it in here. pretty neat really, i am back into playing both of these games with both guns blazin, and here is a thread about work on a new release. smile.gif

Yeah I fixed that GTA2 issue with all the CDDA work I did. Although it's been a while since I last checked that game. However I still need to fix up the cue sheet reading code a little since modifying it to read (redump.org) images affects the reading of other cue files.

As far as Soul Reaver goes there is not much that can be done framerate wise other than trying out the different configuration options to see if they help improve the speed. So far the 1.4 core seems to be the best speed wise.

worldwhore3
well, i'm currently using pcsxbox v1.5/ madmab2.1, and for me, the music in GTA 2 runs continuously. i would love to have this rectified.

i have a question on configuration options, too: when playing a game for the *first* time, you are prompted with a menu to set various options before the game starts. after the game has been started one time, you never see this screen again.

how can i get back to those options?
gilles9999
simply press "x" (blue button) before launching a game all will be here (its explained in the help screen, by pressing start in the gameselect screen)
worldwhore3
ok.
cozmo72
Hey there,

I used the reloaded core (from emuxtras repo) and the games with Cdda issues still had them? Not sure if this is the same reloaded core u have, loaded was one of my fav ones but the music is still choppy, also is it possible to get the first tomb raider and the tekkens working? I remember a guy posting a while back saying he had a wAy to speed up games with slow down. Also I'm not too clued up on quality of isos and bins. Could the ones that Don't really work that most people have access to be poor quality rips? And would it be worth ripping my own copies?

Cheers

i have an image of worms Armageddon that is supposed to work with pcsxbox but doesn't work with any of the cores, want me to upload that? Also if ya need any help with anything just let me know what you need me to do smile.gif
madmab
QUOTE(cozmo72 @ Oct 13 2011, 08:38 PM) *

Hey there,

I used the reloaded core (from emuxtras repo) and the games with Cdda issues still had them? Not sure if this is the same reloaded core u have


The reloaded core you used was probably the one that netokl released. No CDDA fixes in that one. His release had fixes for various games and made some other games playable.

QUOTE(cozmo72 @ Oct 13 2011, 08:38 PM) *

, loaded was one of my fav ones but the music is still choppy, also is it possible to get the first tomb raider and the tekkens working?


My core has the same changes as netokl's plus more. On mine TR is playable. I'm pretty sure the Tekkens have always worked except for the movies which are fixed in my version.

QUOTE(cozmo72 @ Oct 13 2011, 08:38 PM) *
I remember a guy posting a while back saying he had a wAy to speed up games with slow down.


I'm not sure how well that would work and the guy didnt really give enough detail for me to follow what he was saying. It looked like it involved modifying the source image quite a bit.

QUOTE(cozmo72 @ Oct 13 2011, 08:38 PM) *

Also I'm not too clued up on quality of isos and bins. Could the ones that Don't really work that most people have access to be poor quality rips? And would it be worth ripping my own copies?


This is always possible because it ultimately depends on the knowledge of the person making the iso/bin. Some games have CDDA tracks and if not done properly those tracks can be lost. Which is why I typically recommend the (redump.org) images. I even modified the emu to be able to handle them. Although I have run into a couple (redump.org) images that were incorrect for the most part they do a far better job of producing "accurate" rips.

QUOTE(cozmo72 @ Oct 13 2011, 08:38 PM) *

i have an image of worms Armageddon that is supposed to work with pcsxbox but doesn't work with any of the cores, want me to upload that? Also if ya need any help with anything just let me know what you need me to do smile.gif


Not really sure.. I'd have to see the image. As far as I know worms Armageddon has always worked.

PM sent..


worldwhore3
i just wanted to add that i started playing castlevania: symphony of the night tonight with pcsxbox v1.5/ madmab2.1, and the cut-scene intro has nooo sound at all. the rest of the game is great, so far, but i wonder if alll cutscenes in the game will be without sound like the first.
madmab
QUOTE(worldwhore3 @ Oct 15 2011, 06:45 AM) *

i just wanted to add that i started playing castlevania: symphony of the night tonight with pcsxbox v1.5/ madmab2.1, and the cut-scene intro has nooo sound at all. the rest of the game is great, so far, but i wonder if alll cutscenes in the game will be without sound like the first.

Never played far enough to get to any other cutscenes in the game (can't remember really honestly). Is this the one that starts of with the spider? Anyways the new mdec code in the beta's fixes this issue.

worldwhore3
the cutscene in question is the very first cutscene of the game, the intro scene after the player enters his name.


will Road Rash 3D work? that was one of my favorites or the PSX.
madmab
QUOTE(worldwhore3 @ Oct 15 2011, 09:06 AM) *

the cutscene in question is the very first cutscene of the game, the intro scene after the player enters his name.
will Road Rash 3D work? that was one of my favorites or the PSX.

Yes and yes, although I have not had a chance to double check Road Rash 3d just yet. However if it isn't working I'll be sure to try and make sure it works. There are a few games that got lost in the shuffle but I'm going thru and adding back anything that may have gotten lost.
worldwhore3
road rash 3d support would be great. i also hear that the doom port for PSX didn't run properly back in the day. trust i am by no means making requests, but quite a few would be happy if it were possible to run doom PSX, a lot of retro PSX players would be happy. smile.gif
Master13
Well Doom for the psx is playable on the beta so your in luck
Koitsu
How's the beta with FF7?
unclebree
Any possibility of a Wild Arms 2 menu fix?
madmab
QUOTE(Koitsu @ Nov 18 2011, 04:21 AM) *

How's the beta with FF7?



QUOTE(unclebree @ Nov 18 2011, 03:57 PM) *

Any possibility of a Wild Arms 2 menu fix?


I don't think I got around to trying either of those games. Although I am unfamilar with what issues exist for FF7.

Koitsu
FF8 is slow..er, during battles. I have a save during the Shinra elevator battles (after Cloud fights Rufus at the top) where it's particularly bad in general (so not just with Reloaded) if you're able to try out the game.
Retroplay
QUOTE(madmab @ Nov 19 2011, 08:38 AM) *

Although I am unfamilar with what issues exist for FF7.


I finished FF7 (PAL) 5-6 years ago using PCSXbox and I didn't notice any issues at all.
Koitsu
I did mean to say FF7 (NTSC) again instead of FF8, but it's definitely slower in Reloaded during the fights. PCSXBOX v11 (it's the only one I'd made a disc of) plays pretty well during fights, but in Reloaded, I have a lag that's so bad, my characters end up dying before my commands go through or before I can even see them pop up.
madmab
Is this the 1.5r that I currently have in beta? Or the one released by netokl?

If it is mine you really need to report stuff like this in the beta thread so that I am aware of the issue.

Thanks
Koitsu
It's netokl's 1.5R. I never got the beta, which is why I asked about FF7 instead of reporting on it. I was going to get the beta, but I think over at emux, you said it was pretty much done, so I decided to wait. I thought FF7 was a game that a lot of people would have tried, so I figured someone would know how it played.

In my experience, FF7 plays better on v11 than v21, but v21 plays better than 1.5R, so it's been getting worse. I just tested it a few days ago. The point is that while netokl's isn't yours, if yours is made from v21, an issue could still arise.

If you're still sending out the beta, I'll go over and ask for it there.
madmab
Sure makes sense..

Unfortunately as the PSX guys started making it more accurate things started getting slower. And believe it or not.. no Final Fantasy comments at all in the beta test threads.. As far as being done.. I was referring to the 1.5r core and any code "updates" as well as hopefully updated 1.4, 1.5 and 1.6 as much as possible without slowdown.

However in regards to testing games and reporting possible issues.. no.. Just keep in mind if it had speed issues in v21 than chances are they are not improved. I think only games that may not be the case is the ones that ran too fast like wipeout.
Asphodel
QUOTE(Koitsu @ Nov 20 2011, 04:57 PM) *

I did mean to say FF7 (NTSC) again instead of FF8, but it's definitely slower in Reloaded during the fights. PCSXBOX v11 (it's the only one I'd made a disc of) plays pretty well during fights, but in Reloaded, I have a lag that's so bad, my characters end up dying before my commands go through or before I can even see them pop up.



I Have been playing FF8 (and 9) for a while recently on the netokl-Reloaded; and there IS some slowdown during battles with 'spectacular' explosions or when using GF's. But thats just animation. No lags in te battle comands etc. Maybe I'm using other settings ?

O sorry misread (again). FF7 I don't know actually tongue.gif
El Noel
QUOTE(cozmo72 @ Oct 14 2011, 12:38 AM) *
i have an image of worms Armageddon that is supposed to work with pcsxbox but doesn't work with any of the cores, want me to upload that? Also if ya need any help with anything just let me know what you need me to do smile.gif


You have to use a BIN/CUE rip and you have to launch it from the CUE sheet. Took me years to find that out, quite literally.
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