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Xbox-Scene
iXtreme LTplus v3.0 to be Released After December 6
Posted by XanTium | November 26 19:48 EST | News Category: Xbox360
 
From c4evaspeaks.com:
[QUOTE]
C4eva shared with us in private today some further details about the upcoming iXtreme LT+ v3.0, which is now targetted for release sometime after December 6, 2011. Earlier this week, Microsoft’s Major Nelson announced December 6 as the official release date for the final version of its Fall 2011 Dashboard Update. Scheduling LT+ v3.0 for release after this date will allow c4eva and the team a chance to analyze the final update so as to ensure no additional changes to v3.0 are necessary.

With the new iXtreme LT+ v3.0, original game discs will need to be analyzed by Xbox Backup Creator in order to gain disc topology data. This data replaces the need for AP2.5/dae.bin data and enables any AP2.5 challenge to be answered correctly. C4eva noted that the topology data method is very efficient — using only 24kB of space — and extremely accurate. Due to differences between them, each game will require its own individual set of topology data. A risk of backups being detected poses itself if the same topology data is used between two different titles. This risk is mitigated by using abgx360 to make certain that the backup contains the appropriate topology data.

Backups will remain the same layout, but will either need to have the topology data inserted by the new abgx360, or be re-dumped with the new Xbox Backup Creator. C4eva reconfirmed that all current AP2.5-active XGD2 and XGD3 backups with old AP25 replay data are not backward-compatible with iXtreme LT+ v3.0 and will indeed need to be patched or re-dumped and re-burned. Non-AP2.5 titles, however, will remain unchanged and do not require re-burning.
[/QUOTE]

News-Source: c4evaspeaks.com




Gazc0igne
topology data FTW
rwcottrell
about time they put this on front page,its been on net for like 24 hours smile.gif

looks like hitachi 2.0 has just been released as well.way to go c4 and team. pop.gif
Decko5
crud, i need to go get some new verbatims
drgaston
Thanks much c4eva, without you they'd be no Xbox scene! What you are doing is plain incredible.
tomgreen99200
smile.gif
sminitis
so we have to reburn the games only if we are going online because my console is banned already
clouduz
QUOTE(sminitis @ Nov 26 2011, 09:35 PM) *

so we have to reburn the games only if we are going online because my console is banned already



No offline too.
ashdragon75
Ok so if we elect to remain on LT+ 2.0 on an offline only console, will the new (future) images that will be dumped by the updated tools that will be released for LT+ 3.0 work?
Ie using the same truncate or Burner max options available now?
Don't care about live safe backups on this console, just that if by updating to LT+3.0 it then requires new backups of current XGD3 games if i don't update, will the new titles that are released still be able to boot on the older LT+ 2.0 ?
sminitis
so if i stay to lt+2.0 can i play games dumped with the new xbox backup creator and patched with the new abgx360?
pinkerton
Sounds like its coming much sooner than expected, although what is the ETA on a new ABGX?
showstopper
QUOTE(pinkerton @ Nov 27 2011, 11:09 AM) *

Sounds like its coming much sooner than expected, although what is the ETA on a new ABGX?


+1 probably January if we're lucky.
elderzeus
QUOTE(sminitis @ Nov 27 2011, 08:47 AM) *

so if i stay to lt+2.0 can i play games dumped with the new xbox backup creator and patched with the new abgx360?


New Abgx will patch the games for LT 3.0. If you want to play games with your LT 2.0 console, don't use ABGX.
bartosss
If I don't patch and reburn my iso games with the future LT 3.0, will the games still boot/run? Else the change of making mistakes and ban will be higher.. rolleyes.gif
scorpionrecords
QUOTE(bartosss @ Nov 27 2011, 03:26 PM) *

If I don't patch and reburn my iso games with the future LT 3.0, will the games still boot/run? Else the change of making mistakes and ban will be higher.. rolleyes.gif

Actually I think the only problem is the games are showing "Disc Unsupported" and that is why you need lt+ 3.0. I don't think they will be a ban wave though.
saint24
think people have missed the point and also the bit where it says that you have to rip from an original disc as the data is different for each disc that means you cant patch and reburn you have to have the original game

this is a bye bye to pirates for now
RealaT
QUOTE(saint24 @ Nov 27 2011, 10:19 PM) *

think people have missed the point and also the bit where it says that you have to rip from an original disc as the data is different for each disc that means you cant patch and reburn you have to have the original game

this is a bye bye to pirates for now

That's not how I read it...

QUOTE
Backups will remain the same layout, but will either need to have the topology data inserted by the new abgx360...


Does that not mean we can just run the iso through abgx and have it patch just like with the AP25 replay sectors?
MVPd
QUOTE(saint24 @ Nov 27 2011, 10:19 PM) *

think people have missed the point and also the bit where it says that you have to rip from an original disc as the data is different for each disc that means you cant patch and reburn you have to have the original game

this is a bye bye to pirates for now


The way I read it was that each title has its own topology data, not each individual disc. So topology for MW3 could not be used for Battlefield 3 for example. This may dig deeper in the way that titles which have different SS CRC and DMI CRC would need their own corresponding topology data too. Just speculation on my part though. Im sure we'll find out soon enough.
firess
QUOTE(MVPd @ Nov 27 2011, 11:25 PM) *

The way I read it was that each title has its own topology data, not each individual disc. So topology for MW3 could not be used for Battlefield 3 for example. This may dig deeper in the way that titles which have different SS CRC and DMI CRC would need their own corresponding topology data too. Just speculation on my part though. Im sure we'll find out soon enough.



I agree with you 100% on this. You'll just have to send back through abgx again and let it patch and then should be all good again.
scorpionrecords
QUOTE(saint24 @ Nov 27 2011, 04:19 PM) *

think people have missed the point and also the bit where it says that you have to rip from an original disc as the data is different for each disc that means you cant patch and reburn you have to have the original game

this is a bye bye to pirates for now

I thought that the original TUs can be downloaded at xbuc.net?
scorpionrecords
QUOTE(scorpionrecords @ Nov 27 2011, 06:26 PM) *

I thought that the original TUs can be downloaded at xbuc.net and patch with abgx360? muhaha.gif

filletofish
QUOTE(saint24 @ Nov 27 2011, 11:19 PM) *

think people have missed the point and also the bit where it says that you have to rip from an original disc as the data is different for each disc that means you cant patch and reburn you have to have the original game

this is a bye bye to pirates for now


Think you've missed the point. That data can be read and added to a backup ISO just like....uhhhh....you know AP2.5 games which....uh...you know...are available NOW.

QUOTE(bartosss @ Nov 27 2011, 11:47 PM) *

There are xbox that are banned with the new dea.bin security, but if it will say "disc unsupported" then I think it is fine. The game will not boot and thats the message that I have to patch and reburn the game.
You're right. I thought this was not a big deal but you need the original game.. Maybe I can rent each new game for $5 for 1 day biggrin.gif


No, he's wrong without question.

Topology data is for each GAME\region\presssing.

Not for EACH disk.
danthaman673
QUOTE(ashdragon75 @ Nov 27 2011, 01:57 PM) *

Ok so if we elect to remain on LT+ 2.0 on an offline only console, will the new (future) images that will be dumped by the updated tools that will be released for LT+ 3.0 work?
Ie using the same truncate or Burner max options available now?
Don't care about live safe backups on this console, just that if by updating to LT+3.0 it then requires new backups of current XGD3 games if i don't update, will the new titles that are released still be able to boot on the older LT+ 2.0 ?


The older backups will run on LT2.0 Offline on any 13604 (or earlier) that hasn't been silently updated (ie; oflline for 2+weeks) Assuming the usual requirements are met ie; DAE.bin matches the AP2.5 replay burnt on the disc. As the update (it would seem) has to be done online (due to the nature of it) then you should be safe from SU's on-disc later-on, as doing that would make it rediciulously easy to reverse how they are hashing-out the new tables (unless they are using 24k extra also which would make it even easier I would imagine ;-)

I think ppls will have to be more careful in the future as to patching etc.. as we already know that multiple variations can exist even within the same title etc.. usually based in region it would seem, but I guess now the xex ID will become more important perhaps? Suffice to say, if you don't do ur own rips, then u may end-up in trouble down the line (surprise surprise)

BTW Thanx again C4, looking forward to seeing ur latest work in action biggrin.gif

I wonder how long it will take the EMU crowd to *cough* 'port' *cough* LT 3.0, I'm guessing it shouldn't be too much of an issue for them to update their FW etc ....
MrBrightside
What I'm wondering is if topology data for Non AP2.5 titles is available?
Maybe that quoestion in itself is contradictory, but what I'm trying to ask (with my limited understanding) is that is there no way to get this data for Non AP.25 titles, as I've read that AP2.5 might be on older games, just not activated - so what would happened if we carried on using our current disks and then M'Soft decided to enable it? Would it not make more sense to see if this disk profile data is available now, patch it the same as an AP2.5 title and that way futureproof ourselves and avoid risking a ban or having to reburn our disks?
tomgreen99200
QUOTE
[2011-11-26 11:47PM UTC] #c4e <c4eva> 3.0 coming along fine, shouldnt be too long!
VivaLaMikey
QUOTE(MVPd @ Nov 28 2011, 11:25 AM) *

The way I read it was that each title has its own topology data, not each individual disc. So topology for MW3 could not be used for Battlefield 3 for example. This may dig deeper in the way that titles which have different SS CRC and DMI CRC would need their own corresponding topology data too. Just speculation on my part though. Im sure we'll find out soon enough.


I also agree i think the reason it was mentioned it needs to be ripped from an original as at the moment you can download a rip and the dae.bin and use 1 single dae.bin across title's.

The profile data will be ripped from say upcoming Halo 4 PAL with certain media ID and in turn it cannot be used for Halo 4 NTSC with different media ID so as long as abgx guys are getting all region versions of all games any game we "acquire" in whatever means can be used as long as it is abgx'd.

Please correct me if im wrong (in a nice way biggrin.gif )
opencube
ABGX360 needs a fair bit of an overhaul.

its a bit of a mess with all the different settings in there.

Would be nice to a selectable wizard that would make things simpler for users.
HotKnife420
QUOTE(opencube @ Nov 28 2011, 07:09 PM) *

ABGX360 needs a fair bit of an overhaul.

its a bit of a mess with all the different settings in there.

Would be nice to a selectable wizard that would make things simpler for users.


I don't think we need a 'wizard' so much as to just make it a bit more intuitive for newbies - there could be a 'basic' tab where either it uses the last template you set, or has a 'default' setting to check your image's integrity. Then have an 'advanced' tab that lets you choose other things.

Also, it should support reading discs in Mac easier - I never have figured it out, myself...
bartosss
QUOTE(opencube @ Nov 28 2011, 07:09 PM) *

ABGX360 needs a fair bit of an overhaul.

its a bit of a mess with all the different settings in there.

Would be nice to a selectable wizard that would make things simpler for users.


Just do it right for ones and you know it for the future..
rwcottrell
QUOTE(VivaLaMikey @ Nov 28 2011, 08:19 AM) *

I also agree i think the reason it was mentioned it needs to be ripped from an original as at the moment you can download a rip and the dae.bin and use 1 single dae.bin across title's.

The profile data will be ripped from say upcoming Halo 4 PAL with certain media ID and in turn it cannot be used for Halo 4 NTSC with different media ID so as long as abgx guys are getting all region versions of all games any game we "acquire" in whatever means can be used as long as it is abgx'd.

Please correct me if im wrong (in a nice way biggrin.gif )

your wording isnt great but basically yes you are right.
blavoie77
QUOTE(MrBrightside @ Nov 28 2011, 04:53 AM) *

What I'm wondering is if topology data for Non AP2.5 titles is available?
Maybe that quoestion in itself is contradictory, but what I'm trying to ask (with my limited understanding) is that is there no way to get this data for Non AP.25 titles, as I've read that AP2.5 might be on older games, just not activated - so what would happened if we carried on using our current disks and then M'Soft decided to enable it? Would it not make more sense to see if this disk profile data is available now, patch it the same as an AP2.5 title and that way futureproof ourselves and avoid risking a ban or having to reburn our disks?


I was wondering that too.

If AP25 can be triggered via a silent update or through a title update, every game released after FIFA 09 (I believe it was the 1st title with AP25 data even though it was never used) can become AP25 active. I'd rather have a backup of that game patched already in case of AP25 activation.

Furthermore, if the dae.bin is different on each console now, what is stopping them from checking different games on a console by console basis? For instance, my console could activate AP25 on WWE 12 but not on The Cursed Crusade, while it could be the opposite on my friend's console.

To bring it even further, with a little more work on their side, they could even use algorithms to deliver DAE.bin files based on the console's history. For instance, if you've been playing Halo 3, Halo: ODST and Halo Reach, chances are you'll try Halo: CE Anniversary, so they may activate it. There are an avalanche of algorithms doing that nowadays, so I don't think it would be too hard to implement on their side. Someone who's never played a sports game may receive a DAE.bin devoid of checks on NBA 2K12, MLB 2K11, etc. Since the DAE.bin file is rather small and that such algorithms are quite efficient (ie. almost in real time, think of those "other items you may like" on sites like Amazon), I don't see what's stopping them. They have the history on the console (no need to check the gamer tag) and it definitely doesn't require a lot of CPU power to analyze the type of games that are usually played on the console. Even if you've played 100 games, it is still microscopic in terms of what these algorithms can do.

BaDHaBiTt
QUOTE(blavoie77 @ Nov 29 2011, 09:34 PM) *

I was wondering that too.

If AP25 can be triggered via a silent update or through a title update, every game released after FIFA 09 (I believe it was the 1st title with AP25 data even though it was never used) can become AP25 active. I'd rather have a backup of that game patched already in case of AP25 activation.

Furthermore, if the dae.bin is different on each console now, what is stopping them from checking different games on a console by console basis? For instance, my console could activate AP25 on WWE 12 but not on The Cursed Crusade, while it could be the opposite on my friend's console.

To bring it even further, with a little more work on their side, they could even use algorithms to deliver DAE.bin files based on the console's history. For instance, if you've been playing Halo 3, Halo: ODST and Halo Reach, chances are you'll try Halo: CE Anniversary, so they may activate it. There are an avalanche of algorithms doing that nowadays, so I don't think it would be too hard to implement on their side. Someone who's never played a sports game may receive a DAE.bin devoid of checks on NBA 2K12, MLB 2K11, etc. Since the DAE.bin file is rather small and that such algorithms are quite efficient (ie. almost in real time, think of those "other items you may like" on sites like Amazon), I don't see what's stopping them. They have the history on the console (no need to check the gamer tag) and it definitely doesn't require a lot of CPU power to analyze the type of games that are usually played on the console. Even if you've played 100 games, it is still microscopic in terms of what these algorithms can do.


What does it matter? The topology data is (will be) on the disk in those 24kb which can reply ANY challenge correctly.
blavoie77
QUOTE(BaDHaBiTt @ Nov 29 2011, 05:11 PM) *

What does it matter? The topology data is (will be) on the disk in those 24kb which can reply ANY challenge correctly.


Actually that was the question. Will the new XBC be able to get the topology data from older XGD2 games, regardless of being AP25-activated or not? Will ABGX store the topology data for older titles too, or just for the ones it considers as being AP25 enabled?

My explanations were to put more emphasis on why it would be necessary to store the topology data of every game where AP25 can be triggered, not just the ones that are listed in the dae.bin.
BaDHaBiTt
QUOTE(blavoie77 @ Nov 30 2011, 05:15 PM) *

Actually that was the question. Will the new XBC be able to get the topology data from older XGD2 games, regardless of being AP25-activated or not? Will ABGX store the topology data for older titles too, or just for the ones it considers as being AP25 enabled?

My explanations were to put more emphasis on why it would be necessary to store the topology data of every game where AP25 can be triggered, not just the ones that are listed in the dae.bin.


Just run the games with the new ABGX360 which will be released with the new firmware b4 burn and you will be fine.
moobypets
and if you have original disk then the new reader will read that topology and put it into the backup itself and then for safe measure run it trought abgx after lol
col12
first time i have ever heard of topololgy
winterknights
think they just updated skyrim, was working fine, then i went back to dashboard, watched "the thing" then tried to play again, now i get unsupported disc. guess its a minimum 4 day wait now!!

Is the "silent" update deletable? playing skyrim or any xgd3 game on my console with my hdd or my friends console and my hdd gives the unsupported disc.

however if we use his hdd in either console the game and all xgd3 games start and run fine...

Surely there is a way we can access the hdd and delete the update? it would have to be in there somewhere?

do we need to compare a not updated hdd to an updated hdd to find the "silent" update?
arsa13
QUOTE(HotKnife420 @ Nov 28 2011, 12:56 PM) *

Also, it should support reading discs in Mac easier - I never have figured it out, myself...


I haven't had any problems in OS X at all. Even in Lion. I think you are confused (possibly) because you couldn't put the stealth files ABGX uses in the correct folder. You have to enable hidden files and folders via the terminal.

see here: http://www.mikesel.info/show-hidden-files-...os-x-10-7-lion/

I hope that helps!
forg0tmypen
Man I hate posing such obvious noob questions but I find myself in a weird situation:

I have a lite-on 93450c drive flashed to LT+ 1.0. I'm on an old dash: D:2.0.12625.0 (fall 2010).

With the most recent dash coming out yesterday/today, and the news of LTplus v3.0 being the "silver bullet" to the AP 2.5 challenges, I obviously am interested in getting up to date.

I consider myself technically inclined but I have someone else flash my Xbox drive for me as it is admittedly a little over my head.

What do I need to do to get up to date so I do not get flagged for a ban? Sorry, I searched and didn't find anything pertaining to my specific situation.

Thanks for any help, I hope I posted this in the right topic I didn't want to start a new one and clutter up the boards.
sippin40ozs
Flash to stock, update to the newest dash, flash to 3.0 when available. All set.
Dark Mod
so ummmm....what time its being released?
BoNg420
QUOTE(Dark Mod @ Dec 7 2011, 03:00 PM) *

so ummmm....what time its being released?


probably anywhere from this weekend to a month from now. Depends on how long testing takes. Id imagine within 2 weeks from 12/6 as long as testing shows positive.
Dark Mod
QUOTE(BoNg420 @ Dec 7 2011, 04:15 PM) *

probably anywhere from this weekend to a month from now. Depends on how long testing takes. Id imagine within 2 weeks from 12/6 as long as testing shows positive.


sigh......i'm getting too old for this
BaDHaBiTt
QUOTE(Dark Mod @ Dec 7 2011, 09:34 PM) *

sigh......i'm getting too old for this

plus you may need to buy a special burner.
BoNg420
QUOTE(BaDHaBiTt @ Dec 7 2011, 04:18 PM) *

plus you may need to buy a special burner.


No you need the burner.
Dark Mod
QUOTE(BaDHaBiTt @ Dec 7 2011, 05:18 PM) *

plus you may need to buy a special burner.


I have the burner already....so its a no brainer to me tongue.gif
tomgreen99200
QUOTE(BoNg420 @ Dec 7 2011, 04:23 PM) *

No you need the burner.


laugh.gif
killians31
I can't use my Macbook Pro internal burner to burn my backups?
Svantesson666
QUOTE(killians31 @ Dec 8 2011, 05:12 AM) *

I can't use my Macbook Pro internal burner to burn my backups?
Not if you wish to make a full backup of a XGD3-game no.
Hitokiri-Snake
Well, the Hitachi LT+2.0 firmware doesn't support truncated discs right? My guess is that all of the 3.0 firmwares will not support truncated discs as well. Just my two cents. I could very well be wrong
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