Xbox-Scene
Jan 13 2012, 01:17 AM
RGBuild2 Beta 0v100
Posted by XanTium | January 12 19:17 EST | News Category: Xbox360
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Team RGLoader released RESET GLITCH LOADER-dev 0v100 which will allow to create a DevKit NAND for retail consoles with the Reset Glitch Hack, and give you most of the DevKit functionality on your retail 360: [QUOTE] *THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET* Rgloader-dev 0v98 got leaked a few weeks back and contains a few bugs like slims showing up as test kits etc. This build contains the latest patches for all the xbox files but does not support big block or bad block.
If you manage the bad blocks yourself you might be able to get around the bad block issue.
Things to come in final release: * Big block support. * INI files will replace the bat files. * GUI Builder. * Xell dual boot & hvxbootOS ;)
What's new/fixed in 0v100: * Added 14699 patches * Moved files location on hdd * Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex * Retail disc support on slims * Added neededfiles.txt to the folders [/QUOTE]
Official Site: #RGLoader @ EFnet Download: n/a (might be illegal under DMCA/EUCD) News-Source/Full NFO: xbins.org
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XxErrorxX
Jan 13 2012, 02:32 AM
damonnomad
Jan 13 2012, 02:33 AM
Congrats on the release.
Zoom_Stop
Jan 13 2012, 02:40 AM
This is HUGE and awesome! Congrats to the devs here on their hard work. This will change the scene.
danthaman673
Jan 13 2012, 02:47 AM
Congrats to stoker and everyone else on the team! (I'm sorry I was unable to contribute more)Just goes to show, how many ppl backed the wrong horse. Looking forward to putting my slim to good use with RGLOADER-XNA-Dev-kit!!!!!
Welcome to 2012 baby!! Things are changing!!
Video here: LINK
juggahax0r
Jan 13 2012, 03:00 AM
http://www.youtube.com/watch?v=W1zqCXFt6ok Thats the official release video I made last night for the release .... Shows you how to set it up and then a few features , there is also different thread for this on Xbox-Scene but the obvioulsy didn't link to it in the news story.
We need feedback about retail game disc loading , it isn't working for me on my Slim , but I have a goofy drive set up , not a Lite-On 5s its a Hitachi 47 and the KV is spoofed to that , anyway ..... be sure to join Efnet we need beta testing completed and to get this thing into a release build so it's just about updating to the new kernels when they come out.
SilentBob1638
Jan 13 2012, 04:34 AM
And now we get the hardware debugger or what is the purpose?
ravendrow
Jan 13 2012, 04:34 AM
ok so b4 anyone asks how to flash this with raw flash
after you have made your RGbuild image copy the output "nandimage.bin" to the nand pro 3.0 folder
also to make it easy grab your "nandflash.bin" file from multi-builder or whatever your using and also copy it to the nandpro 3.0 folder
now run this command
nandpro nandflash.bin: @w16 nandimage.bin
once it finishes your all done
the nandflash.bin in the nandpro 3.0 folder can now be flashed with rawflash (bad block management works using rawflash)
great work guys keep it up and i live in your IRC room so if you guys need help testing just message me
K3thunder
Jan 13 2012, 05:59 AM
The world really must be ending...
tydye81
Jan 13 2012, 07:28 AM
I put together a package for flashing the image using flash360 instead of nandpro.
If you want to use some other program just follow the same steps and take the output image from Flash360/updflash.bin. (the fixed image)
In the final rgbuild this issue will be fixed... gotta love betas

fixNAND:
http://www.mediafire.com/?60qa8f0qd1xmqehQUOTE(ravendrow @ Jan 13 2012, 04:34 AM)

ok so b4 anyone asks how to flash this with raw flash
after you have made your RGbuild image copy .......
....
great work guys keep it up and i live in your IRC room so if you guys need help testing just message me
Thanks raven
-Tydye81 / rgloader developer
ddxcb
Jan 13 2012, 08:30 AM
Lawl I made a BB image, but can't test it xD
Since I do not have a coolrunner nor want to screw up my retail.
IMG:
Image
cRACKmONKEY421
Jan 13 2012, 09:03 AM
Noob question: is this DevKit NAND builder mostly for software developers?
or is hacked DevKit NAND better than hacked regular NAND (freeboot) for regular people too?
juggahax0r
Jan 13 2012, 09:42 AM
QUOTE(cRACKmONKEY421 @ Jan 13 2012, 03:03 AM)

Noob question: is this DevKit NAND builder mostly for software developers?
or is hacked DevKit NAND better than hacked regular NAND (freeboot) for regular people too?
If all you do is play games and emulators and stuff , just stick with Xebuild/freeBOOT ..... This is mostly just useful to developers.
kainy
Jan 13 2012, 10:16 AM
I'm very pleased to finally be able to use this. I'll wait for the final release, but this is enough to make me happy

I only wanted to ask if it will work XDK software. I mean like Xbox Neighborhood and disk emulation. I mostly long for the Neighborhood option.
And just FYI, Xbox Game Hack 5.2 (6.0 and 6.3 too) can turn any retail game in devkit game, so you can play them on a devkit console, but the games must be extracted...
darayden
Jan 13 2012, 10:19 AM
XD DUal Nand time
juggahax0r
Jan 13 2012, 10:19 AM
QUOTE(kainy @ Jan 13 2012, 04:16 AM)

I'm very pleased to finally be able to use this. I'll wait for the final release, but this is enough to make me happy

I only wanted to ask if it will work XDK software. I mean like Xbox Neighborhood and disk emulation. I mostly long for the Neighborhood option.
And just FYI, Xbox Game Hack 5.2 (6.0 and 6.3 too) can turn any retail game in devkit game, so you can play them on a devkit console, but the games must be extracted...
No No you've got it all wrong ... RGLoader brings the best of both worlds , no need to resign an xexs , it's a hacked Dev kernel as well , not just loading it ...
http://www.youtube.com/watch?v=bMvUMuzhU00That's 13599 - I am working on getting this working for me on 14699 to make a new video , but there you have it, that is just a burned retail game and LT 2.0 ...
Aldanga
Jan 13 2012, 11:58 AM
juggahax0r/tydye, is there any work currently being done (research or otherwise) on a version for JTAG/SMC hack consoles? I realize this version is currently in beta and it's priority at the moment, but those of us without RGH consoles and several JTAG/SMC hack consoles are anxious at the thought of making some devkits for ourselves. I know stoker mentioned a possibility for such a version on the RGLoader blog, but I don't know if there has been any advancement on that front. Either way, I'm mostly just curious.
In any case, all the work you've guys done is quite appreciated.
stoker25
Jan 13 2012, 12:26 PM
QUOTE(Aldanga @ Jan 13 2012, 11:58 AM)

juggahax0r/tydye, is there any work currently being done (research or otherwise) on a version for JTAG/SMC hack consoles? I realize this version is currently in beta and it's priority at the moment, but those of us without RGH consoles and several JTAG/SMC hack consoles are anxious at the thought of making some devkits for ourselves. I know stoker mentioned a possibility for such a version on the RGLoader blog, but I don't know if there has been any advancement on that front. Either way, I'm mostly just curious.
In any case, all the work you've guys done is quite appreciated.
JTAG support is on the cards but we probably won't work on it until we get everything working fine for glitched boxes. Fixing stuff for glitch and adding JTAG support would be much easier than adding JTAG support and then fixing stuff since glitch and JTAG are almost the same, except JTAG needs a few extra bootloaders and payloads in the NAND.
Of course theres nothing stopping anyone else from working on their own JTAG support, it is all open-source after all
ddxcb
Jan 13 2012, 12:46 PM
QUOTE(stoker25 @ Jan 13 2012, 03:26 AM)

JTAG support is on the cards but we probably won't work on it until we get everything working fine for glitched boxes. Fixing stuff for glitch and adding JTAG support would be much easier than adding JTAG support and then fixing stuff since glitch and JTAG are almost the same, except JTAG needs a few extra bootloaders and payloads in the NAND.
Of course theres nothing stopping anyone else from working on their own JTAG support, it is all open-source after all

Hey got the BB to work, as i made an image but cant test it because i dont have a coolrunner nor have a spare xbox to use.
juggahax0r
Jan 13 2012, 02:55 PM
QUOTE(ddxcb @ Jan 13 2012, 06:46 AM)

Hey got the BB to work, as i made an image but cant test it because i dont have a coolrunner nor have a spare xbox to use.
Manually building an image that uses all the filesystem files is not getting anything working , there isn't anything written to handle BBs ... I can also uncomment the files and make an image with all of them in the filesystem it still won't work..
domina
Jan 13 2012, 06:06 PM
It is possible to access pnet?
ravendrow
Jan 13 2012, 06:56 PM
QUOTE(domina @ Jan 13 2012, 10:06 AM)

It is possible to access pnet?
uhhhh no lmao its a hacked dev kernel not a legit devkit
K3thunder
Jan 13 2012, 07:11 PM
What are the problems so far with the hacked image?
X4life3
Jan 13 2012, 07:15 PM
QUOTE(darayden @ Jan 13 2012, 04:19 AM)

XD DUal Nand time

i think its Triple nand time
Aldanga
Jan 13 2012, 09:38 PM
QUOTE(stoker25 @ Jan 13 2012, 04:26 AM)

JTAG support is on the cards but we probably won't work on it until we get everything working fine for glitched boxes. Fixing stuff for glitch and adding JTAG support would be much easier than adding JTAG support and then fixing stuff since glitch and JTAG are almost the same, except JTAG needs a few extra bootloaders and payloads in the NAND.
Of course theres nothing stopping anyone else from working on their own JTAG support, it is all open-source after all
Yeah, I figured as much. I didn't know how far along you were with the project (or were expecting to be), so I thought I'd ask. Is there a subversion repository somewhere?
I'd join you on IRC, but I'm having a hell of a time trying to get a decent (and cheap) shell provider for psyBNC after my old provider up and disappeared on me.
JeffJ2
Jan 14 2012, 03:52 AM
has any one got 14699-dev booting? i cant seem to get it going for the life of me, its ddead in the water after switching on. i saw a youtube vid of some one using 14699-dev RGH though.
Harbinger076
Jan 14 2012, 04:13 AM
QUOTE(JeffJ2 @ Jan 13 2012, 08:52 PM)

has any one got 14699-dev booting? i cant seem to get it going for the life of me, its ddead in the water after switching on. i saw a youtube vid of some one using 14699-dev RGH though.
Yes I can confirm it works.. its up and running on a slim of mine atm.
JeffJ2
Jan 14 2012, 04:18 AM
QUOTE(Harbinger076 @ Jan 13 2012, 11:13 PM)

Yes I can confirm it works.. its up and running on a slim of mine atm.
Hmm i wonder whats going on here then, i'm on a falcon. I can confirm it boots fine with a RGH retail dash. I seem to be following the proper procedure, i'll retrace my steps.
SH2000
Jan 14 2012, 04:32 AM
QUOTE(ravendrow @ Jan 13 2012, 06:56 PM)

uhhhh no lmao its a hacked dev kernel not a legit devkit
Wrong, it's been tested with an unbaned devkit keyvault and it can connect to partnernet. MS may be watching and will probably start laying down the banhammer soon, though.
ravendrow
Jan 14 2012, 07:01 AM
QUOTE(SH2000 @ Jan 13 2012, 08:32 PM)

Wrong, it's been tested with an unbaned devkit keyvault and it can connect to partnernet. MS may be watching and will probably start laying down the banhammer soon, though.
yeah lets look at what you said devkit KV how many ppl have the KV from a devkit laying around let alone an unbanned one for 99% of people using this they will not be able to access pnet
ddxcb
Jan 14 2012, 07:08 AM
QUOTE(SH2000 @ Jan 13 2012, 07:32 PM)

Wrong, it's been tested with an unbaned devkit keyvault and it can connect to partnernet. MS may be watching and will probably start laying down the banhammer soon, though.
BanHammer or the Bricking Hammer

Too bad the patches save the consoles from getting Bricked
bydox
Jan 14 2012, 12:50 PM
I saw in the youtube video that code debugging is working from Visual Studio. Does graphics debugging with Pix also work?
ddxcb
Jan 14 2012, 01:01 PM
QUOTE(bydox @ Jan 14 2012, 03:50 AM)

I saw in the youtube video that code debugging is working from Visual Studio. Does graphics debugging with Pix also work?
its a dev kit with out the side car, and side car is used for dvd emulation and PIX. Since they add PIX to ethernet, so yes.
juggahax0r
Jan 14 2012, 05:14 PM
QUOTE(ddxcb @ Jan 14 2012, 07:01 AM)

its a dev kit with out the side car, and side car is used for dvd emulation and PIX. Since they add PIX to ethernet, so yes.
http://www.youtube.com/watch?v=fQ247kqbQew I say the wrong pinheader in the video but whatever ... You can do VS debugging NetKd , windbg , or i386kd over UART , UART is what I show in this video and if you browse my videos there is another one on setting up NetKd ..... I haven't tried PIX debugging but who needs all that, MS uses that for fine tuning ... The sidecar is also used for kernel debugging with UART , so the Maximus setup I show in the video I like to call a poor man's sidecar. I'll link to the other video below here too
http://www.youtube.com/watch?v=O4MBvCpF7_U
lantus
Jan 14 2012, 05:24 PM
Just tested this.
Pix debugging works fine
juggahax0r
Jan 14 2012, 05:28 PM
QUOTE(lantus @ Jan 14 2012, 11:24 AM)

Just tested this.
Pix debugging works fine
Good to know ... The only thing I have had problems with is xbwatson .... Glad to see you are using this also lantus , you got anything new cooking?
zackf89
Jan 14 2012, 05:37 PM
although im not savy enough in coding to really reap the benefits of this i know that this will allow the homebrew 360 scene to grow immensely with now nay one w/ a RGH to have access to an almost fully working dev kit.
Good work guys!
juggahax0r
Jan 14 2012, 07:29 PM
QUOTE(juggahax0r @ Jan 14 2012, 11:28 AM)

Good to know ... The only thing I have had problems with is xbwatson .... Glad to see you are using this also lantus , you got anything new cooking?
Scratch that Xbwatson works fine for me ...
JeffJ2
Jan 14 2012, 09:20 PM
So i take my original nand dump, place it in the folder as nand.bin
place my cpu key in build.bat and run it. Choose 14699 and fat and it builds an image
then i run nandpro 3.0 wioth this command: nandpro Image.14699-dev.bin: @w16 outputtoflash.bin
It finishes, i flash "outputtoflash.bin" with my cygnos360 tool box, and it does not boot. it powers on and what not. but it sits there like its not glitching.
If i switch to the other nand it glitches and boots fine, if i flash the nand that i want to boot the dev dash on with a RGH retail dash it boot no problem with in a second.
Am i missing something here guys? I thought it could be a LDV value but i cant check the dev nand in 360 flash dump tool to verify they are correct.
ravendrow
Jan 14 2012, 09:46 PM
QUOTE(JeffJ2 @ Jan 14 2012, 01:20 PM)

So i take my original nand dump, place it in the folder as nand.bin
place my cpu key in build.bat and run it. Choose 14699 and fat and it builds an image
then i run nandpro 3.0 wioth this command: nandpro Image.14699-dev.bin: @w16 outputtoflash.bin
It finishes, i flash "outputtoflash.bin" with my cygnos360 tool box, and it does not boot. it powers on and what not. but it sits there like its not glitching.
If i switch to the other nand it glitches and boots fine, if i flash the nand that i want to boot the dev dash on with a RGH retail dash it boot no problem with in a second.
Am i missing something here guys? I thought it could be a LDV value but i cant check the dev nand in 360 flash dump tool to verify they are correct.
you got the nand pro command wrong it should have been
nandpro outputtoflash.bin: @w16 image.14699-dev.bin
what you are trying to do is write the dev image to a nand file . what you did was over write your dev image with whatever was in that outputtoflash.bin file
ddxcb
Jan 14 2012, 09:56 PM
QUOTE(juggahax0r @ Jan 14 2012, 08:14 AM)

http://www.youtube.com/watch?v=fQ247kqbQew I say the wrong pinheader in the video but whatever ... You can do VS debugging NetKd , windbg , or i386kd over UART , UART is what I show in this video and if you browse my videos there is another one on setting up NetKd ..... I haven't tried PIX debugging but who needs all that, MS uses that for fine tuning ... The sidecar is also used for kernel debugging with UART , so the Maximus setup I show in the video I like to call a poor man's sidecar. I'll link to the other video below here too
http://www.youtube.com/watch?v=O4MBvCpF7_U Ya I got a UART debuggers set up on my xenon, using a cheap usb rs232, but it works.
also if i want, if i get a RGH and obtain a sidecar and a 213w psu i can install it

as i have a broken dev kit and still have the headers/connectors
JeffJ2
Jan 14 2012, 10:11 PM
QUOTE(ravendrow @ Jan 14 2012, 04:46 PM)

you got the nand pro command wrong it should have been
nandpro outputtoflash.bin: @w16 image.14699-dev.bin
what you are trying to do is write the dev image to a nand file . what you did was over write your dev image with whatever was in that outputtoflash.bin file
you're correct, i made an error in my post i have been using: nandpro outputtoflash.bin: @w16 image.14699-dev.bin
so any ideas why i cannot get it to boot?
My original nand is 13604, should i be updating to 14699 first before making a dev bin from the original?
ddxcb
Jan 14 2012, 10:29 PM
QUOTE(JeffJ2 @ Jan 14 2012, 01:11 PM)

you're correct, i made an error in my post i have been using: nandpro outputtoflash.bin: @w16 image.14699-dev.bin
so any ideas why i cannot get it to boot?
My original nand is 13604, should i be updating to 14699 first before making a dev bin from the original?
Always check the fuses and to make sure that the nand image is all ways written correctly
ravendrow
Jan 14 2012, 10:31 PM
QUOTE(JeffJ2 @ Jan 14 2012, 02:11 PM)

you're correct, i made an error in my post i have been using: nandpro outputtoflash.bin: @w16 image.14699-dev.bin
so any ideas why i cannot get it to boot?
My original nand is 13604, should i be updating to 14699 first before making a dev bin from the original?
this might sound like a stupid question but did you copy the files from the hdd folder to the DEVKIT folder on your HDD the dash will not load with out those files in place
ddxcb
Jan 14 2012, 11:19 PM
QUOTE(ravendrow @ Jan 14 2012, 01:31 PM)

this might sound like a stupid question but did you copy the files from the hdd folder to the DEVKIT folder on your HDD the dash will not load with out those files in place
well it should be either
hdd:/Filesystems/13599-dev
hdd:/Filesystems/14699-dev
JeffJ2
Jan 14 2012, 11:44 PM
QUOTE(ravendrow @ Jan 14 2012, 05:31 PM)

this might sound like a stupid question but did you copy the files from the hdd folder to the DEVKIT folder on your HDD the dash will not load with out those files in place
thank you for pointing out im a effing retard lol
i had filesystem insteald of filesystems on my hdd
all is well, there are no stupid questions just stupid people apparently.
ravendrow
Jan 15 2012, 12:58 AM
QUOTE(ddxcb @ Jan 14 2012, 03:19 PM)

well it should be either
hdd:/Filesystems/13599-dev
hdd:/Filesystems/14699-dev
yep yep just double checked the NFO
bydox
Jan 15 2012, 02:23 AM
QUOTE(lantus @ Jan 14 2012, 05:24 PM)

Just tested this.
Pix debugging works fine
Thanks for confirming. This will be awesome. I work for a small developer who can't afford lots of real devkits for the entire team. Being able to turn a retail unit into an almost fully functioning devkit will save us lots of time and money. I may even try some homebrew development in my free time since I can now use my home retail 360 for development.
I believe this will lead to a huge explosion in homebrew for the 360. I think it was one of the reasons the original Xbox was so successful with xbmc, etc. (it was easy to turn into a fully working devkit). Hopefully more developers will now join 360 development.
Please keep the JTAG users in mind. I've got one of those at home but will probably get a second RGH unit now.
Thanks for the hard work!
Now if someone can come up with a devkit conversion for the retail PS3, my world will be complete.
DuggyUK
Jan 16 2012, 01:36 AM
QUOTE(bydox @ Jan 15 2012, 01:23 AM)

Now if someone can come up with a devkit conversion for the retail PS3, my world will be complete.

been out a while
info here
bydox
Jan 16 2012, 05:19 AM
QUOTE(DuggyUK @ Jan 16 2012, 01:36 AM)

been out a while
info hereWish that was true but that leak is incomplete and does not contain all the information needed to turn a retail PS3 into a devkit. 360 scene is so much better at sharing information and moving things forward.
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