| QUOTE (gasclown @ Dec 9 2004, 06:18 AM) |
| i know this has gotta be really simple but i cant work out how to 'join' the objects without seeing a seam |




| CODE |
| DEF podsupport_ring Transform { children [ Shape { appearance Appearance { material MaxMaterial { //name "EggGlowPulse" //name "MenuCell" //name "Black80" name "ReflectSurface" } texture ImageTexture { //alpha true url "blusteel.xbx" //url "steel.xbx" } } geometry DEF podsupport_ring-FACES Mesh { URL "podsupport_ring-FACES.xm" } //geometry DEF podsupport_ring-FACES Mesh { URL "MU_L3_podsupport_04-FACES.xm" } } ] rotation -0.075560 0.704300 0.705900 -2.989000 scale 0.074700 0.074700 0.074700 scaleOrientation 0.000000 0.000000 0.000000 0.000000 //translation 1.0 1.5 0.0 translation 1.372000025 1.378250025 0.0 } |



